I am really curious and this thread will be a survey. I am under the impression that most of you believe your Boom dies like 90% of the time. Your math can't be right or you must be incredibly unlucky. Let me share my math based on my observations. You will probably end up agreeing with me after all or you can feel free to provide your own math.
1. Druids run BGH 95%, Boom 95% of the time 2. Paladins run BGH 90%, Boom 90% of the time 3. Warriors run BGH 80%, Boom 80% of the time 4. Warlocks run BGH 70%, Boom 90% of the time 5. Shamans run BGH 40%, Boom 80% of the time 6. Rogues run BGH 40%, Boom 60% of the time 7. Mages run BGH 30%, Boom 80% of the time 8. Priests run BGH 20%, Boom 60% of the time 9. Hunters run BGH 5%, Boom 60% of the time
Average BGH=52.2%, Boom=77.2% of decks.
This means you seldom have to worry vs. 5 classes. I have gotten BGH by a hunter maybe a handful of times this year! They just worry about killing you before your big guys even see play. Priests have so many cheap removals that BGH is redundant. Mages are quite aggro and also they have fireball, poly as removals. Rogues have their two saps and I've gotten my Boom sapped as often as BGHed. Shamans have 3 mana hex and often run mana tide totem instead of BGH. The other 4 classes often run BGH, especially Druid with no decent removal options. All classes run Boom
Let's say you play Boom on curve at turn 7, this means your opponent should have perhaps 20 cards or so left in his deck. This gives him a 33.3% chance of drawing BGH *if* he runs 1 copy of BGH. On average, I draw Boom in 60% of games and my opponent draws BGH in 31.3% of games. My quick internal calculation of my Boom dying to BGH a third of the time thus proved almost perfect. Detailed analysis based on math and stats prove Boom viable despite BGH.
As you all know, my math shows that Boom is worth 11 mana 68.7% of the time and 4 mana 31.3% of the time. Thus I get an average of near 9 mana, something no other card can achieve other than perhaps Tirion. Losing Boom to other removals does not place a 4/2 body and therefore consumes a card from my opponent while my Boom bots often each kill a minion or deal 1-4 face damage each. I estimate my Dr. "Balanced" Boom helps me win a third of games. This makes Boom the best "finisher" and "win condition" by far and goes to show how incredibly OP he is.
BGH is almost a must in 90% of control decks, just because of that broken card. Every time you draw your BGH the first thing comming to your mind is "okay i have to keep this for Dr. Boom". That´s why i hate that card the most by far, so broken. But lets be honest, BGH himself is pretty broken himself :)
I am really curious and this thread will be a survey. I am under the impression that most of you believe your Boom dies like 90% of the time. Your math can't be right or you must be incredibly unlucky. Let me share my math based on my observations. You will probably end up agreeing with me after all or you can feel free to provide your own math.
1. Druids run BGH 95%, Boom 95% of the time
2. Paladins run BGH 90%, Boom 90% of the time
3. Warriors run BGH 80%, Boom 80% of the time
4. Warlocks run BGH 70%, Boom 90% of the time
5. Shamans run BGH 40%, Boom 80% of the time
6. Rogues run BGH 40%, Boom 60% of the time
7. Mages run BGH 30%, Boom 80% of the time
8. Priests run BGH 20%, Boom 60% of the time
9. Hunters run BGH 5%, Boom 60% of the time
Average BGH=52.2%, Boom=77.2% of decks.
This means you seldom have to worry vs. 5 classes. I have gotten BGH by a hunter maybe a handful of times this year! They just worry about killing you before your big guys even see play. Priests have so many cheap removals that BGH is redundant. Mages are quite aggro and also they have fireball, poly as removals. Rogues have their two saps and I've gotten my Boom sapped as often as BGHed. Shamans have 3 mana hex and often run mana tide totem instead of BGH. The other 4 classes often run BGH, especially Druid with no decent removal options. All classes run Boom
Let's say you play Boom on curve at turn 7, this means your opponent should have perhaps 20 cards or so left in his deck. This gives him a 33.3% chance of drawing BGH *if* he runs 1 copy of BGH. On average, I draw Boom in 60% of games and my opponent draws BGH in 31.3% of games. My quick internal calculation of my Boom dying to BGH a third of the time thus proved almost perfect. Detailed analysis based on math and stats prove Boom viable despite BGH.
As you all know, my math shows that Boom is worth 11 mana 68.7% of the time and 4 mana 31.3% of the time. Thus I get an average of near 9 mana, something no other card can achieve other than perhaps Tirion. Losing Boom to other removals does not place a 4/2 body and therefore consumes a card from my opponent while my Boom bots often each kill a minion or deal 1-4 face damage each. I estimate my Dr. "Balanced" Boom helps me win a third of games. This makes Boom the best "finisher" and "win condition" by far and goes to show how incredibly OP he is.
I think people overestimate BGH since they lump in all the other removal along with him. Like being Hexed, SWDeathed, etc.
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BGH is almost a must in 90% of control decks, just because of that broken card. Every time you draw your BGH the first thing comming to your mind is "okay i have to keep this for Dr. Boom". That´s why i hate that card the most by far, so broken. But lets be honest, BGH himself is pretty broken himself :)
I never think I need to keep BGH for Boom. I think, I need to use him on the next available threat. Boom is often the next available threat.
In a rich meta (that we have right now) it is a shame that 2/30 cards in many, non aggro decks are exactly the same.
Extra extra, read all about it.
Dr. Balanced is viable.
You read it here last.
Lol. If there was no BGH. Dr. Boom would be broken auto win. Sorry.