Book of Heroes Chapter 08 will be available later this month or beginning of next month, revealing its eighth chapter about Malfurion. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (Story_08*)
Hero & Hero Powers
Extract Adventure: Story_08 - from patch: 81706
List:
HERO: Archimonde (WARLOCK) - PV:50 - null HERO POWER: Rain of Chaos (NEUTRAL) - Cost:6 - Hero Power Summon two 6/6 Infernals. HERO: Cenarius (DRUID) - PV:30 - null HERO POWER: Learn to Grow (DRUID) - Cost:0 - Hero Power Give the enemy hero a random training card. HERO: Illidan (DEMONHUNTER) - PV:40 - null HERO POWER: Equip Warglaives (NEUTRAL) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth. HERO: Illidan (DEMONHUNTER) - PV:50 - null HERO POWER: Metamorphosis (NEUTRAL) - Cost:5 - Hero Power Deal 4 damage to an enemy minion. HERO: Malfurion (DRUID) - PV:30 - Bear Form HERO POWER: Feral Strength (DRUID) - Cost:0 - Hero Power Restore 2 Health to your hero for each friendly minion. HERO: Malfurion (DRUID) - PV:30 - Cat Form HERO POWER: Feral Frenzy (DRUID) - Cost:0 - Hero Power Gain 2 Attack for each friendly minion. HERO: Malfurion (DRUID) - PV:30 - null HERO: Malfurion (DRUID) - PV:30 - null HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Greater Innervate (DRUID) - Cost:0 - Hero Power If you've cast a spell, gain 1 mana crystal this turn only. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Ensnaring Roots (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 1 turn. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Ensnaring Roots Rank 2 (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 2 turns. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Dispel Nightmare (DRUID) - Cost:2 - Hero Power Remove the curse from a friendly minion. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target +1 Spell Damage if it is at full Health. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Tranquility Rank 2 (DRUID) - Cost:2 - Hero Power Restore #3 Health, then give the target +2 Spell Damage if it is at full Health. HERO: Mannoroth (WARLOCK) - PV:40 - null HERO POWER: Felstorm (WARLOCK) - Cost:0 - Hero Power Deal $1 damage to all non-Demon minions. HERO: Ragnaros (SHAMAN) - PV:80 - null HERO POWER: Firelord's Rage (NEUTRAL) - Cost:2 - [x]Hero Power Deal 8 damage split among enemy minions. HERO: Varok Saurfang (DRUID) - PV:30 - null HERO POWER: Survival of the Horde (WARRIOR) - Cost:0 - Passive Hero Power If you have less than 3 minions, your minions have +2/+2 this turn. HERO: Sylvanas Windrunner (HUNTER) - PV:100 - null HERO POWER: Calculation (HUNTER) - Cost:0 - Passive Hero Power After a friendly minion dies, draw a card. HERO: Xavius (WARLOCK) - PV:50 - null HERO POWER: Nightmare Curse (NEUTRAL) - Cost:0 - Hero Power Curse a random enemy minion to attack their hero at the end of their turn.
