Remember that most cards are from different expansions instead of core set and will be sorted out by it's power level
Hello guys, If you remember me, that's very great! The bad news is that I abandoned the expansion project due to less freedom of making cards, such cards I created even neutral minions makes it being op due to synergy with other classes. This time I'm working on custom class and I have a lot of freedom to make game very interesting. Today I'll introduce her a little bit then to her spells and minions! Let me remind you that there will be many epic and legendary cards that will sorted out into each expansion according to it's power level.
She is a villain, nothing much else to say alot about her since I haven't created her lore yet.. She has great debuffs, tricks, and awesome lategame power, but lack of hard removals and weak minions (just like mage). She also loves elementals as much.
1.Pretty sure there is some text incorrection right there on the hero power.
2.Her main removal spell I suppose, the reason it's weak is because she will have a lot of great debuffs.
3.Banish: Temporarily remove the minion out of battlefield until your next turn. Basically, a worse Sap spell but very cost efficient as it's the double value of Sap cost.
4.She will have a removal in one condition and that is a drawback. Not sure if it should be basic or not.
5.Legendary of core set, has weak body but very strong debuff that even synergies with silence based deck. Edit: Buffed from 4/7 to 6/6
6.None
7.King of tempo in early game! This used to have restore it's health to full, but I have to nerf it to obvilion after I playtested between this minion and other minions. Particular a GvG legendary card since the expansion is all about tempo.
8.Witchwood card. A card that should be neutral, but I think it would be only for Dark Seer as she have many low cost spells and very few large cost spells. Probably it should be work only if it casts on enemy minions instead but I want to make it more freedom.
9.A balanced coldlight oracle card, you can now silence a minion. I plan to make a mill dark seer too, but it's not going to be intense so dont worry about it.
10.Huge tempo swing in the heat of battle! Just a 8/8 taunt minion otherwise. Actually an OP card... but the next card will truly be OP.
11.A built-in Dead Mans Hand minion! A magic shield is basically like divine shield that negates any kind of spell, whether it's frost bolt, polymorph, or even twisting nether AND freezing trap, basically any spell that will not work on minions with magic shield!
12.For silence-based deck
13.Another new mechanic: Fake! They are like a mirror that can be shattered by any damage, useful against taunt, deathrattle and end of turn ability minions.
14.Barnes with end of turn ability, It's basically a coin flip if you get a good minion or a bad minion, which is the reason why I left the end of turn effect there. Maybe too powerful effect for 5 mana, but it's still a coin flip.
15.This does sure will see some play even it's has a vanilla stat. I made it into two conditions if you are focusing on mill deck or going against mill decks. I don't think I'll make another Magic Shield minions... it works well such as Faerie Dragon and this minion, but otherwise it will become less interactive game.
16.Synergizes with fire-based minions and spells. By the way, Flamewaker 2.0.
17.Other cards are work in progress. Here we finally talk about Dark Seer's awesome lategame power! There will be 4 evil lords of elements, named Aeranas, Graund, Novis and Lumis, just like Elemental Lords in Hearthstone. There's also a leader of those evil lords named Centuros (time elemental lord), they will be available in year of mammoth with those 5 legendaries you get! We will talk about that later in the future.
For now, what are Sigils? There are basically like totem except they are more useful than totems, they are summoned only by sigil summoners (just like how C'thun servants was). You do remember how C'thun Servants was, they don't have great tempo cards and those sigil summoners will be the same. Also, you have to get ALL different sigils, so be careful when you choose a sigil from sigil summoners, some of them even randomly generates it and you might not get able to obtain the one you need.
18.Seems weak pretty overall, but that's what Dark Seer is supposed to have, a weak minions.
19.none
20.It's very hard to add new special rule to the game, so I'm not sure if this gonna work well.
21.For silence-based deck
Hope there's something that adds your idea to the custom hearthstone cards. I'll be planning to complete each whole sets on this class, it is more enjoyable than creating expansions since I can create a card without restrictions.
