You can actually tell how strong was the card by playing against shamans now , its feels .....easier less frustrating , theyre still good for ranking but not broken as shit winning in turn 3 - 4 , now they actually have to play their manatides and flametongue totems from the hand , you can certainly notice how they run out of cards faster than before, while you dont have to burn your removals on whatever tuskar used to summon.
The best thing the nerf is, i had two golden copies of it^^
but seriously, i think it's finally balanced now. Happened to often, it dropped out a Golem oder flametounge in turn 3 (maybe in 4 too). i still run it in my shaman, it increases the Chance to get a spell dmg totem for my spirit claws and it's 1 more target for evolve (praying for doomsayer to stay in hell^^)
You can actually tell how strong was the card by playing against shamans now , its feels .....easier less frustrating , theyre still good for ranking but not broken as shit winning in turn 3 - 4 , now they actually have to play their manatides and flametongue totems from the hand , you can certainly notice how they run out of cards faster than before, while you dont have to burn your removals on whatever tuskar used to summon.
Yes definitely better balanced now. It's still good in the right deck but now no longer an auto-include. Huge fan of the balance changes so far, and I was playing Shaman before and still am.
Still strong imo, when you compare it as 2 mana hero power, 1 mana 3/2 body that is like a flame imp without drawback only 2 turns later + totem synergy
Ironforge Rifleman is strong imo, when you compare it as 2 mana mage hero power (one of the best hero power), 1 mana 2/2 body that is like a warrior class card Warbot in enrage effect!!
You can actually tell how strong was the card by playing against shamans now , its feels .....easier less frustrating , theyre still good for ranking but not broken as shit winning in turn 3 - 4 , now they actually have to play their manatides and flametongue totems from the hand , you can certainly notice how they run out of cards faster than before, while you dont have to burn your removals on whatever tuskar used to summon.
The best thing the nerf is, i had two golden copies of it^^
but seriously, i think it's finally balanced now. Happened to often, it dropped out a Golem oder flametounge in turn 3 (maybe in 4 too). i still run it in my shaman, it increases the Chance to get a spell dmg totem for my spirit claws and it's 1 more target for evolve (praying for doomsayer to stay in hell^^)
lol tuskarr is garb-AGE of the highest order now.