Miniatures:
Minions
List:
Ancient of Wind: (7) - ATT:5/PV:5 - Choose One - Give your minions Rush; or Summon a 3/4 Hippogryph with Charge. Cenarius: (11) - ATT:0/PV:1 - Dormant Cenarius: (6) - ATT:2/PV:8 - Frenzy: Give your other minions +2/+2. Deathrattle: Go Dormant for 2 turns. Darnassian Nightsaber: (6) - ATT:5/PV:5 - Frenzy: Draw a spell from your deck. Emerald Explorer: (6) - ATT:4/PV:8 - Taunt Battlecry: Discover a Dragon. Forest Owl: (4) - ATT:3/PV:4 - Battlecry and Deathrattle: Discover a Choose One spell. Hamuul Runetotem: (5) - ATT:5/PV:5 - [x]Your first Nature spell each turn costs (0). Deathrattle: Go Dormant for 2 turns. Hamuul Runetotem: (11) - ATT:0/PV:1 - Dormant Illidan Stormrage: (4) - ATT:4/PV:3 - At the start of your turn, add a random Demon Hunter spell to your hand. Deathrattle: Go Dormant for 4 turns. Illidan Stormrage: (11) - ATT:0/PV:1 - Dormant Keeper of the Dream: (4) - ATT:3/PV:4 - Battlecry: Restore #3 Health. Corrupt: Deal 3 damage instead. Keeper of the Dream: (4) - ATT:3/PV:4 - Corrupted Battlecry: Deal 3 damage. Living Lava: (8) - ATT:4/PV:6 - Whenever you cast a Fire spell, gain +2/+2. Naisha: (3) - ATT:3/PV:3 - Stealth At the end of your turn, summon a 1/1 Huntress. Nightmare Demon: (8) - ATT:4/PV:10 - Battlecry: Destroy all enemy minions. Nightmare Fandral: (4) - ATT:3/PV:5 - Your enemy's Choose One cards cost one more. Nightsaber Cub: (3) - ATT:3/PV:3 - After this minion attacks a hero, it gains +1 Health. Nordrassil: (10) - ATT:0/PV:10 - Can't attack. Immune. Battlecry: Deal 1 damage to the enemy hero for each spell you've cast this game. Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns. Priestess Maiev: (11) - ATT:0/PV:1 - Dormant Priestess Tyrande: (6) - ATT:2/PV:8 - Spellburst: Restore 2 Health to all friendly characters. Deathrattle: Go Dormant for 2 turns. Priestess Tyrande: (11) - ATT:0/PV:1 - Dormant Sentinel Huntress: (5) - ATT:3/PV:5 - Taunt Costs (0) if you've played a card that costs (5) or more this turn. Tyrande Whisperwind: (6) - ATT:2/PV:8 - [x]Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage. Deathrattle: Go Dormant for 2 turns. Tyrande Whisperwind: (11) - ATT:0/PV:1 - Dormant Well of Eternity: (4) - ATT:0/PV:12 - At the start of your turn, summon a random demon. Wild Stag: (3) - ATT:2/PV:3 - Taunt Battlecry: Gain +1/+1 for each Choose One spell in your hand. Windward Hippogryph: (4) - ATT:3/PV:4 - Charge
Miniatures:
Spells
List:
Archdruid's Blessing: (0) - Restore $8 Health to random friendly characters. Archdruid's Rage: (0) - Deal $8 damage to random enemies. Corrupting Rage: (3) - [x]Deal $4 damage to all Dragon and Beast minions. Fertilize: (1) - Restore #3 Health. If the target is fully healed, summon a Treant. Grace of Wind: (0) - Give your minions Rush. Guardian of Wind: (0) - Summon a 3/4 Hippogryph with Charge. Guidance: (1) - Look at two spells. Add one to your hand or Overload: (1) to get both. Hopelessness: (3) - Destroy the lowest Health enemy minion. Choose a friendly minion to receive its Health as a bonus. Nature Studies: (1) - Discover a spell. Your next one costs (1) less. Planting: (4) - Summon two 2/2 Treants with Taunt that start Dormant for two turns. Powershifting: (4) - Choose One - Replace your hero with Cat Form or Bear Form for 2 turns. Storm Rage: (5) - Deal fatal damage to Mannoroth. Way of the Archdruid: (4) - Choose One - Deal $8 damage to random enemies or restore $8 Health to random friendly characters. Weeding: (1) - Deal $1 damage to a minion. If that kills it, draw a card. Will of the Wisps: (4) - Fill your board with 1/1 Wisps.
Miniatures:
Weapons
List:
Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
The Book of Heroes Chapter 08 will be available on June 22nd. Patch 84593 has included some changes since the last extract, 35 modifications, and 3 new minion cards.
I've extracted the whole new set of cards. Feel free to check the difference with my first post.
