That moment when you got destroyed by constructed deck and perfect RNG from your opponent..
I have so many screenshots of mechdeck openers lol. I should have taken one also from the guy who went turn3 power mace into turn4 clockwork gnome+tinkertown. Next thing he played was a mech yeti and spider tank if I recall.
Mage vs Mage arena. Guy plays shredder. Gets a mad scientist off it. He played secrets in his deck, of course. Turn 7: He overextends into flamestrike. I suspect counterspell. Wouldn't you know it, it was counterspell!
Congrats you playing this card: 4 mana 4/3. Deathrattle: Deal 2 damage to any target, draw and play a card and opponent discards a card and skips turn 7.
I just lost to someone with 2 Stoneskin Gargoyles. Why? Because I couldn't pull my big creatures until well past turn 10, during which time my opponent (Warlock) was able to somewhat develop his board. I finally managed to stabilize after a blizzard, but I was down to 7 health. He drops Sylvanas, I poly it, he drops Watcher and I knew my only chance of winning is to topdeck one of my 2 fireballs. Guess what I didn't pull? Instead I pull a creature that would have been helpfun in the mid-game. Oh, and as an extra "Screw you", my unstable portal pulled a Clockwork Gnome instead of something useful.
Crazy deck with basically zero bad cards, and Ragnaros, got destroyed 5-3... That curve and a lack of 3's didn't work after all. One game was lost because i was skipping 2-3 mana every turn, and enemy Warlock just AoE'd everything i was able to field, and won with card advantage. Another was lost because of crazy start with two Gang Bosses + Implosion vs my 1-2 attack minions (and OF COURSE i didn't get either of my two consecrations, either of my two Truesilvers and so on), and then killed me with two Infernals + Dr. Balanced. And in third game mage had exact cards to counter mine, including Flamestrike, topdeck Fireball etc.
Well, i guess it's because it doesn't have that many "2 for 1" cards. The only such cards are basically Consecration, Truesilver and Peacekeeper, and some combos may work but can't be relied on. So when i didn't get any of these in enough numbers, i was losing cards/board anyway, even if my cards were kinda nice.
Seriously, what the hell? Every time i get a deck with good cards, it gets completely destroyed before 7 wins, like it isn't even a game kind of destroyed. Well, at least i got some useless epic from a pack.
Crazy deck with basically zero bad cards, and Ragnaros, got destroyed 5-3... That curve and a lack of 3's didn't work after all. One game was lost because i was skipping 2-3 mana every turn, and enemy Warlock just AoE'd everything i was able to field, and won with card advantage. Another was lost because of crazy start with two Gang Bosses + Implosion vs my 1-2 attack minions (and OF COURSE i didn't get either of my two consecrations, either of my two Truesilvers and so on), and then killed me with two Infernals + Dr. Balanced. And in third game mage had exact cards to counter mine, including Flamestrike, topdeck Fireball etc.
Well, i guess it's because it doesn't have that many "2 for 1" cards. The only such cards are basically Consecration, Truesilver and Peacekeeper, and some combos may work but can't be relied on. So when i didn't get any of these in enough numbers, i was losing cards/board anyway, even if my cards were kinda nice.
Seriously, what the hell? Every time i get a deck with good cards, it gets completely destroyed before 7 wins, like it isn't even a game kind of destroyed. Well, at least i got some useless epic from a pack.
It is not a bad draft, but u picked some rly low cards, when u had an option to go for waaay better once. Yound priestes over Twilight drake? Pintsize Summoner over Sunfury? (2/2 over 2/3 and u didnt have taunts so sunfury would have even more value), Hand of Protection over Amani (rotfl!) etc ... but nevertheless how good your deck is, sometimes u just cant catch a break.
It is not a bad draft, but u picked some rly low cards, when u had an option to go for waaay better once. Yound priestes over Twilight drake? Pintsize Summoner over Sunfury? (2/2 over 2/3 and u didnt have taunts so sunfury would have even more value), Hand of Protection over Amani (rotfl!) etc ... but nevertheless how good your deck is, sometimes u just cant catch a break.
Well, i'm a little tired of dying too early or having too little lategame cards, or not enough tempo, or not able to play cards due to bad curve. If you have a board, with Hand of Protection you can trade Hand of Protection for most enemy cards, but Hand of Protection takes only one mana. Pint-Sized Summoner. It can really work with Argent Protectors, and it's crazy tempo if it works. It can win games sometimes.
