Book of Heroes Chapter 03 will be available soon (certainly 17/11) revealing its Third chapter about Garrosh Hellscream. If you want to discover some Heroes/Minions/Spells linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (Story_03_*)
Hero & Hero Powers
Extract Adventure: Story_03 - from patch: 65614
List:
HERO: Prince Anduin Wrynn (PRIEST) - PV:50 - The son of King Varian is foolish enough to interfere with the Horde. HERO POWER: Harmonic Mallet (NEUTRAL) - Cost:0 - Hero Power Turn the Divine Bell Dormant this turn. Deal 4 damage randomly split among all enemies. HERO: Chieftain Cairne Bloodhoof (WARRIOR) - PV:40 - The tauren chieftain has ample wisdom, leadership experience... and enemies. HERO POWER: War Stomp (WARRIOR) - Cost:0 - Hero Power Deal $1 damage to all enemies. HERO: Searing Fire Elemental (SHAMAN) - PV:30 - Restless elementals threaten to destroy the Horde city of Orgrimmar! HERO POWER: Incinerate (SHAMAN) - Cost:0 - Hero Power Deal $1 damage to all enemies for each Elemental you control. HERO: Greatmother Geyah (SHAMAN) - PV:30 - The beloved matriarch of the Mag'har orcs has a message for you. HERO POWER: Wise Counsel (SHAMAN) - Cost:2 - Hero Power Restore #2 Health to all minions. HERO: Jaina Proudmoore (MAGE) - PV:40 - Her settlement borders Horde land, but not for long... HERO POWER: Summon Elemental (MAGE) - Cost:4 - Hero Power Summon a 5/8 Water Elemental. HERO: Rehgar Earthfury (SHAMAN) - PV:30 - Thrall's trusted friend and ally wishes to maintain peace with the Alliance. HERO POWER: Balanced Judgment (SHAMAN) - Cost:2 - Hero Power Summon an Odd or Even Totem. HERO: Thrall (SHAMAN) - PV:50 - Thrall has returned, only to lead traitors against the Warchief and the True Horde. HERO POWER: Equip Charged Doomhammer (SHAMAN) - Cost:4 - Hero Power Equip Charged Doomhammer. HERO: Underqueen Zarzhet (DEATHKNIGHT) - PV:30 - The undead nerubians were quick to attack the Horde... and their peons. HERO POWER: Dark Conversion (DEATHKNIGHT) - Cost:2 - Hero Power Deal $2 damage to a random enemy minion. If it dies, summon a Ghoul. HERO: Garrosh Hellscream (WARRIOR) - PV:30 - Battlecry: Restore #5 Health to your hero. Deal 5 damage to all enemies. HERO POWER: Heart of Y'Shaarj (NEUTRAL) - Cost:0 - Passive Hero Power At the end of your turn, put a minion from your deck into your hand. It costs (0). HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO POWER: Summon Peon (WARRIOR) - Cost:2 - Hero Power Summon a 1/2 Warsong Peon with Rush. HERO POWER: Summon Peon Rank 2 (WARRIOR) - Cost:2 - Hero Power Summon a 2/4 Warsong Peon with Rush. HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO POWER: Equip Gorehowl (WARRIOR) - Cost:6 - Hero Power Equip Gorehowl. HERO POWER: Equip Gorehowl Rank 2 (WARRIOR) - Cost:5 - Hero Power Equip Gorehowl. HERO POWER: Equip Gorehowl Rank 3 (WARRIOR) - Cost:3 - Hero Power Equip Gorehowl. HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO POWER: Horde Armada (WARRIOR) - Cost:1 - Hero Power Deal 4 damage to the Gates of Theramore or 2 damage to a random enemy minion. HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
Miniatures:
Weapons
List:
Charged Doomhammer: (5) - ATT:3/DUR:8 - Windfury Deathrattle: Give your minions Windfury. Gorehowl: (7) - ATT:7/DUR:1 - Poisonous Attacking a minion costs 1 Attack instead of 1 Durability. The Runespear: (8) - ATT:3/DUR:3 - After your hero attacks, Discover a spell and cast it with random targets. Warsong Axe: (3) - ATT:4/DUR:2 - Overkill: You may attack again.
Miniatures:
Spells
List:
Fresh Perspective: (3) - Return all enemy minions to your opponent's hand. They cost half. Might of Hellscream: (2) - Give your damaged minions +2 Attack. Y'Shaarj's Power: (1) - Quest: Kill 8 enemy minions. Reward: Corruption.