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
Some of the changes may only impact some internal keys of the cards, which may not reflected in the name, cost, attack/health, text of the cards.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Hero & Hero Powers
Extract Adventure: Story_08 - from patch: 84593
List:
HERO: Archimonde (WARLOCK) - PV:50 - Millennia have passed, but the demons have finally returned to invade Azeroth once more. HERO POWER: Rain of Chaos (NEUTRAL) - Cost:6 - Hero Power Summon two 6/6 Infernals. HERO: Cenarius (DRUID) - PV:30 - The ancient Forest Lord chose you to become his pupil after looking deeply into your heart. HERO POWER: Learn to Grow (DRUID) - Cost:0 - Hero Power Give the enemy hero a random training card. HERO: Illidan (DEMONHUNTER) - PV:40 - Your brother's demonic powers have changed him, and he's lashing out against his own allies. HERO POWER: Equip Warglaives (NEUTRAL) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth. HERO: Illidan (DEMONHUNTER) - PV:50 - Embittered against his own people, Illidan has resisted Maiev's attempts to return him to his prison. HERO POWER: Metamorphosis (NEUTRAL) - Cost:2 - Hero Power Deal 4 damage to an enemy minion. HERO: Bear Form (DRUID) - PV:30 - [x]Replace your Hero Power with Feral Strength (Restore 2 Health to your hero for each friendly minion.) HERO POWER: Feral Strength (DRUID) - Cost:0 - Hero Power Restore 2 Health to your hero for each friendly minion. HERO: Cat Form (DRUID) - PV:30 - [x]Replace your Hero Power with Feral Frenzy (Gain 2 Attack for each friendly minion.) HERO POWER: Feral Frenzy (DRUID) - Cost:0 - Hero Power Gain 2 Attack for each friendly minion. HERO: Malfurion (DRUID) - PV:30 - null HERO: Malfurion (DRUID) - PV:30 - null HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Greater Innervate (DRUID) - Cost:0 - Hero Power If you've cast a spell, gain 1 mana crystal this turn only. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Ensnaring Roots (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 1 turn. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Ensnaring Roots Rank 2 (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 2 turns. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Dispel Nightmare (DRUID) - Cost:2 - Hero Power Remove the curse from a friendly minion. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target Spell Damage +1 if it is at full Health. HERO: Malfurion (DRUID) - PV:30 - null HERO POWER: Tranquility Rank 2 (DRUID) - Cost:2 - Hero Power Restore #3 Health, then give the target Spell Damage +2 if it is at full Health. HERO: Mannoroth (WARLOCK) - PV:40 - This mighty pit lord leads the demon army using the Well of Eternity as a portal to bring in more invaders. HERO POWER: Felstorm (WARLOCK) - Cost:1 - Hero Power Deal $1 damage to all non-Demon minions. HERO: Ragnaros (SHAMAN) - PV:90 - The Fire Lord will burn down the World Tree unless you and the other guardians stop him! HERO POWER: Firelord's Rage (SHAMAN) - Cost:0 - [x]Hero Power Deal 8 damage split among all enemies. HERO: Varok Saurfang (WARRIOR) - PV:30 - null HERO POWER: Survival of the Horde (WARRIOR) - Cost:0 - Passive Hero Power If you have less than 3 minions, your minions have +1/+1 this turn. HERO: Sylvanas Windrunner (HUNTER) - PV:100 - Tensions between the Horde and Alliance have reached the breaking point under the new warchief. HERO POWER: Calculation (HUNTER) - Cost:0 - Passive Hero Power After a friendly minion dies, draw a card. HERO: Xavius (WARLOCK) - PV:50 - The source of corruption within the Emerald Dream has never been revealed... until now. HERO POWER: Nightmare Curse (NEUTRAL) - Cost:0 - Hero Power Curse a random enemy minion to attack their hero at the end of their turn.
