Definitely, it's clearly a part of the big saurian-illuminati conspiracy against you, they are sabotaging your Hearthstone RNG so that you can't be happy when you're playing the game.
The thing with sided RNG is that there are so many different sources of RNG, that you'll often find one that works very much against you.
For example for 2 months and about 100 Games Arcane Missiles hit the intended target(s) 90% of the time for me.
Then again when I went back to Zoolock 7 or 8 of the first 10 times I used Imp-losion it hit for 2.
Now the chance to hit for 2 in at least 7 of 10 times is (1/3)^10*(1+10+45+120) or 1 in 335,5 cases.
Sounds unlikely, but is not, because at the same time my unstable portals went fine and my shredder drops went fine and I got enough 2 drops and a bad but still decent amount of 1 drops and there were many sets of 10 times using imp-losion and just that one went ultra bad and I got enough ramp with ramp druid and decent dark peddler discovers and I also run Ysera who went fine etcpp. Last but not least when I used knife juggler together with imp-losion the knifes went fine.
So I guess there are about 20 different general sources of RNG through that I rolled that time and then I chose one out of 50 possible spans of 10 imp-losion (for that let's assume that I used Imp-losion 250 times and shift the spans with 50% overlapping) uses and I chose a specific part of that RNG because I could have gotten good imp-losion rolls and shit knife juggles with that (always to egg, Acolyte, grim Patron, face/not face, etcpp.). So if I multiply 20 (sources of RNG) with 50 (spans that I could chose for the imp-losion) and 2 (kinds of RNG with Imp-losion) then I get 2000 and if I take (1-(1/3)^10*(1+10+45+120)) to the power of 2000, then I get 0,002546 meaning that the chances to never be as unlucky as to get 7 out of 10 bad rolls for a one in three chance is one in 393 or in other words: Only one in 393 HS players will never be that unlucky and even 8/10 will happen rather frequently and will almost always be noticed. Given the amount of players that play Hearthstone even 10/10 will likely happen to many players (to one in 30 to be exact and that is with pretty fixed spans that only overlap 50% while the overlapping should be 90% if you search for 10 in 10 rolls.)
Also note that I said that the 7or8 bad Imp-losions happened right after I went back to Zoolock after a long break of Zoo, while that statement is moot, because if there's a bad series of RNG, then there will almost always be something that fell at the start of that series. (When I first started playing Imp-losion, after I added in Mal'Ganis, after I bought LOE, after I disenchanted Milhouse Manastorm, after I reached Legend, etcpp.)
Small sample size, but I filtered the replays I had from the last 900 games or so, to see wich dream cards were more frequent. The number of "games where X dreamcard was generated by me" was:
I don't know how to count individual dream cards generated, it would require me to join thousands of XML files into one. Also, I don't know what the OP means by "lately", last week?
Conclusion: I feel that laughing sister appears not more often, but in the worst moment possible. Unfortunately, my own data doesn't support that feeling. Gotta stick to the facts I guess
Anyone else noticed Ysera has a massive increase in the rate it gives out laughing sister lately?
I know everyone on here is gonna say "It's an even chance of getting any Dream card," but Nightmare, Dream, and Awakens are rarely given anymore.
If i wasn't playing a Dragon Deck, i would drop her...
FossbyflopThat is just the way that RNG works. Also you only really notice the bad dream and forget about the good ones after the game.
Angry Chicken
Definitely, it's clearly a part of the big saurian-illuminati conspiracy against you, they are sabotaging your Hearthstone RNG so that you can't be happy when you're playing the game.
@OP: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
The thing with sided RNG is that there are so many different sources of RNG, that you'll often find one that works very much against you.
For example for 2 months and about 100 Games Arcane Missiles hit the intended target(s) 90% of the time for me.
Then again when I went back to Zoolock 7 or 8 of the first 10 times I used Imp-losion it hit for 2.
Now the chance to hit for 2 in at least 7 of 10 times is (1/3)^10*(1+10+45+120) or 1 in 335,5 cases.
Sounds unlikely, but is not, because at the same time my unstable portals went fine and my shredder drops went fine and I got enough 2 drops and a bad but still decent amount of 1 drops and there were many sets of 10 times using imp-losion and just that one went ultra bad and I got enough ramp with ramp druid and decent dark peddler discovers and I also run Ysera who went fine etcpp. Last but not least when I used knife juggler together with imp-losion the knifes went fine.
So I guess there are about 20 different general sources of RNG through that I rolled that time and then I chose one out of 50 possible spans of 10 imp-losion (for that let's assume that I used Imp-losion 250 times and shift the spans with 50% overlapping) uses and I chose a specific part of that RNG because I could have gotten good imp-losion rolls and shit knife juggles with that (always to egg, Acolyte, grim Patron, face/not face, etcpp.). So if I multiply 20 (sources of RNG) with 50 (spans that I could chose for the imp-losion) and 2 (kinds of RNG with Imp-losion) then I get 2000 and if I take (1-(1/3)^10*(1+10+45+120)) to the power of 2000, then I get 0,002546 meaning that the chances to never be as unlucky as to get 7 out of 10 bad rolls for a one in three chance is one in 393 or in other words: Only one in 393 HS players will never be that unlucky and even 8/10 will happen rather frequently and will almost always be noticed. Given the amount of players that play Hearthstone even 10/10 will likely happen to many players (to one in 30 to be exact and that is with pretty fixed spans that only overlap 50% while the overlapping should be 90% if you search for 10 in 10 rolls.)
Also note that I said that the 7or8 bad Imp-losions happened right after I went back to Zoolock after a long break of Zoo, while that statement is moot, because if there's a bad series of RNG, then there will almost always be something that fell at the start of that series. (When I first started playing Imp-losion, after I added in Mal'Ganis, after I bought LOE, after I disenchanted Milhouse Manastorm, after I reached Legend, etcpp.)
Small sample size, but I filtered the replays I had from the last 900 games or so, to see wich dream cards were more frequent. The number of "games where X dreamcard was generated by me" was:
Laughing sister 19
Ysera awakens 14
Emerald drake 27
Dream 20
Nightmare 30
I don't know how to count individual dream cards generated, it would require me to join thousands of XML files into one. Also, I don't know what the OP means by "lately", last week?
Conclusion: I feel that laughing sister appears not more often, but in the worst moment possible. Unfortunately, my own data doesn't support that feeling. Gotta stick to the facts I guess