With the mage saturation aside, what is everyone's opinions on the 'must have' status of Argent Commander?
I'm in the mindset currently where I might take advantage of the free dust reversal for it and cash in on two other rares at the expensive of what is still a fairly strong neutral minion. Running with it the last day and a half I'm almost always still trading two for one with it mid-game which is amazing, that one defence drop I find is actually quite large now.
Has anyone shifted away from running it in the vast majority of their decks now or what?
Just curious as to what's happening with it. Thanks!
Atm I will keep them. Nerf made them weaker vs. only a few spells (if you add in spellpower it really gets ugly now) and most 1mana drops now can trade with them. Still it trades great though, but with Rocketeers being 5/2 (which trades nearly all neutral tanks by itself) the value of commanders dropped a bit.
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I don't like it anymore. For 6 a 4 power removal is not that great, once it loses its shield and can die to basically anything.
I guess now you can work with different strategies in the same cmc (as Sun walker), or even going to a lower cmc.
Another analisys you can make is the attribut versus the cmc meanwhile the Argent Commander is a 4/2 (4+2=6) per 6 mana, the Dark Iron Dwarf if a 4/4+2 (10) per 4 mana. You can argue about the AC charge, but seriously, you can pump basically any creature in your field to sum up 4 or more damage in a turn and do a trade using the DID's bonus. Anyway this is only an example.
Defender of Argus also brings a 10 utility for 4 mana once you have 2 minion on the bf... etc etc
AC was good as a 4/3 now it works only for trading and his cost is way too high, so you are nuts, please listen to more dragonforce.
With the Nerf to Commander, I think Leeroy Jenkins has gone up tremendously in value because the two are now the same HP; if you were looking for a reason to craft Leeroy and run Commander in many of your decks, you've just found one.
You still get decent 2 for 1's most of the time if you're taking about strictly minions. In the current meta, the majority of things that trade with an un-shielded AC would have traded regardless of the health change.
You're probably playing minions with either 1 or 3 power, outside of Harvest Golem. You could argue for a Shattered Sun buffed Novice or 1 power minion + hero power or something to that effect, but this is turn 6 we're talking about.
playing sunwalker instead- much better post nerf- card is durable as hell for 6 mana. AC dies to my southsea deck hand, leper gnome, and loot hoarder now, LOL
Still running it regardless of the nerf, but I was kinda confused as he was killed by the garbage can (harvest golem). My opponent was a priest and I checked the last turn 2 times until i realized why he died :D
Sunwalker was always nice, but agressive decks dont use taunt anyway
After having played it some time now in arena and a bit in constructed, I must admit the 2 health make it much more vulnerable after dropping the shield. It still trades 2:1 at most times, but those trades are worse than before.
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With the mage saturation aside, what is everyone's opinions on the 'must have' status of Argent Commander?
I'm in the mindset currently where I might take advantage of the free dust reversal for it and cash in on two other rares at the expensive of what is still a fairly strong neutral minion. Running with it the last day and a half I'm almost always still trading two for one with it mid-game which is amazing, that one defence drop I find is actually quite large now.
Has anyone shifted away from running it in the vast majority of their decks now or what?
Just curious as to what's happening with it. Thanks!
Good card is still good. The only thing the nerf did imo is make AC more vulnerable to next turn AOE. I would still run them in everything aggro.
Atm I will keep them.
Nerf made them weaker vs. only a few spells (if you add in spellpower it really gets ugly now) and most 1mana drops now can trade with them.
Still it trades great though, but with Rocketeers being 5/2 (which trades nearly all neutral tanks by itself) the value of commanders dropped a bit.
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
I don't like it anymore. For 6 a 4 power removal is not that great, once it loses its shield and can die to basically anything.
I guess now you can work with different strategies in the same cmc (as Sun walker), or even going to a lower cmc.
Another analisys you can make is the attribut versus the cmc meanwhile the Argent Commander is a 4/2 (4+2=6) per 6 mana, the Dark Iron Dwarf if a 4/4+2 (10) per 4 mana. You can argue about the AC charge, but seriously, you can pump basically any creature in your field to sum up 4 or more damage in a turn and do a trade using the DID's bonus. Anyway this is only an example.
Defender of Argus also brings a 10 utility for 4 mana once you have 2 minion on the bf... etc etc
AC was good as a 4/3 now it works only for trading and his cost is way too high, so you are nuts, please listen to more dragonforce.
With the Nerf to Commander, I think Leeroy Jenkins has gone up tremendously in value because the two are now the same HP; if you were looking for a reason to craft Leeroy and run Commander in many of your decks, you've just found one.
You still get decent 2 for 1's most of the time if you're taking about strictly minions. In the current meta, the majority of things that trade with an un-shielded AC would have traded regardless of the health change.
You're probably playing minions with either 1 or 3 power, outside of Harvest Golem. You could argue for a Shattered Sun buffed Novice or 1 power minion + hero power or something to that effect, but this is turn 6 we're talking about.
I haven't found Argent commander to be much different at all.
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nope
no difference b/w 3 health and 2 health cause so many 3 attack minions are played
playing sunwalker instead- much better post nerf- card is durable as hell for 6 mana. AC dies to my southsea deck hand, leper gnome, and loot hoarder now, LOL
Sunwalker's going to make a comeback, it feels so underplayed to me.
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This nerf changed AC from a 341 to a 241. Still one of the best cards out there.
Almost nothing changed. I still run it.
Arena Tips
Still running it regardless of the nerf, but I was kinda confused as he was killed by the garbage can (harvest golem). My opponent was a priest and I checked the last turn 2 times until i realized why he died :D
Sunwalker was always nice, but agressive decks dont use taunt anyway
Still running it. Not sure if I'll keep using 2 on every deck now though
It's still a good card, the idea was always that it'd take at least 2 cards down with it, and it still does because of the Divine Shield.
I am still running it in almost all my decks. Because most of the time 2 for 1 trade is still possible though vs lower cards.
After having played it some time now in arena and a bit in constructed, I must admit the 2 health make it much more vulnerable after dropping the shield.
It still trades 2:1 at most times, but those trades are worse than before.
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Only in my warlock agro deck i use him.
he's still good but not as good as before.