Miniatures:
Minions
List:
Ancient of Wind: (7) - ATT:5/PV:5 - Choose One - Give your minions Rush; or Summon a 3/4 Hippogryph with Charge. Cenarius: (11) - ATT:0/PV:1 - Dormant Cenarius: (6) - ATT:2/PV:8 - Frenzy: Give your other minions +2/+2. Deathrattle: Go Dormant for 2 turns. Darnassian Nightsaber: (6) - ATT:5/PV:5 - Frenzy: Draw a spell from your deck. Emerald Explorer: (6) - ATT:4/PV:8 - Taunt Battlecry: Discover a Dragon. Forest Owl: (4) - ATT:3/PV:4 - Battlecry and Deathrattle: Discover a Choose One spell. Hamuul Runetotem: (5) - ATT:3/PV:5 - [x]Your first Nature spell each turn costs (0). Deathrattle: Go Dormant for 2 turns. Hamuul Runetotem: (11) - ATT:0/PV:1 - Dormant Illidan Stormrage: (4) - ATT:4/PV:3 - At the start of your turn, add a random Demon Hunter spell to your hand. Deathrattle: Go Dormant for 4 turns. Illidan Stormrage: (11) - ATT:0/PV:1 - Dormant Keeper of the Dream: (4) - ATT:3/PV:4 - Battlecry: Restore #3 Health. Corrupt: Deal 3 damage instead. Keeper of the Dream: (4) - ATT:3/PV:4 - Corrupted Battlecry: Deal 3 damage. Living Lava: (8) - ATT:4/PV:6 - Whenever you cast a Fire spell, gain +2/+2. Naisha: (3) - ATT:3/PV:3 - Stealth At the end of your turn, summon a 1/1 Huntress. Nightmare Demon: (8) - ATT:4/PV:10 - Battlecry: Destroy all enemy minions. Nightmare Fandral: (4) - ATT:3/PV:5 - Your enemy's Choose One cards cost one more. Nightsaber Cub: (3) - ATT:3/PV:3 - After this minion attacks a hero, it gains +1 Health. Nordrassil: (10) - ATT:0/PV:10 - Can't attack. Immune. Battlecry: Deal 1 damage to the enemy hero for each spell you've cast this game. Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns. Priestess Maiev: (11) - ATT:0/PV:1 - Dormant Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns. Priestess Tyrande: (6) - ATT:2/PV:8 - Spellburst: Restore 2 Health to all friendly characters. Deathrattle: Go Dormant for 2 turns. Priestess Tyrande: (11) - ATT:0/PV:1 - Dormant Sentinel Huntress: (5) - ATT:3/PV:5 - Taunt Costs (0) if you've played a card that costs (5) or more this turn. Tyrande Whisperwind: (6) - ATT:2/PV:8 - [x]Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage. Deathrattle: Go Dormant for 2 turns. Tyrande Whisperwind: (11) - ATT:0/PV:1 - Dormant Undercity Huckster: (2) - ATT:2/PV:2 - Deathrattle: Add a random card to your hand (from your opponent's class). Varok Saurfang: (6) - ATT:5/PV:8 - Battlecry: Deal 3 damage to the enemy hero. Well of Eternity: (4) - ATT:0/PV:12 - Immune At the start of your turn, summon a random demon. Wild Stag: (3) - ATT:2/PV:3 - Taunt Battlecry: Gain +1/+1 for each Choose One spell in your hand. Windward Hippogryph: (4) - ATT:3/PV:4 - Charge
Miniatures:
Spells
List:
Archdruid's Blessing: (0) - Restore $8 Health to random friendly characters. Archdruid's Rage: (0) - Deal $8 damage to random enemies. Corrupting Rage: (3) - [x]Deal $4 damage to all Dragon and Beast minions. Fertilize: (1) - Training Card Restore #3 Health. If the target is fully healed, summon a Treant. Grace of Wind: (0) - Give your minions Rush. Guardian of Wind: (0) - Summon a 3/4 Hippogryph with Charge. Guidance: (1) - Look at two spells. Add one to your hand or Overload: (1) to get both. Hopelessness: (3) - Destroy the lowest Health enemy minion. Choose a friendly minion to receive its Health as a bonus. Nature Studies: (1) - Discover a spell. Your next one costs (1) less. Planting: (4) - Training Card Summon two 2/2 Treants with Taunt that start Dormant for two turns. Powershifting: (4) - Choose One - Replace your hero with Cat Form or Bear Form for 2 turns. Storm Rage: (5) - Deal fatal damage to Mannoroth and all enemy minions. Way of the Archdruid: (4) - Choose One - Deal $8 damage to random enemies or restore $8 Health to random friendly characters. Weeding: (1) - Training Card Deal $1 damage to a minion. If that kills it, draw a card. Will of the Wisps: (4) - Fill your board with 1/1 Wisps.
Miniatures:
Weapons
List:
Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
Book of Heroes Chapter 08 will be available later this month or beginning of next month, revealing its eighth chapter about Malfurion.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_08 - from patch: 81706
List:
HERO: Archimonde (WARLOCK) - PV:50 - nullHERO POWER: Rain of Chaos (NEUTRAL) - Cost:6 - Hero Power Summon two 6/6 Infernals.
