Hearthstone has been trying to push control beasts Hunter in wild for years, so why not just go all in. These cards would probably be mainstays in late game Hunter decks. What do you guys think of them? Any broken combos I didn’t notice?
The first card is too interesting an idea for Blizzard to ever consider it. Tundra Rhino exists, but only in Wild. Even if it was still a card in Standard, you'd have to wait till turn 10 anyway. It works as is imo.
The first card is too interesting an idea for Blizzard to ever consider it. Tundra Rhino exists, but only in Wild. Even if it was still a card in Standard, you'd have to wait till turn 10 anyway. It works as is imo.
Idk that seems like a really easy otk, but it is pretty late in the game.
The first card is too interesting an idea for Blizzard to ever consider it. Tundra Rhino exists, but only in Wild. Even if it was still a card in Standard, you'd have to wait till turn 10 anyway. It works as is imo.
Idk that seems like a really easy otk, but it is pretty late in the game.
Based on the cards that you need to play and that they need to die + Hunter surviving till turn 10 without any inherent class healing cards of their own, I'd say it's fair. You might never draw the pieces you need.
Turn 10 battlecry : win the game would be fair in wild, so anything goes for 10 mana cards, I'd say nathanos is pretty weak actually, same power level as N'Zoth, the Corruptor. Not really how you win games anymore in the Wild format.
And Fenris would probably be played more in aggro decks than control decks
Turn 10 battlecry : win the game would be fair in wild, so anything goes for 10 mana cards, I'd say nathanos is pretty weak actually, same power level as N'Zoth, the Corruptor. Not really how you win games anymore in the Wild format.
And Fenris would probably be played more in aggro decks than control decks
Yeah fenris would probably be used ina variety of decks, you could take hadronox, Kresh, and the lurker below to help control. Not to mention you could have n’zoth, hadro, and nathanos for wall after wall in the end game. Cards still probably wouldn’t see tier 1 play, because wild is just to aggressive, but depending on the standard meta at the time they come out, they could help control Hunter there.
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Hearthstone has been trying to push control beasts Hunter in wild for years, so why not just go all in. These cards would probably be mainstays in late game Hunter decks. What do you guys think of them? Any broken combos I didn’t notice?
Lol is there a way to edit the name of the thread?
Oh, yeah tundra rhino exists, Maybe change Nathanos to deathrattle beasts, or legendary beasts, or beast that cost 6 or more. Idk, any suggestions?
The first card is too interesting an idea for Blizzard to ever consider it. Tundra Rhino exists, but only in Wild. Even if it was still a card in Standard, you'd have to wait till turn 10 anyway. It works as is imo.
Idk that seems like a really easy otk, but it is pretty late in the game.
Based on the cards that you need to play and that they need to die + Hunter surviving till turn 10 without any inherent class healing cards of their own, I'd say it's fair. You might never draw the pieces you need.
Turn 10 battlecry : win the game would be fair in wild, so anything goes for 10 mana cards, I'd say nathanos is pretty weak actually, same power level as N'Zoth, the Corruptor. Not really how you win games anymore in the Wild format.
And Fenris would probably be played more in aggro decks than control decks
blad these cards are too OP...hunter is alrdy a sik class cuz needs a nerf and ting you know quicktime
Yeah fenris would probably be used ina variety of decks, you could take hadronox, Kresh, and the lurker below to help control. Not to mention you could have n’zoth, hadro, and nathanos for wall after wall in the end game. Cards still probably wouldn’t see tier 1 play, because wild is just to aggressive, but depending on the standard meta at the time they come out, they could help control Hunter there.