Paladin and Mech mage are pretty popular, so classes that have problems dealing with divine shields could play Blood Knight and get a good tempo swing. Some zoos and mech druids also play Annoy-o-trons iirc.
Of all these 3 tech cards BGH is probably the one with the worst stats as it dies to a 2/1, yet is the guy with the most likely-to-hit effect.
MCT and BGH are a Dr. Boom meta call i guess, alot of people have been playing these two tech cards while climbing with good success.
Are you playing tech cards in your decks? More then one? What do you think of blood knight?
I agree with dwl, as long as Dr boom is popular, you only need one more minion on the board for possible insane value. Mech mages often populate the board with 4 minions pretty early in one turn, and there's also more tokens in play overall.
Regarding Blood Knight, I don't think it's worth it if you're not playing a deck with a few divine shields yourself. It's unexpected, for sure, but there's so many cards now that actually do something more than simply being a big body.
What do you guys think of these 3 cards?
Paladin and Mech mage are pretty popular, so classes that have problems dealing with divine shields could play Blood Knight and get a good tempo swing. Some zoos and mech druids also play Annoy-o-trons iirc.
Of all these 3 tech cards BGH is probably the one with the worst stats as it dies to a 2/1, yet is the guy with the most likely-to-hit effect.
MCT and BGH are a Dr. Boom meta call i guess, alot of people have been playing these two tech cards while climbing with good success.
Are you playing tech cards in your decks? More then one? What do you think of blood knight?
My comments refer mostly to the wild format.
Woah, 2 MCTs right there. Aren't two a little dead vs warrior / handlock? I guess the double BGH compensates? Intresting take running two and two.
My comments refer mostly to the wild format.
I agree with dwl, as long as Dr boom is popular, you only need one more minion on the board for possible insane value. Mech mages often populate the board with 4 minions pretty early in one turn, and there's also more tokens in play overall.
Regarding Blood Knight, I don't think it's worth it if you're not playing a deck with a few divine shields yourself. It's unexpected, for sure, but there's so many cards now that actually do something more than simply being a big body.