And i had a little too much 4's, and no 3's so i wanted to pick something for 1 mana to curve better... And indeed, in game #5 i somehow didn't have cards to play to use all my mana for several turns in a row, even with that many 1-2 drops (almost no 3's, all 4's, two 5's, one of them requiring a boad to heal for full power (not comboing with 3 at all), so it's kinda expected)... 10th 4-mana card was too much, i think, even if it's Young Priestess vs Twilight Drake. It's better to play a bad card than not to play a good card, and again, sometimes Young Priestess works really well - it's almost like a free "counter-ping" every turn, so to speak, i remember it saved my Boulderfist Ogre once, and another time it buffed like 4 health against Shaman i think.
Overall, it was lost to a bad draws. #5 would have been won if i had an extra 1-2 mana card to play in any turn i had extra mana but didn't have an extra card to play (Warlock won with ~4 HP). #7 would have been won if i drawn at least one Consecration/Truesilver out of my four, or say Spellbreaker... And in game #8 Mage just got the best responses for my cards, but that's ok, given that i was going 2nd, it frequently happens that a player going first just overpowers with a mana advantage. Losses #5 and #7 were the problem.
I guess now i see where your problem lies overall, u r still trying to build a semi-combo deck or pick bad cards for semi-good situations. Arena is in most situations a topdeck war after turn 6 give or take. Your deck had NO card draw and u picked a lot of cards, that just do nothing for u if u topdeck them on empty board. Or u picked bad cards, so u would have something to play in certain situation and yes, +1 health could win u some games, lowering cost with Pint size is nice (but lets be honest, 99% opponents have 2 drop or early removal and it will not survive and 2/2 cant even trade with 2/3 and then ur even more behind), but there is too much ifs.
Try to pick cards that r good on their own (topdeck/played on empy board etc) and not cards that are awesome in combination with others. U can afford to try go for combos if u have nice draw mechanics in your deck, if u dont have a single draw card in a deck, u just cant go for even smallest combos (like Hand of Protection), because in most cases, it will backfire or very least do nothing.
Well, i guess you're right, but how to win if i can play only average cards, without any tricks attached to them? I was beaten so many times when i played okay cards, and enemy got some counter-cards to mine. Say, yesterday i lost a game to Sacrificial Pact (I used Faceless Manipulator on enemy Infernal, would have been lethal next turn). How can you expect that bullshit to be picked in Arena? Yet it worked. And i definitely won games with Pint-Sized Summoner or lost games to it, even if it's kinda meh by itself.
I had my worst run ever today. With a very solid Mage deck, the problem was that my opponents anticipated going against mage mechanics and stomped me into the ground. I went 0-3. That's worse than my first run, I should say that i am used to winning between 5 and 7 games consistently. I was fucking blown away by the ask kicking i recieved.
Well, i guess you're right, but how to win if i can play only average cards, without any tricks attached to them? I was beaten so many times when i played okay cards, and enemy got some counter-cards to mine. Say, yesterday i lost a game to Sacrificial Pact (I used Faceless Manipulator on enemy Infernal, would have been lethal next turn). How can you expect that bullshit to be picked in Arena? Yet it worked. And i definitely won games with Pint-Sized Summoner or lost games to it, even if it's kinda meh by itself.
Ofc u cant anticipate to have game "stolen" by Sacrificial Pact, but this will not happen regularly. Just draft a deck with good curve, couple removals and aoe and as much standalone cards as possible and play your best. Play around standard things like MCT or flamestrike, truesilver etc, not around Sacrificial Pact or Innerfire/Divine Spirit combo etc. In a "long run", u should have way more wins then losses ;-) I know its easy for me to say, but thats what u should do ;-)
I lost my 6-2 Arena run to a Mage that topdecked Flamestrike, the only card that could have saved him. The worst part is that if he had drawn it 1 turn later, I would've been able to gain board control and stabilize.
I guess this is a fairly common occurrence against a Mage in Arena, but it's still stings so ****ing bad when it happens.
Had to step out of my current arena run to get this one off my chest. I was playing a druid and:
Turn 8 - Ironbark played onto an empty board on his side. Not a problem, I had a fireball in hand and a damaged golem to finish it off, plus two other minions to hit face.
Turn 9 - Ironbark. Not so bad, I still have enough attack on the board to clear the ironbark and can replace the minions.
