I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Interesting, but pretty much unplayable. The difference between 2 mana and 0 mana is negligible, and definitely not worth the extra punishment. As a Warlock, you want to maximize your health usage; more health, more cards. This just goes in the wrong direction completely. As GunsNMuffins said, this basically just eats up board space.
GunsNMuffins, you do realize that the effect lasts as long as the creature stays on the board, right? It's not like it goes away at the end of the turn. Sonserf369, the difference between 2 mana and 0 mana is the difference between a 4/5 creature and a 6/7 creature. If that's negligible to you, I'm not sure how to respond. There's enormous tempo value in being able to spend all your mana every turn on on-board effects. She's a tempo loss the turn you play her, but she makes up for it quite rapidly, especially in a deck that has even modest health gain.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
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A clever little Gnomish Warlock who can up the ante on your Hero Power at the usual TERRIBLE COSTS. Because the world needs more low-cost Legendaries.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Interesting, but pretty much unplayable. The difference between 2 mana and 0 mana is negligible, and definitely not worth the extra punishment. As a Warlock, you want to maximize your health usage; more health, more cards. This just goes in the wrong direction completely. As GunsNMuffins said, this basically just eats up board space.
GunsNMuffins, you do realize that the effect lasts as long as the creature stays on the board, right? It's not like it goes away at the end of the turn. Sonserf369, the difference between 2 mana and 0 mana is the difference between a 4/5 creature and a 6/7 creature. If that's negligible to you, I'm not sure how to respond. There's enormous tempo value in being able to spend all your mana every turn on on-board effects. She's a tempo loss the turn you play her, but she makes up for it quite rapidly, especially in a deck that has even modest health gain.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.