Lore: Behind every famous hero or villain of Azeroth, there are countless storytellers spreading their name and telling stories of their deeds, like old Theodore here. He's one of the most well-known storytellers in the world, travelling across the world telling stories to whoever wants to listen and also collecting and writing new ones. Some say that while he speaks, the characters and worlds from his stories almost seem to appear out of thin air...
Uses the Fate mechanic, which can be seen on the hero power Not seen much in this phase, because of how you can't use it in basic cards. All Fate bonuses are applied before the minion's battlecry.
Some themes that can be seen in this phase: Buff cards, powerful AoE and removal your opponent can play around, tokens.
Flavor is that the Storyteller writes stories and creates characters to fight for him instead of fighting mostly by himself. A lot of the cards are books doing different kinds of effects, storytelling tropes or summoning characters from stories to fight for you.
Example Basic Cards
Book of Power is a really simple buff card, possibly useful in aggressive decks to make their small minions a bit bigger and to deal 4 extra damage. A bit like a reverse Velen's Chosen.
Death of a Mentor is one of the classes removal spells that can be powerful but can also be weak if your opponent plays around them. In this case, if your opponent plays their weakest minion first, they'll mostly avoid this effect and you'll have to trade into their older minions to be able to kill the bigger ones with this.
Magician's Book is a potentially powerful AoE for the class. It's a bit like a Doomsayer, but your opponent can't do much to counter it, apart from not playing minions that'd die to it.
Example Challenge Cards
Lost Letter is for Challenge #2, which required me to use a Pokemon as art for a card. It summons basically four 4/4 minions for 6 mana, which is really strong, but killing one of them weakens all of the others, making it easier to kill the rest.
L. R. Warcreat is for Challenge #3 and is my legendary card for Whispers of the Old Gods. He's a pretty obvious Lovecraft parody, I just had to use him for WotOG, it just fits so well. Old God's Fates are 2-mana spells based around the old gods. You can see them in the spoiler below.
Yogg-Saron's Madness can force your opponent to play a bit awkwardly, but also affects you. However, you can trigger the silence with your hero power if you really need to play something.
C'Thun's Gaze can be really strong with a big minion, essentially giving them a C'Thun battlecry. Strongest minion for this is probably Deathwing, which clears the board and then does 12 damage to the opponent's face. Also, this card showcases that Fates can give minions Battlecries. They of course only work when you play the card from your hand.
N'zoth's Corruption can be really strong in the right kind of a deck. You can summon a Sylvanas or other big deathrattle minion with this if you run any of them.
Y'Shaarj's Wrath is basically the Madam Goya effect but on the next minion you summon and as a Deathrattle.
Other Basic Cards
(and token ) (and token )
Tale of War is one of the few unconditional AoE cards in this class. Also summons a decent-sized minion.
Reading Ahead is an interesting card draw spell that generates a bit of extra value if you draw some good card. Can also be a bit bad if you draw some card you don't really need two of at the moment.
Spellbook is potentially good early removal that you set up before your opponent plays a minion. A bit like snipe, it can backfire if your opponent plays around it.
Book Rain is really simple, just a two-cost spell that summons some small minions. Total stats is 3/3, which is a bit above the normal 2-drop, but I think that statline is worse when it's split between 3 small bodies.
Find Page is a fairly simple card draw spell. Only draws spells, which can be good if you need an answer to a minion but can also be bad if you'd rather have a big minion to play yourself.
Lil' Bookkeeper is a small buff on a small minion. I didn't use the (+2 Attack/+1 Health) thing I used in Book of Power in this, because this would be unlocked later as you level up the class and new players can probably understand buff spells from the first one.
Scribbled Notes can generate some really good value if you get a copy of a big spell with it, but it'll cost a bit more.
The Storyteller
Quick Summary
Lore: Behind every famous hero or villain of Azeroth, there are countless storytellers spreading their name and telling stories of their deeds, like old Theodore here. He's one of the most well-known storytellers in the world, travelling across the world telling stories to whoever wants to listen and also collecting and writing new ones. Some say that while he speaks, the characters and worlds from his stories almost seem to appear out of thin air...
Uses the Fate mechanic, which can be seen on the hero power Not seen much in this phase, because of how you can't use it in basic cards. All Fate bonuses are applied before the minion's battlecry.
Some themes that can be seen in this phase: Buff cards, powerful AoE and removal your opponent can play around, tokens.
Flavor is that the Storyteller writes stories and creates characters to fight for him instead of fighting mostly by himself. A lot of the cards are books doing different kinds of effects, storytelling tropes or summoning characters from stories to fight for you.
Example Basic Cards
Book of Power is a really simple buff card, possibly useful in aggressive decks to make their small minions a bit bigger and to deal 4 extra damage. A bit like a reverse Velen's Chosen.
Death of a Mentor is one of the classes removal spells that can be powerful but can also be weak if your opponent plays around them. In this case, if your opponent plays their weakest minion first, they'll mostly avoid this effect and you'll have to trade into their older minions to be able to kill the bigger ones with this.
Magician's Book is a potentially powerful AoE for the class. It's a bit like a Doomsayer, but your opponent can't do much to counter it, apart from not playing minions that'd die to it.
Example Challenge Cards
Lost Letter is for Challenge #2, which required me to use a Pokemon as art for a card. It summons basically four 4/4 minions for 6 mana, which is really strong, but killing one of them weakens all of the others, making it easier to kill the rest.
L. R. Warcreat is for Challenge #3 and is my legendary card for Whispers of the Old Gods. He's a pretty obvious Lovecraft parody, I just had to use him for WotOG, it just fits so well. Old God's Fates are 2-mana spells based around the old gods. You can see them in the spoiler below.
Yogg-Saron's Madness can force your opponent to play a bit awkwardly, but also affects you. However, you can trigger the silence with your hero power if you really need to play something.
C'Thun's Gaze can be really strong with a big minion, essentially giving them a C'Thun battlecry. Strongest minion for this is probably Deathwing, which clears the board and then does 12 damage to the opponent's face. Also, this card showcases that Fates can give minions Battlecries. They of course only work when you play the card from your hand.
N'zoth's Corruption can be really strong in the right kind of a deck. You can summon a Sylvanas or other big deathrattle minion with this if you run any of them.
Y'Shaarj's Wrath is basically the Madam Goya effect but on the next minion you summon and as a Deathrattle.
Other Basic Cards
(and token ) (and token )
Tale of War is one of the few unconditional AoE cards in this class. Also summons a decent-sized minion.
Reading Ahead is an interesting card draw spell that generates a bit of extra value if you draw some good card. Can also be a bit bad if you draw some card you don't really need two of at the moment.
Spellbook is potentially good early removal that you set up before your opponent plays a minion. A bit like snipe, it can backfire if your opponent plays around it.
Book Rain is really simple, just a two-cost spell that summons some small minions. Total stats is 3/3, which is a bit above the normal 2-drop, but I think that statline is worse when it's split between 3 small bodies.
Find Page is a fairly simple card draw spell. Only draws spells, which can be good if you need an answer to a minion but can also be bad if you'd rather have a big minion to play yourself.
Lil' Bookkeeper is a small buff on a small minion. I didn't use the (+2 Attack/+1 Health) thing I used in Book of Power in this, because this would be unlocked later as you level up the class and new players can probably understand buff spells from the first one.
Scribbled Notes can generate some really good value if you get a copy of a big spell with it, but it'll cost a bit more.
That's all for the Phase II Submissions! ^_^
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