Now after they launched dragon looks like there are too many minions on the pool, and rng is way higher now. To me a good solution (and a way to make the game less boring with time) would be a slot machine on the beggining of the game before heroes are selected slotting 4 minions types only. so, this way we could have a game with (dragon, demons, murlocs & beasts) (demons, murlocs, beasts & mechs) and so go on.
it would be many different games, less boring, less rng, and they could also add more minion types latter like elementals and pirates.
Now after they launched dragon looks like there are too many minions on the pool, and rng is way higher now.
To me a good solution (and a way to make the game less boring with time) would be a slot machine on the beggining of the game before heroes are selected slotting 4 minions types only.
so, this way we could have a game with (dragon, demons, murlocs & beasts) (demons, murlocs, beasts & mechs) and so go on.
it would be many different games, less boring, less rng, and they could also add more minion types latter like elementals and pirates.
how about?
Great idea, but „slot Machine” doesn’t fit into hearthstone theme. it would look like there is some rng in this pure skill game ;)
This seems to be the only way to add many tibes, the rotation.
But they will do this not for each fight but from patch to patch, manually correcting the pool.
It looks like the current tribe count fits their expectations of how things should be or they are testing if it is too much.
(for a player i bet it would be better game to game change of course, i've written somewhat similar at the start of beta somewere here)
ya, by slot machine i meant just randomize 4 types and show everyone before heroes pick.
it would be a different game every match.
We already have a slot machine prior every match start but for some reason it always picks a Worthy Opponent only :(