Turn 10 - Ironbark. Feeling a little ticked off now. I use an abusive sergeant on my 4/2 and take it down to two health. Play mad bomber hoping for some crazy luck and it kills my own abusive sergeant and hits me in the face twice. Use my other remaining minion to kill the ironbark, leaving the druid's side of the board clear and just the bomber on my side.
Turn 11 - Druid plays a mad bomber. Hits my bomber twice, destroying it, and the last bomb smacks me in the face.
Had to step out of my current arena run to get this one off my chest. I was playing a druid and:
Turn 8 - Ironbark played onto an empty board on his side. Not a problem, I had a fireball in hand and a damaged golem to finish it off, plus two other minions to hit face.
Turn 9 - Ironbark. Not so bad, I still have enough attack on the board to clear the ironbark and can replace the minions.
Turn 10 - Ironbark. Feeling a little ticked off now. I use an abusive sergeant on my 4/2 and take it down to two health. Play mad bomber hoping for some crazy luck and it kills my own abusive sergeant and hits me in the face twice. Use my other remaining minion to kill the ironbark, leaving the druid's side of the board clear and just the bomber on my side.
Turn 11 - Druid plays a mad bomber. Hits my bomber twice, destroying it, and the last bomb smacks me in the face.
It didn't get any better from there.
I know exactly how u felt :D Iv sadly played vs this several times, the most iv hit was i think 5x Ironbark in a row. The first one i welcomed, cause i polyed it or something so i had a good tempo play, the 2nd one was annoying, but ok ... the 3rd and 4th and 5th i thought im gona kill myself :D
I felt that I'd got a pretty good mage draft - couple of flamestrikes, a fireball and Ragnaros. Most of the rest of the picks were reasonable, but I ended up going 2-3. That included the loss to the druid above.
Of the three times I managed to play Raggy he was BGHed immediately on two occasions. What are the chances of that? I didn't mind so much the second time, though. The mage I was playing against dropped his own Raggy on turn 8 and it hit me in the face. Next turn I dropped my Ragnaros and, with the choice of two other minions or his face, it obliterated his Raggy. It's times like those that I just wish I had a camera in the other players home to see his reaction.
I felt that I'd got a pretty good mage draft - couple of flamestrikes, a fireball and Ragnaros. Most of the rest of the picks were reasonable, but I ended up going 2-3. That included the loss to the druid above.
Of the three times I managed to play Raggy he was BGHed immediately on two occasions. What are the chances of that? I didn't mind so much the second time, though. The mage I was playing against dropped his own Raggy on turn 8 and it hit me in the face. Next turn I dropped my Ragnaros and, with the choice of two other minions or his face, it obliterated his Raggy. It's times like those that I just wish I had a camera in the other players home to see his reaction.
Important thing is not to look at your legendaries like they will carry u thru entire 12 wins. They will win maybe 2-3 if ur lucky. Most of the times u wont even draw them or game will be decided before u can use them properly. U cant make a mistake to draw a bad curve or something like that, just cause u have good legendaries, look at legendaries like they r just good value minions, like another yeti or belcher. U still need rest of the deck to be good enought and consistent, that good lege will just push it in a right direction but in 99% will not help u win on its own. That is probably the most common misstake ppl make ... "hey i got Rag, Antonidas and Ysera ... y yu no win, omfg wtf, this game is broken" (not aimed at u, just an example :d).
Yep, I feel ya. I normally do pretty well with Priest and drafted an OK deck, but just got shellacked. 0-3 and a common card for my troubles.
Each deck curved out so perfectly and I was one-mana-off making a come back perpetually. It was pretty awful while it lasted. I actually bailed on the third game on turn 4 when it was going to same way. As I recall, I think had an empty board to their Mech Yeti, Mechwarper, Shielded Mini-bot, Truesilver. Yeah, that was not going to work out.
But I just hopped back in and drafted a nothing special Paladin deck that is 7-0 right now! Just keep at it and you'll be dishing out the bad beats in no time.
Rollback Post to RevisionRollBack
Decent decks for dabblers! Under 1000 dust, no Adventures required!
Of course double Kel'Thuzad was fun (resurrected by Redemption and by redemptioned Kel'Thuzad so two of them), but other than that, all 3 losses were because i was sitting on 5 cards with nothing to put on board. Enemy was missing turns and i wasn't able to punish for it because i didn't have anything to play either.