Your "hero" is good (not great but hey she's something). I kind of wonder why Nerubian soldier isn't one for Naxx? or Fire amulet in KaC? but hey despite the small things, your cards are good I would suggest sorting cards by expansion from old to new (like from Classic to Witchwood). Anyway keep up the good work and hope to see more work from you.
Your "hero" is good (not great but hey she's something). I kind of wonder why Nerubian soldier isn't one for Naxx? or Fire amulet in KaC? but hey despite the small things, your cards are good I would suggest sorting cards by expansion from old to new (like from Classic to Witchwood). Anyway keep up the good work and hope to see more work from you.
Thanks! That can give me a little boost! However, I'll not work on it until I have a great idea to make my personal favorite custom class a fun class, which most likely on next month.
However, I wanted to remind everyone that Dr. Boom, Mad genius's hero power mechanic is what I invented before he comes! I had an old expansion that I left it and Rogue would receive a special treatment that can help her alot: A new hero card! That's right! Her hero power mechanic worked as exactly like Dr. Boom! Although why did I give her an RNG hero power? The answer is: I love RNG. I think me and Blizzard have great tastes of our own.
Her name was The Phantom, her hero power swaps with one of these abilities: deal 3 damage, Discover a card from your opponent classes, and two unknown abilities. Now that was not the only one she had, she also has battlecry that sends her true form into her own deck, then her hero power turns into extraordinary power: destroys a random minion at the end of your turn, at least if that's what I remembered it correctly, but doubt I would create this.
I'm glad Blizzard is going in the fun direction, I hope he will make well-balanced RNG cards. I won't make cards this month unless I have a great idea.
EDIT: Also the reason why it's not sorted out is that of the power level, and I listed them in great order to demonstrate people, not showcasing every card in every expansion yet until I completed it, then I'll categorize them according to their power level. Obviously that spell is belong to K&C and but Nerubian is somewhat somewhere since it doesn't have deathrattle for Naxxramas, perhaps Frozen throne expansion?
Remember that most cards are from different expansions instead of core set and will be sorted out by it's power level
Hello guys, If you remember me, that's very great! The bad news is that I abandoned the expansion project due to less freedom of making cards, such cards I created even neutral minions makes it being op due to synergy with other classes. This time I'm working on custom class and I have a lot of freedom to make game very interesting. Today I'll introduce her a little bit then to her spells and minions! Let me remind you that there will be many epic and legendary cards that will sorted out into each expansion according to it's power level.
She is a villain, nothing much else to say alot about her since I haven't created her lore yet.. She has great debuffs, tricks, and awesome lategame power, but lack of hard removals and weak minions (just like mage). She also loves elementals as much.
1.Pretty sure there is some text incorrection right there on the hero power.
2.Her main removal spell I suppose, the reason it's weak is because she will have a lot of great debuffs.
3.Banish: Temporarily remove the minion out of battlefield until your next turn. Basically, a worse Sap spell but very cost efficient as it's the double value of Sap cost.
4.She will have a removal in one condition and that is a drawback. Not sure if it should be basic or not.
5.Legendary of core set, has weak body but very strong debuff that even synergies with silence based deck.
Edit: Buffed from 4/7 to 6/6
6.None
7.King of tempo in early game! This used to have restore it's health to full, but I have to nerf it to obvilion after I playtested between this minion and other minions. Particular a GvG legendary card since the expansion is all about tempo.
8.Witchwood card. A card that should be neutral, but I think it would be only for Dark Seer as she have many low cost spells and very few large cost spells. Probably it should be work only if it casts on enemy minions instead but I want to make it more freedom.
9.A balanced coldlight oracle card, you can now silence a minion. I plan to make a mill dark seer too, but it's not going to be intense so dont worry about it.