Miniatures:
minions
List: Baine Bloodhoof: (4) - ATT:5/PV:6 - Battlecry: Restore #10 Health to your hero. Beram Skychaser: (4) - ATT:2/PV:4 - Windfury Clan Trainer: (3) - ATT:4/PV:4 - Your other minions have +1 Attack. Clan Warrior: (3) - ATT:1/PV:6 - Taunt While at full Health, this has +2 Attack. Divine Bell: (0) - ATT:0/PV:1 - Can't attack. Give friendly minions +1/+1 and Rush. Earth Elemental: (4) - ATT:4/PV:5 - Taunt Overload: (3) Elemental Rift: (4) - ATT:2/PV:7 - At the end of your turn, summon two random Elementals. Deathrattle: Destroy all Elemental minions. Even Totem: (2) - ATT:0/PV:2 - If even-Attack enemy minions are present, deal 2 damage to them at the end of your turn. Horde Armorsmith: (2) - ATT:1/PV:4 - Whenever a friendly minion takes damage, gain 1 Armor. Karnuk the Young: (3) - ATT:3/PV:7 - Lifesteal Outcast: Summon a 2/3 Radiant Elemental. Magatha Grimtotem: (3) - ATT:4/PV:6 - Poisonous, Charge Odd Totem: (2) - ATT:0/PV:2 - If odd-Attack enemy minions are present, deal 4 damage to the enemy hero at the end of your turn. Rexxar: (6) - ATT:6/PV:5 - Battlecry: Summon an Animal Companion. Sha: (0) - ATT:1/PV:1 - null Supply Tower: (3) - ATT:0/PV:7 - Can't attack. At the start of your turn, restore 2 Health to adjacent minions. Trick Totem: (2) - ATT:0/PV:3 - At the end of your turn, cast a random spell that costs (3) or less. Varok Saurfang: (6) - ATT:5/PV:8 - Charge After a friendly Rush minion attacks, deal 4 damage to the enemy hero. Warchief Thrall: (7) - ATT:5/PV:6 - On your turn, your hero has +2 Attack and Windfury. Deathrattle: Shuffle this into your deck. Warsong Commander: (2) - ATT:2/PV:3 - Your Charge minions have +3 Attack. Warsong Peon: (2) - ATT:1/PV:2 - Rush Warsong Peon: (2) - ATT:2/PV:4 - Rush
Edit: Finally made it after ~10 tries. If anyone else is looking for a strategy: It's a bit of luck and I was waiting for turn 4 before flooding the board.
Book of Heroes Chapter 03 will be available soon (certainly 17/11) revealing its Third chapter about Garrosh Hellscream.
If you want to discover some Heroes/Minions/Spells linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_03 - from patch: 65614
List:
HERO: Prince Anduin Wrynn (PRIEST) - PV:50 - The son of King Varian is foolish enough to interfere with the Horde.
HERO POWER: Harmonic Mallet (NEUTRAL) - Cost:0 - Hero Power Turn the Divine Bell Dormant this turn. Deal 4 damage randomly split among all enemies.
HERO: Chieftain Cairne Bloodhoof (WARRIOR) - PV:40 - The tauren chieftain has ample wisdom, leadership experience... and enemies.
HERO POWER: War Stomp (WARRIOR) - Cost:0 - Hero Power Deal $1 damage to all enemies.
HERO: Searing Fire Elemental (SHAMAN) - PV:30 - Restless elementals threaten to destroy the Horde city of Orgrimmar!
HERO POWER: Incinerate (SHAMAN) - Cost:0 - Hero Power Deal $1 damage to all enemies for each Elemental you control.
HERO: Greatmother Geyah (SHAMAN) - PV:30 - The beloved matriarch of the Mag'har orcs has a message for you.
HERO POWER: Wise Counsel (SHAMAN) - Cost:2 - Hero Power Restore #2 Health to all minions.
HERO: Jaina Proudmoore (MAGE) - PV:40 - Her settlement borders Horde land, but not for long...
HERO POWER: Summon Elemental (MAGE) - Cost:4 - Hero Power Summon a 5/8 Water Elemental.
HERO: Rehgar Earthfury (SHAMAN) - PV:30 - Thrall's trusted friend and ally wishes to maintain peace with the Alliance.
HERO POWER: Balanced Judgment (SHAMAN) - Cost:2 - Hero Power Summon an Odd or Even Totem.
HERO: Thrall (SHAMAN) - PV:50 - Thrall has returned, only to lead traitors against the Warchief and the True Horde.
HERO POWER: Equip Charged Doomhammer (SHAMAN) - Cost:4 - Hero Power Equip Charged Doomhammer.
HERO: Underqueen Zarzhet (DEATHKNIGHT) - PV:30 - The undead nerubians were quick to attack the Horde... and their peons.
HERO POWER: Dark Conversion (DEATHKNIGHT) - Cost:2 - Hero Power Deal $2 damage to a random enemy minion. If it dies, summon a Ghoul.
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - Battlecry: Restore #5 Health to your hero. Deal 5 damage to all enemies.
