Trying to create a small list of cards that can be combo'd with KT, if it is a card we'll have access to, it'd be neat to figure out what crazy things we'd be able to do with him. Here's a few that came off the top of my head.
KT + Reincarnate = 2 KT's, same turn.
KT + Rebirth = 2 KT's when the original dies.
Doomsayer the previous turn, who dies on your next turn + KT = Another Doomsayer?, meh. But if you rebirth the KT....
Coining out a void terror to kill two minions, + KT = the two minions come back.
KT + a couple of innervates + force of nature = do trees die (if you played the trees first), then are they resummoned and die again?
Power Overwhelming + minion + KT = minion comes back?
Do the minions that die that turn come back to life right away, or after the turn ends. If they come back to life right away, you could use the "give minions with 3 attack or less charge" thing for warriors, and OTK someone by charging a 3 attack minion into their face over, and over again :) Would be epic, but I doubt it becomes possible.
Do the minions that die that turn come back to life right away, or after the turn ends. If they come back to life right away, you could use the "give minions with 3 attack or less charge" thing for warriors, and OTK someone by charging a 3 attack minion into their face over, and over again :) Would be epic, but I doubt it becomes possible.
Unless someone has answered some tweets that I'm unaware of, the Kel Thuzud wording is very unclear as to how exactly it works.
He's not an official spoiler, so no, there's been no mention of how he actually works. I think the biggest question is that of cards like Ancestral Spirit. If a creature is on the field, will KT recognize them as having died?
Unless someone has answered some tweets that I'm unaware of, the Kel Thuzud wording is very unclear as to how exactly it works.
I don't see how it's ambiguous at all. "At the end of the turn, summon all friendly minions that died this turn." They come back to life when the turn ends, not right away.
Unless someone has answered some tweets that I'm unaware of, the Kel Thuzud wording is very unclear as to how exactly it works.
I don't see how it's ambiguous at all. "At the end of the turn, summon all friendly minions that died this turn." They come back to life when the turn ends, not right away.
I meant if it happens every turn or just the one he is laid on.
It doesn't say "Battlecry: At the end of the turn, summon all friendly minions that died this turn." It says "At the end of the turn, summon all friendly minions that died this turn." Unless they change the text/game mechanics, logic then dictates that it summons all friendly minions that died per turn.
Unless someone has answered some tweets that I'm unaware of, the Kel Thuzud wording is very unclear as to how exactly it works.
I don't see how it's ambiguous at all. "At the end of the turn, summon all friendly minions that died this turn." They come back to life when the turn ends, not right away.
I meant if it happens every turn or just the one he is laid on.
It's an effect, not a battlecry so it should be permanent and recurring the same way Rag and Ysera abilities activate at the end of every turn if they haven't been silenced.
Kel'thuzad
Trying to create a small list of cards that can be combo'd with KT, if it is a card we'll have access to, it'd be neat to figure out what crazy things we'd be able to do with him. Here's a few that came off the top of my head.
KT + Reincarnate = 2 KT's, same turn.
KT + Rebirth = 2 KT's when the original dies.
Doomsayer the previous turn, who dies on your next turn + KT = Another Doomsayer?, meh. But if you rebirth the KT....
Coining out a void terror to kill two minions, + KT = the two minions come back.
KT + a couple of innervates + force of nature = do trees die (if you played the trees first), then are they resummoned and die again?
Power Overwhelming + minion + KT = minion comes back?
Nightmare + minion + KT = minion comes back?
Emperor cobra/Patient Assassin + KT = revolving minion kills
Imp master + KT = Imp army.
Hogger and KT (not same turn) = each killed taunt respawns
Havest golems and KT can fill your board quickly.
Also, if you have two KT's, and don't kill both, they keep resummoning each other, and everything else you've places, forever.
Do the minions that die that turn come back to life right away, or after the turn ends. If they come back to life right away, you could use the "give minions with 3 attack or less charge" thing for warriors, and OTK someone by charging a 3 attack minion into their face over, and over again :) Would be epic, but I doubt it becomes possible.
One can dream.
For the unenlightened how does he work?
I posted the card in the spoiler tags in the OP.
After the turn ends, so you can't OTK.
Unless someone has answered some tweets that I'm unaware of, the Kel Thuzud wording is very unclear as to how exactly it works.
He's not an official spoiler, so no, there's been no mention of how he actually works. I think the biggest question is that of cards like Ancestral Spirit. If a creature is on the field, will KT recognize them as having died?
"Emperor cobra/Patient Assassin + KT = revolving minion kills"
:D I can't wait!
Ooooh, multiple steals. I like the way you think.
Also knife juggler's respawning may be hilarious.
I don't see how it's ambiguous at all. "At the end of the turn, summon all friendly minions that died this turn." They come back to life when the turn ends, not right away.
I meant if it happens every turn or just the one he is laid on.
It doesn't say "Battlecry: At the end of the turn, summon all friendly minions that died this turn." It says "At the end of the turn, summon all friendly minions that died this turn." Unless they change the text/game mechanics, logic then dictates that it summons all friendly minions that died per turn.
It's an effect, not a battlecry so it should be permanent and recurring the same way Rag and Ysera abilities activate at the end of every turn if they haven't been silenced.
edit: so beaten
Protected by a Sunwalker would be awesome.
Knife Juggler pewpewpew
The funny thing is, its one dmg short of being BGH'd. It doesn't make it impossible to remove, but it does make it more difficult to.
Kel'Thuzad + a bunch of deathrattle minions already on the field + Undertaker = super buffed undertaker.