10.Huge tempo swing in the heat of battle! Just a 8/8 taunt minion otherwise. Actually an OP card... but the next card will truly be OP.
11.A built-in Dead Mans Hand minion! A magic shield is basically like divine shield that negates any kind of spell, whether it's frost bolt, polymorph, or even twisting nether AND freezing trap, basically any spell that will not work on minions with magic shield!
12.For silence-based deck
13.Another new mechanic: Fake! They are like a mirror that can be shattered by any damage, useful against taunt, deathrattle and end of turn ability minions.
14.Barnes with end of turn ability, It's basically a coin flip if you get a good minion or a bad minion, which is the reason why I left the end of turn effect there. Maybe too powerful effect for 5 mana, but it's still a coin flip.
15.This does sure will see some play even it's has a vanilla stat. I made it into two conditions if you are focusing on mill deck or going against mill decks. I don't think I'll make another Magic Shield minions... it works well such as Faerie Dragon and this minion, but otherwise it will become less interactive game.
16.Synergizes with fire-based minions and spells. By the way, Flamewaker 2.0.
17.Other cards are work in progress. Here we finally talk about Dark Seer's awesome lategame power! There will be 4 evil lords of elements, named Aeranas, Graund, Novis and Lumis, just like Elemental Lords in Hearthstone. There's also a leader of those evil lords named Centuros (time elemental lord), they will be available in year of mammoth with those 5 legendaries you get! We will talk about that later in the future.
For now, what are Sigils? There are basically like totem except they are more useful than totems, they are summoned only by sigil summoners (just like how C'thun servants was). You do remember how C'thun Servants was, they don't have great tempo cards and those sigil summoners will be the same. Also, you have to get ALL different sigils, so be careful when you choose a sigil from sigil summoners, some of them even randomly generates it and you might not get able to obtain the one you need.
18.Seems weak pretty overall, but that's what Dark Seer is supposed to have, a weak minions.
19.none
20.It's very hard to add new special rule to the game, so I'm not sure if this gonna work well.
21.For silence-based deck
Hope there's something that adds your idea to the custom hearthstone cards. I'll be planning to complete each whole sets on this class, it is more enjoyable than creating expansions since I can create a card without restrictions.
I like elementals and totems.
Your "hero" is good (not great but hey she's something). I kind of wonder why Nerubian soldier isn't one for Naxx? or Fire amulet in KaC? but hey despite the small things, your cards are good I would suggest sorting cards by expansion from old to new (like from Classic to Witchwood). Anyway keep up the good work and hope to see more work from you.
Thanks! That can give me a little boost! However, I'll not work on it until I have a great idea to make my personal favorite custom class a fun class, which most likely on next month.
However, I wanted to remind everyone that Dr. Boom, Mad genius's hero power mechanic is what I invented before he comes! I had an old expansion that I left it and Rogue would receive a special treatment that can help her alot: A new hero card! That's right! Her hero power mechanic worked as exactly like Dr. Boom! Although why did I give her an RNG hero power? The answer is: I love RNG. I think me and Blizzard have great tastes of our own.
Her name was The Phantom, her hero power swaps with one of these abilities: deal 3 damage, Discover a card from your opponent classes, and two unknown abilities. Now that was not the only one she had, she also has battlecry that sends her true form into her own deck, then her hero power turns into extraordinary power: destroys a random minion at the end of your turn, at least if that's what I remembered it correctly, but doubt I would create this.
I'm glad Blizzard is going in the fun direction, I hope he will make well-balanced RNG cards. I won't make cards this month unless I have a great idea.
EDIT: Also the reason why it's not sorted out is that of the power level, and I listed them in great order to demonstrate people, not showcasing every card in every expansion yet until I completed it, then I'll categorize them according to their power level. Obviously that spell is belong to K&C and but Nerubian is somewhat somewhere since it doesn't have deathrattle for Naxxramas, perhaps Frozen throne expansion?
I like elementals and totems.