I didn't miss that many good offers either. I guess i should have picked Guardian of Kings instead of Hammer of Wrath, but i just didn't realise what kind of deck did i get before i started playing it.
If you face a particularly disgusting deck at 9-x or more record, it's well worth just walking away for 5 minutes, making a cup of tea, just to ensure you don't have to face them again, especially if you don't feel too confident against them or that you got lucky to beat them last game. Of course, if you think you can wipe the floor, go ahead and queue up again, trying and remember what cards they played.
Just lost 2 games in a row at 2-1 and 2-2 to two insane decks. One was a warlock with even more demons and synergies than I had, and I had a lot.
The other was a mage who played Fel Reaver on turn 5. Thinking I was so clever, I froze it with Frost Elemental. His turn, he Blizzards me. Can't do much but play minions and mill him, so I do. Then he hits me with Fel Reaver and Cone of Colds me. I heal up with Antique Healbot, and play more little minions. He hits me again, so I go down to 13, and plays some little minions. I finally kill the thing AND run him out of cards, seeing a Maexxna and a Toshley burn. Then he drops Hogger to stall for one turn, and hits me with his little minions, bringing me down to 10. I clear his board, leaving him with only two cards in hand. Couldn't possibly lose to two cards, right? I should have known better. My efforts were futile. It never mattered.
I was having a beautiful run with Pally, when from out of nowhere, stupid me smash warriors emerged. First warrior > T2 Winaxe > win, second warrior > T2 Winaxe > win. And thats the end of my beautiful run :( QQ
I have so many screenshots of mechdeck openers lol. I should have taken one also from the guy who went turn3 power mace into turn4 clockwork gnome+tinkertown. Next thing he played was a mech yeti and spider tank if I recall.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
Mage vs Mage arena.
Guy plays shredder. Gets a mad scientist off it. He played secrets in his deck, of course. Turn 7: He overextends into flamestrike. I suspect counterspell.
Wouldn't you know it, it was counterspell!
Congrats you playing this card:
4 mana 4/3. Deathrattle: Deal 2 damage to any target, draw and play a card and opponent discards a card and skips turn 7.
Sounds like a fair card.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
I just lost to someone with 2 Stoneskin Gargoyles. Why? Because I couldn't pull my big creatures until well past turn 10, during which time my opponent (Warlock) was able to somewhat develop his board. I finally managed to stabilize after a blizzard, but I was down to 7 health. He drops Sylvanas, I poly it, he drops Watcher and I knew my only chance of winning is to topdeck one of my 2 fireballs. Guess what I didn't pull? Instead I pull a creature that would have been helpfun in the mid-game. Oh, and as an extra "Screw you", my unstable portal pulled a Clockwork Gnome instead of something useful.
TL'DR: I had such shit RNG...ugh.
Crazy deck with basically zero bad cards, and Ragnaros, got destroyed 5-3... That curve and a lack of 3's didn't work after all. One game was lost because i was skipping 2-3 mana every turn, and enemy Warlock just AoE'd everything i was able to field, and won with card advantage. Another was lost because of crazy start with two Gang Bosses + Implosion vs my 1-2 attack minions (and OF COURSE i didn't get either of my two consecrations, either of my two Truesilvers and so on), and then killed me with two Infernals + Dr. Balanced. And in third game mage had exact cards to counter mine, including Flamestrike, topdeck Fireball etc.
http://www.heartharena.com/arena-run/kkd1n4
Well, i guess it's because it doesn't have that many "2 for 1" cards. The only such cards are basically Consecration, Truesilver and Peacekeeper, and some combos may work but can't be relied on. So when i didn't get any of these in enough numbers, i was losing cards/board anyway, even if my cards were kinda nice.
Seriously, what the hell? Every time i get a deck with good cards, it gets completely destroyed before 7 wins, like it isn't even a game kind of destroyed. Well, at least i got some useless epic from a pack.
It is not a bad draft, but u picked some rly low cards, when u had an option to go for waaay better once. Yound priestes over Twilight drake? Pintsize Summoner over Sunfury? (2/2 over 2/3 and u didnt have taunts so sunfury would have even more value), Hand of Protection over Amani (rotfl!) etc ... but nevertheless how good your deck is, sometimes u just cant catch a break.