HERO: Cenarius (DRUID) - PV:30 - null
HERO POWER: Learn to Grow (DRUID) - Cost:0 - Hero Power Give the enemy hero a random training card.
HERO: Illidan (DEMONHUNTER) - PV:40 - null
HERO POWER: Equip Warglaives (NEUTRAL) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth.
HERO: Illidan (DEMONHUNTER) - PV:50 - null
HERO POWER: Metamorphosis (NEUTRAL) - Cost:5 - Hero Power Deal 4 damage to an enemy minion.
HERO: Malfurion (DRUID) - PV:30 - Bear Form
HERO POWER: Feral Strength (DRUID) - Cost:0 - Hero Power Restore 2 Health to your hero for each friendly minion.
HERO: Malfurion (DRUID) - PV:30 - Cat Form
HERO POWER: Feral Frenzy (DRUID) - Cost:0 - Hero Power Gain 2 Attack for each friendly minion.
HERO: Malfurion (DRUID) - PV:30 - null
HERO: Malfurion (DRUID) - PV:30 - null
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Greater Innervate (DRUID) - Cost:0 - Hero Power If you've cast a spell, gain 1 mana crystal this turn only.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Ensnaring Roots (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 1 turn.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Ensnaring Roots Rank 2 (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 2 turns.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Dispel Nightmare (DRUID) - Cost:2 - Hero Power Remove the curse from a friendly minion.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target +1 Spell Damage if it is at full Health.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Tranquility Rank 2 (DRUID) - Cost:2 - Hero Power Restore #3 Health, then give the target +2 Spell Damage if it is at full Health.
HERO: Mannoroth (WARLOCK) - PV:40 - null
HERO POWER: Felstorm (WARLOCK) - Cost:0 - Hero Power Deal $1 damage to all non-Demon minions.
HERO: Ragnaros (SHAMAN) - PV:80 - null
HERO POWER: Firelord's Rage (NEUTRAL) - Cost:2 - [x]Hero Power Deal 8 damage split among enemy minions.
HERO: Varok Saurfang (DRUID) - PV:30 - null
HERO POWER: Survival of the Horde (WARRIOR) - Cost:0 - Passive Hero Power If you have less than 3 minions, your minions have +2/+2 this turn.
HERO: Sylvanas Windrunner (HUNTER) - PV:100 - null
HERO POWER: Calculation (HUNTER) - Cost:0 - Passive Hero Power After a friendly minion dies, draw a card.
HERO: Xavius (WARLOCK) - PV:50 - null
HERO POWER: Nightmare Curse (NEUTRAL) - Cost:0 - Hero Power Curse a random enemy minion to attack their hero at the end of their turn.
Miniatures:
Minions
List:
Ancient of Wind: (7) - ATT:5/PV:5 - Choose One - Give your minions Rush; or Summon a 3/4 Hippogryph with Charge.
Cenarius: (11) - ATT:0/PV:1 - Dormant
Cenarius: (6) - ATT:2/PV:8 - Frenzy: Give your other minions +2/+2. Deathrattle: Go Dormant for 2 turns.
Darnassian Nightsaber: (6) - ATT:5/PV:5 - Frenzy: Draw a spell from your deck.
Emerald Explorer: (6) - ATT:4/PV:8 - Taunt Battlecry: Discover a Dragon.
Forest Owl: (4) - ATT:3/PV:4 - Battlecry and Deathrattle: Discover a Choose One spell.
Hamuul Runetotem: (5) - ATT:5/PV:5 - [x]Your first Nature spell each turn costs (0). Deathrattle: Go Dormant for 2 turns.
Hamuul Runetotem: (11) - ATT:0/PV:1 - Dormant
Illidan Stormrage: (4) - ATT:4/PV:3 - At the start of your turn, add a random Demon Hunter spell to your hand. Deathrattle: Go Dormant for 4 turns.
Illidan Stormrage: (11) - ATT:0/PV:1 - Dormant
Keeper of the Dream: (4) - ATT:3/PV:4 - Battlecry: Restore #3 Health. Corrupt: Deal 3 damage instead.
Keeper of the Dream: (4) - ATT:3/PV:4 - Corrupted Battlecry: Deal 3 damage.
