Hi. well. what is this? you ask. but it is the Naga hero for hearthstone. the hero power looks almost like the shaman, but instead of four, there is three minions! but you question what is Trick? well you see the 1st picture? That is Trick.
I only have begun but I can still give you some minions I have..
Those are only the basic and the common and epic. here are the legendaries.
This is the end for Now... FYI: many of the cards are remade by me and now I am almost there. just give me ideas by posting in the comments. hopefully this concept will come to an end. For Naz'jar!!
I like the ideas, but as the above poster said some of the cards (and hero power) are a bit over powered. For example, the Imprisoned Murloc has a base statline of 2/2 for 1, which is pretty insane considering the trick ability is an upside (at least I think it is). It would have to be either a 2/1 or a 1/2 to be balanced, and I'd probably go for the 1/2 stats for more survivability.
The hero power tokens are however blatantly overpowered. Look at it this way: a paladin hero power gives a 1/1, while most of shaman's tokens are 0/2. The first two tokens are objectively better than shaman totems, so they would need to be toned way down. For example, maybe a 0/1 with spellpower 2 and a 1/1 taunt? The third naga probably also should be tuned down to a 1/1.
The legendaries: Lord Slitherspear is ridiculous. I would argue that even a 1 mana increase for two turns is pushing it, and thats assuming Trick only activates once. I'm not sure about Lady Vashj, since I don't know what the replacement hero power is, but I think +2/+2 is way over the top for her stat line. Maybe a 9 mana 5/5 for the same effect, a 6/6 if you make it +1/+1.
Keep up the good work, and I'm looking forward to seeing the rest of the cards! :)
Well you're in luck AT. But hey although I Was behind the Naga hero fan concept, but my inspiration came from Fullas. I was truly inspired to do my fan concept for the sea witch hero.
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I just wanna say that that hero power is so overpowered.
I like the ideas, but as the above poster said some of the cards (and hero power) are a bit over powered. For example, the Imprisoned Murloc has a base statline of 2/2 for 1, which is pretty insane considering the trick ability is an upside (at least I think it is). It would have to be either a 2/1 or a 1/2 to be balanced, and I'd probably go for the 1/2 stats for more survivability.
The hero power tokens are however blatantly overpowered. Look at it this way: a paladin hero power gives a 1/1, while most of shaman's tokens are 0/2. The first two tokens are objectively better than shaman totems, so they would need to be toned way down. For example, maybe a 0/1 with spellpower 2 and a 1/1 taunt? The third naga probably also should be tuned down to a 1/1.
The legendaries: Lord Slitherspear is ridiculous. I would argue that even a 1 mana increase for two turns is pushing it, and thats assuming Trick only activates once. I'm not sure about Lady Vashj, since I don't know what the replacement hero power is, but I think +2/+2 is way over the top for her stat line. Maybe a 9 mana 5/5 for the same effect, a 6/6 if you make it +1/+1.
Keep up the good work, and I'm looking forward to seeing the rest of the cards! :)
Absolutely! I would love to see more Naga's that are actually playable.
Well you're in luck AT. But hey although I Was behind the Naga hero fan concept, but my inspiration came from Fullas. I was truly inspired to do my fan concept for the sea witch hero.