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    posted a message on [Legend 72% WR] Meta-Oriented Evenlock

    What about Bloodreaver Gul'Dan? I'm 10/13 so far and didn't play him a single time. Guldan Deathknight did great work for me a few months ago but in this deck he seems a bit lackluster.

    The decks I lost against I lost before turn 10. (1 Hunter 1 Pala and 1 Malyrogue who got very lucky) the decks he is good against are Spell Hunter, Ele Mage and Mechwarrior. Against all of those decks you are in a pretty bad spot if you fall behind in mid to late game and due to lack of demons Bloodreaver Gul'dan won't change it.

    Ele Mage can deal with 4 health minions easily and will easily outheal. Ele Mage can die to earl,  game pressure, an ignored Mosh'Ogg and lucky punches by Marin and Arthas. BR Gul'Dan possibly, but less likely.

    Spell Hunter will probably find enough lifesteal to outlast BR Gul'dan so if we can't land a final punch we will die to fatigue soon.

    Mech Hunter is just hopeless if we are behind mid to late.

    Against any Combo Deck (e.g. Galley Priest, OTK Pala) BR Gul'Dan is just too slow.

    What am I missing? Or if not, what can I switch BR Gul'dan for? I guess the 2 and 4 drops that are 1 ofs can all have a second one.

     

    edit: Did play BR Gul'Dan once now against a Pala, but he killed me before a combo went off... with the Ashbringer of a Tirion who instantly died to my preemptive Doomsayer. Don't even know what deck that was.

    edit: Odd Rogue! BR Gul'Dan wins against odd rogue.

    edit3: I actually did win against Mech Warrior on T15 thx to BR Gul'Dan.

    edit4: Look at this marvellous lethal on T6: https://hsreplay.net/replay/mPiRbPHmuCx6BN7t8t9NPB

    Don't 2 drop on T2. Sometimes use acidic instead of Homonculus. Played around Mass Hysteria/disguised my power level and then saw and executed it.

    Posted in: [Legend 72% WR] Meta-Oriented Evenlock
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    posted a message on [Legend 72% WR] Meta-Oriented Evenlock

    In EU at Rank 4 and up at least half of Warlocks are control.

    Keeping acidic won me quite a few games.

    Posted in: [Legend 72% WR] Meta-Oriented Evenlock
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    posted a message on 12 Win Even Lock

    0 rasta and 0 boomsd.

    When did Blizz decide to remove powercreep?

    Posted in: 12 Win Even Lock
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    posted a message on DoT Priest

    Really nice idea. Just I think it's not "unfair" enough.

    Posted in: DoT Priest
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    posted a message on BIG GAME Kobold Hunter

    Ha, I had a similar idea, but posting failed at first so you were first - and probably 100 other people had the idea before that.

    I don't think Novice Engineer will do good in this deck as it lacks early game control.

    Posted in: BIG GAME Kobold Hunter
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    posted a message on Stuff-n-buff Double Deathrattle

    I don't like Feugen/Stallag in here, so I subbed for Shredder and Twilight Summoner. 1 each to do science. Also even though I have Cenarius I subbed him for Savage Roar. What's the reasoning for Cenarius?

    Posted in: Stuff-n-buff Double Deathrattle
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    posted a message on Mr. Yagut's Legend "Bubble" Rogue

    I have not much Rogue experience, what do I mulligan?

    Posted in: Mr. Yagut's Legend "Bubble" Rogue
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    posted a message on Divine Zooladin

    I've changed 8 cards now and still need some more tweaking, but this deck helped me a lot to build a very cheap anti-meta deck, thank you.

    Right now I'm back to Rank 5 with 60% winrate.

    Some Opinions: Rallying Blade is bad. Even in this deck 3 Mana 3/2 is way too bad for the underwhelming effect.

    I suggest to stay at 1 Aldor Peacekeeper max, maybe even dunk him completely. He might save you from dying, but you'll create a ping-monster. On the other hand 2 Equality is a must and there's no excuse not to use 2 in this deck.

    Never eat more than 2 own shields before baiting out all the amount of removal that your opponent will statistically have. (For example Warrior at least 2. Rogue often 2 Saps. Midrange-Mage maybe 1 Poly OR BGH. Midrange Druid after the BGH-nerf none.)

    I added in 1 Forbidden Healing and 1 Ysera as Tech choices and will tinker with those cards. Even though both are high cost they serve 2 completely opposite purposes. Both have won me more matches than when they were dead, but that was probably just lucky.

    -1 Selfless Hero +2 Argent Squire -1 Blessing of Kings +1 Blessing of Champions -1 Stand against darkness.

    I don't like SaD too much, that's why just 1. I actually even tried -1 Blood Knight and it worked fine. Now you'll ask why I'd add 2 Argent Squires and even then remove one Blood Knight and the answer is that I was not trying to pull any fancy combos, but just to deplete my opponent of his ping-possibillities and then either beat him by tempo (if he choses to excessively use Hero Power and does not play his C'Thun until Late) or by value (if he decides to ignore my 1 health creatures in order to not lose Tempo or plays an early 12/12-like C'Thun.)

