I created this card with Control Warlock/Renolock in mind. I personally think that this deck needs more healing to make it consistent. For a more lore-friendly approach, instead of healing I made your hero become Immune on YOUR TURN ONLY.
I made this with cards like Cho'gall, Abyssal Enforcer, Hellfire, Felfire Potion, and even Life Tap in mind. It's kind of like healing for somewhere between 2 (with only Life Tap) up to about 9 maximum (with Felfire and Hellfire).
Do you guys think this is good enough to see play? Would it make Cho'gall viable? Is it OP at 0 mana? Or is it just situational and undeserving of a deck slot?
EDIT: Also worth mentioning that it can be decent if a weapon class picks it up off a random effect (like Undercity Huckster).
I created this card with Control Warlock/Renolock in mind. I personally think that this deck needs more healing to make it consistent. For a more lore-friendly approach, instead of healing I made your hero become Immune on YOUR TURN ONLY.
I made this with cards like Cho'gall, Abyssal Enforcer, Hellfire, Felfire Potion, and even Life Tap in mind. It's kind of like healing for somewhere between 2 (with only Life Tap) up to about 9 maximum (with Felfire and Hellfire).
Do you guys think this is good enough to see play? Would it make Cho'gall viable? Is it OP at 0 mana? Or is it just situational and undeserving of a deck slot?
EDIT: Also worth mentioning that it can be decent if a weapon class picks it up off a random effect (like Undercity Huckster).