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Well, i'm a little tired of dying too early or having too little lategame cards, or not enough tempo, or not able to play cards due to bad curve. If you have a board, with Hand of Protection you can trade Hand of Protection for most enemy cards, but Hand of Protection takes only one mana. Pint-Sized Summoner. It can really work with Argent Protectors, and it's crazy tempo if it works. It can win games sometimes.
And i had a little too much 4's, and no 3's so i wanted to pick something for 1 mana to curve better... And indeed, in game #5 i somehow didn't have cards to play to use all my mana for several turns in a row, even with that many 1-2 drops (almost no 3's, all 4's, two 5's, one of them requiring a boad to heal for full power (not comboing with 3 at all), so it's kinda expected)... 10th 4-mana card was too much, i think, even if it's Young Priestess vs Twilight Drake. It's better to play a bad card than not to play a good card, and again, sometimes Young Priestess works really well - it's almost like a free "counter-ping" every turn, so to speak, i remember it saved my Boulderfist Ogre once, and another time it buffed like 4 health against Shaman i think.
Overall, it was lost to a bad draws. #5 would have been won if i had an extra 1-2 mana card to play in any turn i had extra mana but didn't have an extra card to play (Warlock won with ~4 HP). #7 would have been won if i drawn at least one Consecration/Truesilver out of my four, or say Spellbreaker... And in game #8 Mage just got the best responses for my cards, but that's ok, given that i was going 2nd, it frequently happens that a player going first just overpowers with a mana advantage. Losses #5 and #7 were the problem.
I guess now i see where your problem lies overall, u r still trying to build a semi-combo deck or pick bad cards for semi-good situations. Arena is in most situations a topdeck war after turn 6 give or take. Your deck had NO card draw and u picked a lot of cards, that just do nothing for u if u topdeck them on empty board. Or u picked bad cards, so u would have something to play in certain situation and yes, +1 health could win u some games, lowering cost with Pint size is nice (but lets be honest, 99% opponents have 2 drop or early removal and it will not survive and 2/2 cant even trade with 2/3 and then ur even more behind), but there is too much ifs.
Try to pick cards that r good on their own (topdeck/played on empy board etc) and not cards that are awesome in combination with others. U can afford to try go for combos if u have nice draw mechanics in your deck, if u dont have a single draw card in a deck, u just cant go for even smallest combos (like Hand of Protection), because in most cases, it will backfire or very least do nothing.
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Well, i guess you're right, but how to win if i can play only average cards, without any tricks attached to them? I was beaten so many times when i played okay cards, and enemy got some counter-cards to mine. Say, yesterday i lost a game to Sacrificial Pact (I used Faceless Manipulator on enemy Infernal, would have been lethal next turn). How can you expect that bullshit to be picked in Arena? Yet it worked. And i definitely won games with Pint-Sized Summoner or lost games to it, even if it's kinda meh by itself.
I had my worst run ever today. With a very solid Mage deck, the problem was that my opponents anticipated going against mage mechanics and stomped me into the ground. I went 0-3. That's worse than my first run, I should say that i am used to winning between 5 and 7 games consistently. I was fucking blown away by the ask kicking i recieved.
Ofc u cant anticipate to have game "stolen" by Sacrificial Pact, but this will not happen regularly. Just draft a deck with good curve, couple removals and aoe and as much standalone cards as possible and play your best. Play around standard things like MCT or flamestrike, truesilver etc, not around Sacrificial Pact or Innerfire/Divine Spirit combo etc. In a "long run", u should have way more wins then losses ;-) I know its easy for me to say, but thats what u should do ;-)
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I lost my 6-2 Arena run to a Mage that topdecked Flamestrike, the only card that could have saved him. The worst part is that if he had drawn it 1 turn later, I would've been able to gain board control and stabilize.
I guess this is a fairly common occurrence against a Mage in Arena, but it's still stings so ****ing bad when it happens.
Had to step out of my current arena run to get this one off my chest. I was playing a druid and:
Turn 8 - Ironbark played onto an empty board on his side. Not a problem, I had a fireball in hand and a damaged golem to finish it off, plus two other minions to hit face.
Turn 9 - Ironbark. Not so bad, I still have enough attack on the board to clear the ironbark and can replace the minions.
Turn 10 - Ironbark. Feeling a little ticked off now. I use an abusive sergeant on my 4/2 and take it down to two health. Play mad bomber hoping for some crazy luck and it kills my own abusive sergeant and hits me in the face twice. Use my other remaining minion to kill the ironbark, leaving the druid's side of the board clear and just the bomber on my side.