HERO POWER: Heart of Y'Shaarj (NEUTRAL) - Cost:0 - Passive Hero Power At the end of your turn, put a minion from your deck into your hand. It costs (0).
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO POWER: Summon Peon (WARRIOR) - Cost:2 - Hero Power Summon a 1/2 Warsong Peon with Rush.
HERO POWER: Summon Peon Rank 2 (WARRIOR) - Cost:2 - Hero Power Summon a 2/4 Warsong Peon with Rush.
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO POWER: Equip Gorehowl (WARRIOR) - Cost:6 - Hero Power Equip Gorehowl.
HERO POWER: Equip Gorehowl Rank 2 (WARRIOR) - Cost:5 - Hero Power Equip Gorehowl.
HERO POWER: Equip Gorehowl Rank 3 (WARRIOR) - Cost:3 - Hero Power Equip Gorehowl.
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO POWER: Horde Armada (WARRIOR) - Cost:1 - Hero Power Deal 4 damage to the Gates of Theramore or 2 damage to a random enemy minion.
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
HERO: Garrosh Hellscream (WARRIOR) - PV:30 - null
Miniatures:
Weapons
List:
Charged Doomhammer: (5) - ATT:3/DUR:8 - Windfury Deathrattle: Give your minions Windfury.
Gorehowl: (7) - ATT:7/DUR:1 - Poisonous Attacking a minion costs 1 Attack instead of 1 Durability.
The Runespear: (8) - ATT:3/DUR:3 - After your hero attacks, Discover a spell and cast it with random targets.
Warsong Axe: (3) - ATT:4/DUR:2 - Overkill: You may attack again.
Miniatures:
Spells
List:
Fresh Perspective: (3) - Return all enemy minions to your opponent's hand. They cost half.
Might of Hellscream: (2) - Give your damaged minions +2 Attack.
Y'Shaarj's Power: (1) - Quest: Kill 8 enemy minions. Reward: Corruption.
Miniatures:
minions
List:
Baine Bloodhoof: (4) - ATT:5/PV:6 - Battlecry: Restore #10 Health to your hero.
Beram Skychaser: (4) - ATT:2/PV:4 - Windfury
Clan Trainer: (3) - ATT:4/PV:4 - Your other minions have +1 Attack.
Clan Warrior: (3) - ATT:1/PV:6 - Taunt While at full Health, this has +2 Attack.
Divine Bell: (0) - ATT:0/PV:1 - Can't attack. Give friendly minions +1/+1 and Rush.
Earth Elemental: (4) - ATT:4/PV:5 - Taunt Overload: (3)
Elemental Rift: (4) - ATT:2/PV:7 - At the end of your turn, summon two random Elementals. Deathrattle: Destroy all Elemental minions.
Even Totem: (2) - ATT:0/PV:2 - If even-Attack enemy minions are present, deal 2 damage to them at the end of your turn.
Horde Armorsmith: (2) - ATT:1/PV:4 - Whenever a friendly minion takes damage, gain 1 Armor.
Karnuk the Young: (3) - ATT:3/PV:7 - Lifesteal Outcast: Summon a 2/3 Radiant Elemental.
Magatha Grimtotem: (3) - ATT:4/PV:6 - Poisonous, Charge
Odd Totem: (2) - ATT:0/PV:2 - If odd-Attack enemy minions are present, deal 4 damage to the enemy hero at the end of your turn.
Rexxar: (6) - ATT:6/PV:5 - Battlecry: Summon an Animal Companion.
Sha: (0) - ATT:1/PV:1 - null
Supply Tower: (3) - ATT:0/PV:7 - Can't attack. At the start of your turn, restore 2 Health to adjacent minions.
Trick Totem: (2) - ATT:0/PV:3 - At the end of your turn, cast a random spell that costs (3) or less.
Varok Saurfang: (6) - ATT:5/PV:8 - Charge After a friendly Rush minion attacks, deal 4 damage to the enemy hero.
Warchief Thrall: (7) - ATT:5/PV:6 - On your turn, your hero has +2 Attack and Windfury. Deathrattle: Shuffle this into your deck.
Warsong Commander: (2) - ATT:2/PV:3 - Your Charge minions have +3 Attack.
Warsong Peon: (2) - ATT:1/PV:2 - Rush
Warsong Peon: (2) - ATT:2/PV:4 - Rush
Miniatures:
Play as you are. Have Fun!
blizzard better reverse this new progression system and also stop the mini-expansions otherwise i'm gonna quit this game.
Do You have Garrosh in Book yet ?
I'm stuck at jaina. Any tipps for defeating her?
Edit: Finally made it after ~10 tries. If anyone else is looking for a strategy: It's a bit of luck and I was waiting for turn 4 before flooding the board.
smorc