Living Lava: (8) - ATT:4/PV:6 - Whenever you cast a Fire spell, gain +2/+2.
Naisha: (3) - ATT:3/PV:3 - Stealth At the end of your turn, summon a 1/1 Huntress.
Nightmare Demon: (8) - ATT:4/PV:10 - Battlecry: Destroy all enemy minions.
Nightmare Fandral: (4) - ATT:3/PV:5 - Your enemy's Choose One cards cost one more.
Nightsaber Cub: (3) - ATT:3/PV:3 - After this minion attacks a hero, it gains +1 Health.
Nordrassil: (10) - ATT:0/PV:10 - Can't attack. Immune. Battlecry: Deal 1 damage to the enemy hero for each spell you've cast this game.
Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns.
Priestess Maiev: (11) - ATT:0/PV:1 - Dormant
Priestess Tyrande: (6) - ATT:2/PV:8 - Spellburst: Restore 2 Health to all friendly characters. Deathrattle: Go Dormant for 2 turns.
Priestess Tyrande: (11) - ATT:0/PV:1 - Dormant
Sentinel Huntress: (5) - ATT:3/PV:5 - Taunt Costs (0) if you've played a card that costs (5) or more this turn.
Tyrande Whisperwind: (6) - ATT:2/PV:8 - [x]Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage. Deathrattle: Go Dormant for 2 turns.
Tyrande Whisperwind: (11) - ATT:0/PV:1 - Dormant
Well of Eternity: (4) - ATT:0/PV:12 - At the start of your turn, summon a random demon.
Wild Stag: (3) - ATT:2/PV:3 - Taunt Battlecry: Gain +1/+1 for each Choose One spell in your hand.
Windward Hippogryph: (4) - ATT:3/PV:4 - Charge
Miniatures:
Spells
List:
Archdruid's Blessing: (0) - Restore $8 Health to random friendly characters.
Archdruid's Rage: (0) - Deal $8 damage to random enemies.
Corrupting Rage: (3) - [x]Deal $4 damage to all Dragon and Beast minions.
Fertilize: (1) - Restore #3 Health. If the target is fully healed, summon a Treant.
Grace of Wind: (0) - Give your minions Rush.
Guardian of Wind: (0) - Summon a 3/4 Hippogryph with Charge.
Guidance: (1) - Look at two spells. Add one to your hand or Overload: (1) to get both.
Hopelessness: (3) - Destroy the lowest Health enemy minion. Choose a friendly minion to receive its Health as a bonus.
Nature Studies: (1) - Discover a spell. Your next one costs (1) less.
Planting: (4) - Summon two 2/2 Treants with Taunt that start Dormant for two turns.
Powershifting: (4) - Choose One - Replace your hero with Cat Form or Bear Form for 2 turns.
Storm Rage: (5) - Deal fatal damage to Mannoroth.
Way of the Archdruid: (4) - Choose One - Deal $8 damage to random enemies or restore $8 Health to random friendly characters.
Weeding: (1) - Deal $1 damage to a minion. If that kills it, draw a card.
Will of the Wisps: (4) - Fill your board with 1/1 Wisps.
Miniatures:
Weapons
List:
Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
Miniatures:
Play as you are. Have Fun!
The Book of Heroes Chapter 08 will be available on June 22nd.
Patch 84593 has included some changes since the last extract, 35 modifications, and 3 new minion cards.
I've extracted the whole new set of cards. Feel free to check the difference with my first post.
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_08 - from patch: 84593
List:
HERO: Archimonde (WARLOCK) - PV:50 - Millennia have passed, but the demons have finally returned to invade Azeroth once more.HERO POWER: Rain of Chaos (NEUTRAL) - Cost:6 - Hero Power Summon two 6/6 Infernals.
HERO: Cenarius (DRUID) - PV:30 - The ancient Forest Lord chose you to become his pupil after looking deeply into your heart.
HERO POWER: Learn to Grow (DRUID) - Cost:0 - Hero Power Give the enemy hero a random training card.
HERO: Illidan (DEMONHUNTER) - PV:40 - Your brother's demonic powers have changed him, and he's lashing out against his own allies.
HERO POWER: Equip Warglaives (NEUTRAL) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth.
