Hey all, I made cards some months ago and I'm back for another card creations. Enjoy them and I will describe these sets.
Freeze Set
Freeze Shaman, it's a dead archetype that has never seen the light in game, even in casual mode. Shaman has lack of value except his Icebreaker (the weapon that destroys frozen minion), I think the idea is to push the class further in the right direction, by providing him the value of damage and protection through freeze combos through early game to late game.
Token from the Set
Note: Freeze Chain works exactly like Demented Frostcaller. It will freeze a different enemy than a frozen enemy if I remember it correctly.
Note 2: Frost Root cannot get freeze once again, it's just a fancy words.
Impulse Set
Impulse keyword is created by GreenSting (originally it was Party Crash) and renamed it to Impulse by CypherBenkes. When the minion got summoned, it triggers, it should work like Battlecry right? Only in one condition, it does not work if you play it from your hand. So if you summon them in another way, the Impulse effect will work.
So you may think Shaman has no way to summon them without playing it, but he actually has many ways to summon them with some spells and minions that you barely see them anymore nowadays: Ancestral Spirit, Reincarnate, Ancestral Call, Eureka!, Barnes and Y'shaarj, Rage Unbound.
Find out your way to summon them and you will receive a true power of an Impulse effect! The only filler cards are the spells.
Note: Elusive is the same as "Can't be targeted by hero power and spells".
Tokens from the Set:
Bonus Set
There are three new keywords: Ritual,Rune, and Burden.
Rune works exactly like Quest except they only work during your turn and they don't automatically start in your mulligan, it's very easy challenge to complete them but make sure it fits your deck type such as Freeze, or Healing. This keyword is created by me.
Ritual, which may not fit, follows what it needs, if you have 5 spells for example and your card said "Ritual: (5 Spells in your hand)" then you can use the card, and your spells won't be discarded. I have only one card which is named Sentinel Bot, it says "Ritual: (3 Mechs)", it requires 3 mechs on the board, additional words are required if they need to be in your hand, deck, or not. This keyword is created by me.
Burden: you've been given a powerful Start of game effect, but also with another one called Burden, so not only you have great advantage, you also have great disadvantage. This keyword is created by Linkblade91.
These cards can have their different categories on their own, they can be: Great bonus cards, some cool ideas or unfitting. They also may be too strong, which is reason why they are in Bonus Set. Most of these are pretty okay, so enjoy! There's also a card with Red Gem on it, it's an Ancient rarity, just for fun.
Tokens from Common and Rare:
Tokens from Legendary and Ancient
Clockwork Tower and The Flamelord's Summoner Tokens
Mercynary's Tokens
Note: You summon a Clockwork Soldier for each Overload, for example, if you cast Lighting storm, you will summon two of them, Crushing hand that has Overload:3 will summon you three of Clockwork Soldiers.
Note 2: "Mercynary" was made to promote weapons into next level, allowing you to have a positive trade when taking out enemies with weapon.
Note 3: Volcanic Guard was made to have great synergies with Sparks token, Thunderhead and the custom legendary minion The Flamelord's Summoner.
And that's all of them.
I hope you enjoy them or gave you some creative ideas! I'll not be active in making cards but I'll be back for cards once again!
Wow. Self-promotion into a cool card concept? Now that is a good idea!! Also you don't have to write "gain 3 Armor to your hero", just write "Gain 3 Armor". The freeze support is decent, but it can use more cards that reward freezing like "if you freeze this minion, do something", have it actually produce synergy with the whole archetype. the impulse mechanic is cool. But ritual...Really? Now you are just ripping Yu-gi-oh off!! C'mon!! Tributing your minions to summon a bigger one? As if The Lich King isn't good enough for you... Anyway, Nice job and keep it up. On a related note, try coming up with a different idea to replace the Ritual mechanic. That is all for now...
Hey all, I made cards some months ago and I'm back for another card creations. Enjoy them and I will describe these sets.
Freeze Set
Freeze Shaman, it's a dead archetype that has never seen the light in game, even in casual mode. Shaman has lack of value except his Icebreaker (the weapon that destroys frozen minion), I think the idea is to push the class further in the right direction, by providing him the value of damage and protection through freeze combos through early game to late game.
Token from the Set
Note: Freeze Chain works exactly like Demented Frostcaller. It will freeze a different enemy than a frozen enemy if I remember it correctly.
Note 2: Frost Root cannot get freeze once again, it's just a fancy words.
Impulse Set
Impulse keyword is created by GreenSting (originally it was Party Crash) and renamed it to Impulse by CypherBenkes.
When the minion got summoned, it triggers, it should work like Battlecry right? Only in one condition, it does not work if you play it from your hand. So if you summon them in another way, the Impulse effect will work.
So you may think Shaman has no way to summon them without playing it, but he actually has many ways to summon them with some spells and minions that you barely see them anymore nowadays:
Ancestral Spirit, Reincarnate, Ancestral Call, Eureka!, Barnes and Y'shaarj, Rage Unbound.
Find out your way to summon them and you will receive a true power of an Impulse effect! The only filler cards are the spells.
Note: Elusive is the same as "Can't be targeted by hero power and spells".
Tokens from the Set:
Bonus Set
There are three new keywords: Ritual, Rune, and Burden.
Rune works exactly like Quest except they only work during your turn and they don't automatically start in your mulligan, it's very easy challenge to complete them but make sure it fits your deck type such as Freeze, or Healing. This keyword is created by me.
Ritual, which may not fit, follows what it needs, if you have 5 spells for example and your card said "Ritual: (5 Spells in your hand)" then you can use the card, and your spells won't be discarded. I have only one card which is named Sentinel Bot, it says "Ritual: (3 Mechs)", it requires 3 mechs on the board, additional words are required if they need to be in your hand, deck, or not. This keyword is created by me.
Burden: you've been given a powerful Start of game effect, but also with another one called Burden, so not only you have great advantage, you also have great disadvantage. This keyword is created by Linkblade91.
These cards can have their different categories on their own, they can be: Great bonus cards, some cool ideas or unfitting. They also may be too strong, which is reason why they are in Bonus Set. Most of these are pretty okay, so enjoy! There's also a card with Red Gem on it, it's an Ancient rarity, just for fun.
Tokens from Common and Rare:
Tokens from Legendary and Ancient
Clockwork Tower and The Flamelord's Summoner Tokens
Mercynary's Tokens
Note: You summon a Clockwork Soldier for each Overload, for example, if you cast Lighting storm, you will summon two of them, Crushing hand that has Overload:3 will summon you three of Clockwork Soldiers.
Note 2: "Mercynary" was made to promote weapons into next level, allowing you to have a positive trade when taking out enemies with weapon.
Note 3: Volcanic Guard was made to have great synergies with Sparks token, Thunderhead and the custom legendary minion The Flamelord's Summoner.
And that's all of them.
I hope you enjoy them or gave you some creative ideas! I'll not be active in making cards but I'll be back for cards once again!
I like elementals and totems.
Wow. Self-promotion into a cool card concept? Now that is a good idea!! Also you don't have to write "gain 3 Armor to your hero", just write "Gain 3 Armor". The freeze support is decent, but it can use more cards that reward freezing like "if you freeze this minion, do something", have it actually produce synergy with the whole archetype. the impulse mechanic is cool. But ritual...Really? Now you are just ripping Yu-gi-oh off!! C'mon!! Tributing your minions to summon a bigger one? As if The Lich King isn't good enough for you... Anyway, Nice job and keep it up. On a related note, try coming up with a different idea to replace the Ritual mechanic. That is all for now...