As the tin. Thinking of cards here that I've never once seen in five months of Hearthstone. Totemic Might. Dread Corsair. Kidnapper. Blizzard has said they're not planning on changing any existing cards, and while largely that seems like a not-bad idea, it seems that there really are a class of cards that just objectively are not good enough to see use unless they all appear in an Arena draft round at the same time and thus the player is forced to pick one.
Should those cards be rebalanced?
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I have Dread Corsair in my rogue pirate deck. Worst case scenario it's a 3/3 taunt for 3 (I'll always have at least my hero power weapon) that protects my 2/1's, but almost always it's 1 mana with poison and often it's buffed to 4/4 with Southsea Captain. I know this is no Legend deck, but it does just fine around rank 10.
As I see it, there's three tiers of UP cards. One are cards that only work in very specific situations, but are fine or downright great in those decks: Dread Corsair might be an example. Then, there are cards that are bad, but they're noob traps or have some remote potential to make the game a little "harder". These are especially useful in arena: Angry Chicken is a noob trap, although it occasionally works, by luck, for hunters/paladins/druids. Another example would be Dust Devil: bad players may be tricked into taking it, or good players could possibly find a sneaky way to use it. Then, there are cards like your example of Totemic Might which are just bizarre, downright terrible, and seem like vestiges of some former vision for Hearthstone that Blizzard forgot to delete. This last tier is IMO the only that might possibly be deleted, and even then, why not just keep it around and see if it happens to be better in future meta's / expansion?
TL;DR - Some bad cards can work out better than you think, other bad cards are good to keep around just because not all cards can be great, and even the truly worthless cards aren't hurting anyone and may still randomly be useful in future metas/expacs.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
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As the tin. Thinking of cards here that I've never once seen in five months of Hearthstone. Totemic Might. Dread Corsair. Kidnapper. Blizzard has said they're not planning on changing any existing cards, and while largely that seems like a not-bad idea, it seems that there really are a class of cards that just objectively are not good enough to see use unless they all appear in an Arena draft round at the same time and thus the player is forced to pick one.
Should those cards be rebalanced?
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
I have Dread Corsair in my rogue pirate deck. Worst case scenario it's a 3/3 taunt for 3 (I'll always have at least my hero power weapon) that protects my 2/1's, but almost always it's 1 mana with poison and often it's buffed to 4/4 with Southsea Captain. I know this is no Legend deck, but it does just fine around rank 10.
As I see it, there's three tiers of UP cards. One are cards that only work in very specific situations, but are fine or downright great in those decks: Dread Corsair might be an example. Then, there are cards that are bad, but they're noob traps or have some remote potential to make the game a little "harder". These are especially useful in arena: Angry Chicken is a noob trap, although it occasionally works, by luck, for hunters/paladins/druids. Another example would be Dust Devil: bad players may be tricked into taking it, or good players could possibly find a sneaky way to use it. Then, there are cards like your example of Totemic Might which are just bizarre, downright terrible, and seem like vestiges of some former vision for Hearthstone that Blizzard forgot to delete. This last tier is IMO the only that might possibly be deleted, and even then, why not just keep it around and see if it happens to be better in future meta's / expansion?
TL;DR - Some bad cards can work out better than you think, other bad cards are good to keep around just because not all cards can be great, and even the truly worthless cards aren't hurting anyone and may still randomly be useful in future metas/expacs.
Kidnapper is so anti-lore. If he were really a kidnapper, he would bring the minion to your hand, not back to the opponent's!
Sorry, I meant Bloodsail Corsair. Dread Corsair is OK.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.