Rockbiter Weapon - I feel it might not see play in the regular midrange anymore, but it is a nice nerf to Doomhammer + Rockbiter combo. Certainly still a good card if you build a windfury combo deck.
Yogg-Saron, Hope's End - I really don't know what to think. It's still very random, but it's less likely to do that thing where it clears the whole board and then fills yours up, draws 6 cards, deals 15 damage to your opponent, and gives you 17 armor. I guess it's a good nerf. We'll see.
Tuskarr Totemic - THANK YOU BLIZZARD. But I wonder if Tuskarr will see play anymore in regular midrange? Is summoning a basic totem for 1-1.5 mana good enough?
Abusive Sergeant - Love the change. Card is too good. I think, unlike Leper Gnome, Abusive Sergeant will still see play though.
Call of the Wild - Often when playing midrange hunter, I find myself in a situation where a turn 8 CotW saves me the game if I'm in a losing position. 1 turn later, and I'd lose for sure. I admit the card might have been OP, but it feels like it's the only reason that hunter is so good right now.
Execute - The best removal in the game is now....still the best removal in the game? It'll still be 2x in every warrior deck, but I don't really think the change was necessary.
Charge - I understand the whole "limiting design space" argument, but why does Blizzard hate OTK decks so much? :(
Tuskarr will probably see play in totem Shaman but that's about it. I think normal aggro/midrange Shamans will instead run Mana Tide Totem in order to get some cards and reduce Thing From Below.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Blizzard's History of Bad Nerfs