First time creating some cards and feedback would be welcome.
EDIT: I remade most of the cards to make them more balanced. (I hope so anyway :P)
This would be a weaker Silverware Golem but has the upside of demon synergy along with a more late game body then the golem.
Kil'jaeden would be a finisher in a demon focused deck and, if left unanswered, would over run anything with the legion he summons.
I like this one as it does fit with what the Satyr aim to do, "corrupt a world" and I think this would be a solid inclusion in slower control decks. (Although I am iffy on the demon tag.)
This is my personal favorite card outta these as I just really like the design and with a card like Imp-losion would create powerful interesting combos. (This should be a demon only card I just messed up)
This was made in order to add more consistency and counter discard mechanics in decks that have valuable cards they want to keep.
My second favorite card as the card just has a really unique affect and when triggered allows for demon interactions like any normal demon.
A late game choice that fits in with how dreadlords commonly act letting other minions fight for them but are still very powerful themselves.
Now as sort of a opposite to Kil'Jaeden as unlike the card I design above this one works slowly. Over time allowing you to out value your opponent where as the other wants immediate value and wants to finish a game in a turn or two.
I also would at a later time like to rebalance some of the demons like Felguard to make the demon warlock deck something fun to play with and be semi viable if not a good deck.
Dreadlord would not be able to buff itself if the buff is from a battlecry, since it is not on the board until after the battlecry resolves. Having said that, the battlecry is far too powerful.
Terrorguard is also extremely overpowered. It's way too easy to play it as a free 2/3. Removing the discard guarantee is an improvement. Especially if more demons with silence able negative effects were to be made.
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First time creating some cards and feedback would be welcome.
EDIT: I remade most of the cards to make them more balanced. (I hope so anyway :P)
This would be a weaker Silverware Golem but has the upside of demon synergy along with a more late game body then the golem.
Kil'jaeden would be a finisher in a demon focused deck and, if left unanswered, would over run anything with the legion he summons.
I like this one as it does fit with what the Satyr aim to do, "corrupt a world" and I think this would be a solid inclusion in slower control decks. (Although I am iffy on the demon tag.)
This is my personal favorite card outta these as I just really like the design and with a card like Imp-losion would create powerful interesting combos. (This should be a demon only card I just messed up)
This was made in order to add more consistency and counter discard mechanics in decks that have valuable cards they want to keep.
My second favorite card as the card just has a really unique affect and when triggered allows for demon interactions like any normal demon.
A late game choice that fits in with how dreadlords commonly act letting other minions fight for them but are still very powerful themselves.
Now as sort of a opposite to Kil'Jaeden as unlike the card I design above this one works slowly. Over time allowing you to out value your opponent where as the other wants immediate value and wants to finish a game in a turn or two.
I also would at a later time like to rebalance some of the demons like Felguard to make the demon warlock deck something fun to play with and be semi viable if not a good deck.
All these cards are either too weak, too strong, or too complex for Hearthstone. I do really like Fel Orc though.
Proud owner of Yung Swaggin'hawk
Could you tell me which ones are to weak/strong/complex and how you would fix them. I'm curious as to the changes you would make.
Dreadlord would not be able to buff itself if the buff is from a battlecry, since it is not on the board until after the battlecry resolves. Having said that, the battlecry is far too powerful.
Terrorguard is also extremely overpowered. It's way too easy to play it as a free 2/3. Removing the discard guarantee is an improvement. Especially if more demons with silence able negative effects were to be made.