Hi guys, I hope you STILL remember me (Yeah I ask it each time, so don´t care about that). I am making a new Card Forge, in here, I am gonna make an expansion, completely random, with new class concepts, as far I recently got this idea from LorisACM, check out his profile here! LorisACM.
Here I am gonna bring a lot of cards, but all of them will try to bring a new concept to the class, no spells from mage? No problem! I can solve it!
Here are the cards, read them slowly, and share any opinion or feedback! Everything is appreciated!
This will take a long work, so any support around there is appreciated, and be patient, I think sometimes the balance or concept of the card warnly, so I hope this work will give its fruits.
This is gonna be made similarly to Mc4tson expansion, reserved things, some neutrals and then, but made by me, and past by me too
Hunter´s lack of thing is board clear and nice control, he just want go face, but if we wanna get some benefit, why not making it sacrifice his Misha or Leokk, to gain further benefits? Here we go, control hunter concept.
Commons
Explanations:
Bloodscaped Dragon is a fair cheap drop for clean, works similarly to the 2-drop hunter got in GvG, only that is more maniobrable, and doesn´t needs specifically to survive, pretty neat drop for control and then against bigger threats.
Silthid Aberration is a powerfull late game Taunt minion, it helps you specifically to then clean some creatures with spells or smaller creatures, can put even in danger the biggest warriors, its hard to remove against priest, its annoying, you might think its perfect, but its vulnerable speciffically against Rogue.
Scavenger Wyvern is a strong mid-game minion if used correctly, forces the player to trade to get a bigger minion, but its very viable.
Blackswamp Vulture, we just need some protection of our sacred beasts, more than Misha, something that was bigger, this will seek for fresh blood, and then enter out quickly into battle, can be very lethal with a board clear.
Rares
Explanations:
Snowflake Suit is a basic surviving and trade card, you just wanna to keep that beasts warm and safe from danger, or not?
Sand Shark, just waits the perfect moment for strike those annoying minions, no one can avoid it, it grows proggresively, however, pretty weak against crappy minions or aggro decks.
Buried Treasures is a expensive card draw, comparable to Cabalist Tome, however, it had an increased cost compared to that due to giving a Gorehowl, or better weapons, so it doesn´t gets too dangerous.
Epics
Explanations:
Rain of Arrows is our basic cleaner, if you have a full board, profit, very powerfull with Unleash the Hounds.
Wild Cobra Staff is a slow, but effective token summoner, will synergy with your beasts, and then you can trade, however, its pretty weak against removals, so be warny and sure that you want to use this.
The Legendary
Explanation:
Kurtakurr is a effective minion to get a high amount of Spell Damage, and bring some creatures to death, however, I am unsure about the balance of this one, maybe a cost of 8?
In here, Warlocks focus on disrupting their opponent strategies, synergising for each power your opponent has, the more they feed. This is a early watch, its not finished because I am gonna sleep.
Hi guys, I hope you STILL remember me (Yeah I ask it each time, so don´t care about that). I am making a new Card Forge, in here, I am gonna make an expansion, completely random, with new class concepts, as far I recently got this idea from LorisACM, check out his profile here! LorisACM.
Here I am gonna bring a lot of cards, but all of them will try to bring a new concept to the class, no spells from mage? No problem! I can solve it!
Here are the cards, read them slowly, and share any opinion or feedback! Everything is appreciated!
This will take a long work, so any support around there is appreciated, and be patient, I think sometimes the balance or concept of the card warnly, so I hope this work will give its fruits.
This is gonna be made similarly to Mc4tson expansion, reserved things, some neutrals and then, but made by me, and past by me too
Druid (Not yet)
Hunter (All cards yet) Chekc it here: Hunt the cards here! Gotta catch´em all!
Warlock (Not get)
Rogue (Not yet)
Shaman (Not get another 7/7)
Mage (Not Frez)
Warrior (Not yet)
Priest (Not get, be patient, its gonna be Purifyed then with good cards)
Paladin (Not GLLLLLLLLLLLLGGGG! YEEEET)
Neutral (Only a bit)
The joke is you.
Hunter Cards
Hunter´s lack of thing is board clear and nice control, he just want go face, but if we wanna get some benefit, why not making it sacrifice his Misha or Leokk, to gain further benefits? Here we go, control hunter concept.
Commons
Explanations:
Bloodscaped Dragon is a fair cheap drop for clean, works similarly to the 2-drop hunter got in GvG, only that is more maniobrable, and doesn´t needs specifically to survive, pretty neat drop for control and then against bigger threats.
Silthid Aberration is a powerfull late game Taunt minion, it helps you specifically to then clean some creatures with spells or smaller creatures, can put even in danger the biggest warriors, its hard to remove against priest, its annoying, you might think its perfect, but its vulnerable speciffically against Rogue.
Scavenger Wyvern is a strong mid-game minion if used correctly, forces the player to trade to get a bigger minion, but its very viable.
Blackswamp Vulture, we just need some protection of our sacred beasts, more than Misha, something that was bigger, this will seek for fresh blood, and then enter out quickly into battle, can be very lethal with a board clear.
Rares
Explanations:
Snowflake Suit is a basic surviving and trade card, you just wanna to keep that beasts warm and safe from danger, or not?
Sand Shark, just waits the perfect moment for strike those annoying minions, no one can avoid it, it grows proggresively, however, pretty weak against crappy minions or aggro decks.
Buried Treasures is a expensive card draw, comparable to Cabalist Tome, however, it had an increased cost compared to that due to giving a Gorehowl, or better weapons, so it doesn´t gets too dangerous.
Epics
Explanations:
Rain of Arrows is our basic cleaner, if you have a full board, profit, very powerfull with Unleash the Hounds.
Wild Cobra Staff is a slow, but effective token summoner, will synergy with your beasts, and then you can trade, however, its pretty weak against removals, so be warny and sure that you want to use this.
The Legendary
Explanation:
Kurtakurr is a effective minion to get a high amount of Spell Damage, and bring some creatures to death, however, I am unsure about the balance of this one, maybe a cost of 8?
Some Neutrals:
Tokens for SFGM 3500:
Tokens for the 2nd and 3rd option:
The joke is you.
Warlock Cards (NOT FINISHED YET)
In here, Warlocks focus on disrupting their opponent strategies, synergising for each power your opponent has, the more they feed. This is a early watch, its not finished because I am gonna sleep.
Common
Rares
Epic
Neutrals will come tomorrow
The joke is you.
Reserved
The joke is you.
Reserved
The joke is you.
Reserved
The joke is you.
Reserved
The joke is you.
Reserved
The joke is you.
Hunter is out!
The joke is you.
Haha thank you dude! Can't wait to see these cards! Please #MakePriestGreatAgain!
Ok guys, Warlock is now "Post" released, I am gonna sleep today, so I gave an early discuss if the cards, something like that. And not too much time
The joke is you.