HERO: Illidan (DEMONHUNTER) - PV:50 - Embittered against his own people, Illidan has resisted Maiev's attempts to return him to his prison.
HERO POWER: Metamorphosis (NEUTRAL) - Cost:2 - Hero Power Deal 4 damage to an enemy minion.
HERO: Bear Form (DRUID) - PV:30 - [x]Replace your Hero Power with Feral Strength (Restore 2 Health to your hero for each friendly minion.)
HERO POWER: Feral Strength (DRUID) - Cost:0 - Hero Power Restore 2 Health to your hero for each friendly minion.
HERO: Cat Form (DRUID) - PV:30 - [x]Replace your Hero Power with Feral Frenzy (Gain 2 Attack for each friendly minion.)
HERO POWER: Feral Frenzy (DRUID) - Cost:0 - Hero Power Gain 2 Attack for each friendly minion.
HERO: Malfurion (DRUID) - PV:30 - null
HERO: Malfurion (DRUID) - PV:30 - null
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Greater Innervate (DRUID) - Cost:0 - Hero Power If you've cast a spell, gain 1 mana crystal this turn only.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Ensnaring Roots (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 1 turn.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Ensnaring Roots Rank 2 (DRUID) - Cost:2 - Hero Power Turn an enemy minion Dormant for 2 turns.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Dispel Nightmare (DRUID) - Cost:2 - Hero Power Remove the curse from a friendly minion.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target Spell Damage +1 if it is at full Health.
HERO: Malfurion (DRUID) - PV:30 - null
HERO POWER: Tranquility Rank 2 (DRUID) - Cost:2 - Hero Power Restore #3 Health, then give the target Spell Damage +2 if it is at full Health.
HERO: Mannoroth (WARLOCK) - PV:40 - This mighty pit lord leads the demon army using the Well of Eternity as a portal to bring in more invaders.
HERO POWER: Felstorm (WARLOCK) - Cost:1 - Hero Power Deal $1 damage to all non-Demon minions.
HERO: Ragnaros (SHAMAN) - PV:90 - The Fire Lord will burn down the World Tree unless you and the other guardians stop him!
HERO POWER: Firelord's Rage (SHAMAN) - Cost:0 - [x]Hero Power Deal 8 damage split among all enemies.
HERO: Varok Saurfang (WARRIOR) - PV:30 - null
HERO POWER: Survival of the Horde (WARRIOR) - Cost:0 - Passive Hero Power If you have less than 3 minions, your minions have +1/+1 this turn.
HERO: Sylvanas Windrunner (HUNTER) - PV:100 - Tensions between the Horde and Alliance have reached the breaking point under the new warchief.
HERO POWER: Calculation (HUNTER) - Cost:0 - Passive Hero Power After a friendly minion dies, draw a card.
HERO: Xavius (WARLOCK) - PV:50 - The source of corruption within the Emerald Dream has never been revealed... until now.
HERO POWER: Nightmare Curse (NEUTRAL) - Cost:0 - Hero Power Curse a random enemy minion to attack their hero at the end of their turn.
Miniatures:
Minions
List:
Ancient of Wind: (7) - ATT:5/PV:5 - Choose One - Give your minions Rush; or Summon a 3/4 Hippogryph with Charge.
Cenarius: (11) - ATT:0/PV:1 - Dormant
Cenarius: (6) - ATT:2/PV:8 - Frenzy: Give your other minions +2/+2. Deathrattle: Go Dormant for 2 turns.
Darnassian Nightsaber: (6) - ATT:5/PV:5 - Frenzy: Draw a spell from your deck.
Emerald Explorer: (6) - ATT:4/PV:8 - Taunt Battlecry: Discover a Dragon.
Forest Owl: (4) - ATT:3/PV:4 - Battlecry and Deathrattle: Discover a Choose One spell.
Hamuul Runetotem: (5) - ATT:3/PV:5 - [x]Your first Nature spell each turn costs (0). Deathrattle: Go Dormant for 2 turns.
Hamuul Runetotem: (11) - ATT:0/PV:1 - Dormant
Illidan Stormrage: (4) - ATT:4/PV:3 - At the start of your turn, add a random Demon Hunter spell to your hand. Deathrattle: Go Dormant for 4 turns.