Turn 11 - Druid plays a mad bomber. Hits my bomber twice, destroying it, and the last bomb smacks me in the face.
It didn't get any better from there.
I know exactly how u felt :D Iv sadly played vs this several times, the most iv hit was i think 5x Ironbark in a row. The first one i welcomed, cause i polyed it or something so i had a good tempo play, the 2nd one was annoying, but ok ... the 3rd and 4th and 5th i thought im gona kill myself :D
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I felt that I'd got a pretty good mage draft - couple of flamestrikes, a fireball and Ragnaros. Most of the rest of the picks were reasonable, but I ended up going 2-3. That included the loss to the druid above.
Of the three times I managed to play Raggy he was BGHed immediately on two occasions. What are the chances of that? I didn't mind so much the second time, though. The mage I was playing against dropped his own Raggy on turn 8 and it hit me in the face. Next turn I dropped my Ragnaros and, with the choice of two other minions or his face, it obliterated his Raggy. It's times like those that I just wish I had a camera in the other players home to see his reaction.
Important thing is not to look at your legendaries like they will carry u thru entire 12 wins. They will win maybe 2-3 if ur lucky. Most of the times u wont even draw them or game will be decided before u can use them properly. U cant make a mistake to draw a bad curve or something like that, just cause u have good legendaries, look at legendaries like they r just good value minions, like another yeti or belcher. U still need rest of the deck to be good enought and consistent, that good lege will just push it in a right direction but in 99% will not help u win on its own. That is probably the most common misstake ppl make ... "hey i got Rag, Antonidas and Ysera ... y yu no win, omfg wtf, this game is broken" (not aimed at u, just an example :d).
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Yep, I feel ya. I normally do pretty well with Priest and drafted an OK deck, but just got shellacked. 0-3 and a common card for my troubles.
Each deck curved out so perfectly and I was one-mana-off making a come back perpetually. It was pretty awful while it lasted. I actually bailed on the third game on turn 4 when it was going to same way. As I recall, I think had an empty board to their Mech Yeti, Mechwarper, Shielded Mini-bot, Truesilver. Yeah, that was not going to work out.
But I just hopped back in and drafted a nothing special Paladin deck that is 7-0 right now! Just keep at it and you'll be dishing out the bad beats in no time.
Decent decks for dabblers! Under 1000 dust, no Adventures required!
Druid Paladin Warrior Hunter
That was probably the most annoying deck to play (for me). Nice cards but basically EVERYTHING is conditional.
http://www.heartharena.com/arena-run/nemtq6
Of course double Kel'Thuzad was fun (resurrected by Redemption and by redemptioned Kel'Thuzad so two of them), but other than that, all 3 losses were because i was sitting on 5 cards with nothing to put on board. Enemy was missing turns and i wasn't able to punish for it because i didn't have anything to play either.
I didn't miss that many good offers either. I guess i should have picked Guardian of Kings instead of Hammer of Wrath, but i just didn't realise what kind of deck did i get before i started playing it.
If you face a particularly disgusting deck at 9-x or more record, it's well worth just walking away for 5 minutes, making a cup of tea, just to ensure you don't have to face them again, especially if you don't feel too confident against them or that you got lucky to beat them last game. Of course, if you think you can wipe the floor, go ahead and queue up again, trying and remember what cards they played.
Just lost 2 games in a row at 2-1 and 2-2 to two insane decks. One was a warlock with even more demons and synergies than I had, and I had a lot.
The other was a mage who played Fel Reaver on turn 5. Thinking I was so clever, I froze it with Frost Elemental. His turn, he Blizzards me. Can't do much but play minions and mill him, so I do. Then he hits me with Fel Reaver and Cone of Colds me. I heal up with Antique Healbot, and play more little minions. He hits me again, so I go down to 13, and plays some little minions. I finally kill the thing AND run him out of cards, seeing a Maexxna and a Toshley burn. Then he drops Hogger to stall for one turn, and hits me with his little minions, bringing me down to 10. I clear his board, leaving him with only two cards in hand. Couldn't possibly lose to two cards, right? I should have known better. My efforts were futile. It never mattered.
Pyroblast
I was having a beautiful run with Pally, when from out of nowhere, stupid me smash warriors emerged. First warrior > T2 Winaxe > win, second warrior > T2 Winaxe > win. And thats the end of my beautiful run :( QQ
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