    Note, that we have - for paladin standards - unusually much burst, so when our opponent decides to play a eco-turn in order to out-value us we will often enough kill him with Truesilver/Blessings/Consec/Keeper.

    Posted in: Divine Zooladin
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    posted a message on The "called it" thread!

    Savage Roar is going to be nerved to "Give your beast minions and your hero 2+ attack this turn."

    Posted in: Card Discussion
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    posted a message on Battle of Tor Barad Mage (undefeated so far)

    Neither did.

    Compared to your current list instead of those 4 and - Knife Juggler and -2 Questing Adventurers I used Gnomish Inventor, Novice Engineer, Sylvanas, Argent Commander, Recombobulator, Argent Squire and Piloted Shredder instead.

    Posted in: Battle of Tor Barad Mage (undefeated so far)
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    posted a message on Battle of Tor Barad Mage (undefeated so far)

    Can you please explain why you'd chose the mechanical Yeti over a 2nd burly rockjaw trogg.

    Posted in: Battle of Tor Barad Mage (undefeated so far)
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Everyone doing BM is no excuse for anyone to do BM.

    In doubt just be the only one who doesn't.

    Also if emotes annoy you, then turn them off almost every match. I only got the hang of that recently when I saw pwnyhof do it in his streams.

    Posted in: General Discussion
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    posted a message on Should out of circulation cards still be available in RNG.

    I agree that Blizzard made a good decision at that point.

    But mainly because the new game mode is supposed to be easier to learn for newbies and that would feel very silly if there are cards you've never seen before and might never see again popping up all over the place.

    Posted in: General Deck Building
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    posted a message on Ysera Gives Laughing Sister Everytime.

    The thing with sided RNG is that there are so many different sources of RNG, that you'll often find one that works very much against you.

    For example for 2 months and about 100 Games Arcane Missiles hit the intended target(s) 90% of the time for me.

    Then again when I went back to Zoolock 7 or 8 of the first 10 times I used Imp-losion it hit for 2.

    Now the chance to hit for 2 in at least 7 of 10 times is (1/3)^10*(1+10+45+120) or 1 in 335,5 cases.

    Sounds unlikely, but is not, because at the same time my unstable portals went fine and my shredder drops went fine and I got enough 2 drops and a bad but still decent amount of 1 drops and there were many sets of 10 times using imp-losion and just that one went ultra bad and I got enough ramp with ramp druid and decent dark peddler discovers and I also run Ysera who went fine etcpp. Last but not least when I used knife juggler together with imp-losion the knifes went fine.

    So I guess there are about 20 different general sources of RNG through that I rolled that time and then I chose one out of 50 possible spans of 10 imp-losion (for that let's assume that I used Imp-losion 250 times and shift the spans with 50% overlapping) uses and I chose a specific part of that RNG because I could have gotten good imp-losion rolls and shit knife juggles with that (always to egg, Acolyte, grim Patron, face/not face, etcpp.). So if I multiply 20 (sources of RNG) with 50 (spans that I could chose for the imp-losion) and 2 (kinds of RNG with Imp-losion) then I get 2000 and if I take (1-(1/3)^10*(1+10+45+120)) to the power of 2000, then I get 0,002546 meaning that the chances to never be as unlucky as to get 7 out of 10 bad rolls for a one in three chance is one in 393 or in other words: Only one in 393 HS players will never be that unlucky and even 8/10 will happen rather frequently and will almost always be noticed. Given the amount of players that play Hearthstone even 10/10 will likely happen to many players (to one in 30 to be exact and that is with pretty fixed spans that only overlap 50% while the overlapping should be 90% if you search for 10 in 10 rolls.)

    Also note that I said that the 7or8 bad Imp-losions happened right after I went back to Zoolock after a long break of Zoo, while that statement is moot, because if there's a bad series of RNG, then there will almost always be something that fell at the start of that series. (When I first started playing Imp-losion, after I added in Mal'Ganis, after I bought LOE, after I disenchanted Milhouse Manastorm, after I reached Legend, etcpp.)

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 3.04 [Final Poll]

    Improving the presentation is not against the rules and thus is allowed. Besides that Frozen Orb seems like a worse Ice lance to me, what's with that anyway?

    I really like Krik'Thir and Magatha this time, though I think they (especially Krik'Thir) might be pushing the power creep too much.

    I'll go with Elite Guard, because I want to get my Mana Wyrm more consistently. :P

    Sadly I had such great ideas this time, but came in way to late.

    http://i.imgur.com/RiSDdAV.png

    http://i.imgur.com/oEXH1bM.png

    http://www.hearthcards.net/cards/0538f11f.png

    Posted in: Fan Creations
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