Illidan Stormrage: (11) - ATT:0/PV:1 - Dormant
Keeper of the Dream: (4) - ATT:3/PV:4 - Battlecry: Restore #3 Health. Corrupt: Deal 3 damage instead.
Keeper of the Dream: (4) - ATT:3/PV:4 - Corrupted Battlecry: Deal 3 damage.
Living Lava: (8) - ATT:4/PV:6 - Whenever you cast a Fire spell, gain +2/+2.
Naisha: (3) - ATT:3/PV:3 - Stealth At the end of your turn, summon a 1/1 Huntress.
Nightmare Demon: (8) - ATT:4/PV:10 - Battlecry: Destroy all enemy minions.
Nightmare Fandral: (4) - ATT:3/PV:5 - Your enemy's Choose One cards cost one more.
Nightsaber Cub: (3) - ATT:3/PV:3 - After this minion attacks a hero, it gains +1 Health.
Nordrassil: (10) - ATT:0/PV:10 - Can't attack. Immune. Battlecry: Deal 1 damage to the enemy hero for each spell you've cast this game.
Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns.
Priestess Maiev: (11) - ATT:0/PV:1 - Dormant
Priestess Maiev: (3) - ATT:1/PV:5 - At the end of your turn, restore #5 Health to all other friendly characters. Deathrattle: Go Dormant for 4 turns.
Priestess Tyrande: (6) - ATT:2/PV:8 - Spellburst: Restore 2 Health to all friendly characters. Deathrattle: Go Dormant for 2 turns.
Priestess Tyrande: (11) - ATT:0/PV:1 - Dormant
Sentinel Huntress: (5) - ATT:3/PV:5 - Taunt Costs (0) if you've played a card that costs (5) or more this turn.
Tyrande Whisperwind: (6) - ATT:2/PV:8 - [x]Battlecry: Choose a character. If it's friendly, Restore 8 Health. If it's an enemy, deal 8 damage. Deathrattle: Go Dormant for 2 turns.
Tyrande Whisperwind: (11) - ATT:0/PV:1 - Dormant
Undercity Huckster: (2) - ATT:2/PV:2 - Deathrattle: Add a random card to your hand (from your opponent's class).
Varok Saurfang: (6) - ATT:5/PV:8 - Battlecry: Deal 3 damage to the enemy hero.
Well of Eternity: (4) - ATT:0/PV:12 - Immune At the start of your turn, summon a random demon.
Wild Stag: (3) - ATT:2/PV:3 - Taunt Battlecry: Gain +1/+1 for each Choose One spell in your hand.
Windward Hippogryph: (4) - ATT:3/PV:4 - Charge
Miniatures:
Spells
List:
Archdruid's Blessing: (0) - Restore $8 Health to random friendly characters.
Archdruid's Rage: (0) - Deal $8 damage to random enemies.
Corrupting Rage: (3) - [x]Deal $4 damage to all Dragon and Beast minions.
Fertilize: (1) - Training Card Restore #3 Health. If the target is fully healed, summon a Treant.
Grace of Wind: (0) - Give your minions Rush.
Guardian of Wind: (0) - Summon a 3/4 Hippogryph with Charge.
Guidance: (1) - Look at two spells. Add one to your hand or Overload: (1) to get both.
Hopelessness: (3) - Destroy the lowest Health enemy minion. Choose a friendly minion to receive its Health as a bonus.
Nature Studies: (1) - Discover a spell. Your next one costs (1) less.
Planting: (4) - Training Card Summon two 2/2 Treants with Taunt that start Dormant for two turns.
Powershifting: (4) - Choose One - Replace your hero with Cat Form or Bear Form for 2 turns.
Storm Rage: (5) - Deal fatal damage to Mannoroth and all enemy minions.
Way of the Archdruid: (4) - Choose One - Deal $8 damage to random enemies or restore $8 Health to random friendly characters.
Weeding: (1) - Training Card Deal $1 damage to a minion. If that kills it, draw a card.
Will of the Wisps: (4) - Fill your board with 1/1 Wisps.
Miniatures:
Weapons
List:
Windrunner's Bow: (6) - ATT:4/DUR:2 - After your hero attacks, summon three reinforcements.
Miniatures:
Play as you are. Have Fun!