Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
In addition, draw defines the best move that you can do at a certain moment of the game. Thus, it indirectly decides what you do. So people shouldn't enjoy it (still according your new, unsupported, axiom).
Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
When you get a randomly generated puzzle that you have to solve, it's more fun and interesting than finding the solution to a puzzle that requires winning coin flips to get right.
Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
When you get a randomly generated puzzle that you have to solve, it's more fun and interesting than finding the solution to a puzzle that requires winning coin flips to get right.
It explains why Rogue-like games never become a thing...The challenge of Hearthstone is to win whatever it falls on your head (or outside of your opponent Shredder). I don't see why nobody would like that.
They will never stop with RNG cards, mostly due to the thrill and excitement that those mechanics allow.
It's like playing in a casino: if you could be 100% sure of the outcome of some plays, the game would be boring and nobody would want to play it in the long term. That's why there are mechanics that allow you to get screwed by statistical odds.
You are sure of the immediate outcome. But the long term impact of your play on your chances to win depends on your draws, opponent's draws and opponent's hand (that was the result of previous opponent's draws), so, at the end of day, on randomness. And this without talk about land flooding...
Well, it's a card game. It's based on drawing cards, so, there's randomness in everything.
There's something in card games we call variance. Everybody have upswings and downswings, what some peopple may call "luck". On the long term, the good players will always have better results.
What good players do is playing the odds on their favor.
There are already tons of threads complaining about randomness. Pick one of these if you have anything constructive to say about it: http://www.hearthpwn.com/search?search=rng
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1- People don't remember the RNG they win, only the RNG they lose
Conclusion: You will never make people happy with RNG cards.
Solution: Stop it.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
1. People hate to lose because they are bad at the game.
2. If you have no RNG people only lose because they are bad at the game, thus they leave hearthstone in disgust.
Solution: add more RNG cards.
There's already RNG in a card game.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
Then, according to your argument, card games will never make people happy, and thus they are not viable products (lol).
In fact, people would detest card games because they don't remember the good draws, only bad ones.
No, I didn't say randomness, I said random cards.
When the random happens before you make decisions, people enjoy it. When it decides what you do, people don't.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
Why people enjoy when random happens before you make decisions? You go outside of your "psychological" argument here.
In addition, draw defines the best move that you can do at a certain moment of the game. Thus, it indirectly decides what you do. So people shouldn't enjoy it (still according your new, unsupported, axiom).
When you get a randomly generated puzzle that you have to solve, it's more fun and interesting than finding the solution to a puzzle that requires winning coin flips to get right.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
It explains why Rogue-like games never become a thing...The challenge of Hearthstone is to win whatever it falls on your head (or outside of your opponent Shredder). I don't see why nobody would like that.
They will never stop with RNG cards, mostly due to the thrill and excitement that those mechanics allow.
It's like playing in a casino: if you could be 100% sure of the outcome of some plays, the game would be boring and nobody would want to play it in the long term. That's why there are mechanics that allow you to get screwed by statistical odds.
That's literally Magic: The Gathering, the most successful card game of all time.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
You are sure of the immediate outcome. But the long term impact of your play on your chances to win depends on your draws, opponent's draws and opponent's hand (that was the result of previous opponent's draws), so, at the end of day, on randomness. And this without talk about land flooding...
Well, it's a card game. It's based on drawing cards, so, there's randomness in everything.
There's something in card games we call variance. Everybody have upswings and downswings, what some peopple may call "luck". On the long term, the good players will always have better results.
What good players do is playing the odds on their favor.
There are already tons of threads complaining about randomness. Pick one of these if you have anything constructive to say about it: http://www.hearthpwn.com/search?search=rng