So as far as I know there is a difference in RNG between Neptulon/Webspinner and Bane of Doom. While it is possible to get any collectable murloc or beast this doesn't apply to deamons. How is it fair? It is ok for hunters to get a druid legendary but warlocks don't have the chance to get Mal'Ganis? That's kind of unbalanced. Something should be changed. Imagine if this trend continues with the next expansions/adventure modes which introduce the supported minion types. Of course Bane of Doom summons the minion into play, but it is very conditional and barely sees play if any. With greater number of deamons it would be more balanced since the RNG would be much more unpredictable. What do you guys think? Should Blizzard introduce some changes to Bane of Doom or Neptulon/Webspinner or is it pointless?
It's balanced because Bane of doom isntantly throws the demon on the board. You still have to pay mana for the cards you draw from Webspinner en Nep.
There's allready a big difference between drawing King crush or a Captain's parrot from webspinner. But the difference between getting either a Blood imp or a 3/15 Lord Jaraxus on the board is just game breaking and plain unfair to either you or your opponent.
That's the point. Since it throws the deamons on the table it should have a balanced way of dropping all of them, both the good and the bad. I imagine there will be more common/rare deamons in the future so why not to implement them, making Bane more unpredictable? If they don't want to enable summoning of all deamons, they should change the wording to something like "summon a Classic Demon". This way it would be clear and fair.
That's the point. Since it throws the deamons on the table it should have a balanced way of dropping all of them, both the good and the bad. I imagine there will be more common/rare deamons in the future so why not to implement them, making Bane more unpredictable? If they don't want to enable summoning of all deamons, they should change the wording to something like "summon a Classic Demon". This way it would be clear and fair.
Dude... the whole point about RNG is that it should make the game unpredictable and yet fun, but not game breaking. Making it summon any demon would be pretty much the same as flpping a coin > heads is you win the game, or else you lose.
I wonder how many QQ threads there'd be if everyone who got hungry crab from Webspinner ran to the forum to make a thread named 'ERMHGOD BUFF WEBSPINNER'
The value you get from webspinner, on a scale of 1 to 10, is about 0 (Hungry Crab) to 8 (King Krush).
Bane of doom gives you a value of about 1 (Blood Imp) to 7 (Dread Infernal) (I rate Infernal so high because you instantly get it on the field). And considering the 5 mana cost, yeah Bane of dome is a shitty card.
But if it could poof any Demon right on the board the value you get would be somewhere between 1 (Blood Imp) and... a 15 or something? (Lord Jaraxxus) and Mal'Ganis).
Learn the difference between making a card viable and making it game breaking NRG. The whole difference between Bane and Webspinner/Summoning portal/Neptulon is that it throws the minion on the board without having to pay for it...
Hi,
So as far as I know there is a difference in RNG between Neptulon/Webspinner and Bane of Doom. While it is possible to get any collectable murloc or beast this doesn't apply to deamons. How is it fair? It is ok for hunters to get a druid legendary but warlocks don't have the chance to get Mal'Ganis? That's kind of unbalanced. Something should be changed. Imagine if this trend continues with the next expansions/adventure modes which introduce the supported minion types. Of course Bane of Doom summons the minion into play, but it is very conditional and barely sees play if any. With greater number of deamons it would be more balanced since the RNG would be much more unpredictable. What do you guys think? Should Blizzard introduce some changes to Bane of Doom or Neptulon/Webspinner or is it pointless?
Cheers
It's balanced because Bane of doom isntantly throws the demon on the board. You still have to pay mana for the cards you draw from Webspinner en Nep.
There's allready a big difference between drawing King crush or a Captain's parrot from webspinner. But the difference between getting either a Blood imp or a 3/15 Lord Jaraxus on the board is just game breaking and plain unfair to either you or your opponent.
That's the point. Since it throws the deamons on the table it should have a balanced way of dropping all of them, both the good and the bad. I imagine there will be more common/rare deamons in the future so why not to implement them, making Bane more unpredictable? If they don't want to enable summoning of all deamons, they should change the wording to something like "summon a Classic Demon". This way it would be clear and fair.
Dude... the whole point about RNG is that it should make the game unpredictable and yet fun, but not game breaking. Making it summon any demon would be pretty much the same as flpping a coin > heads is you win the game, or else you lose.
I wonder how many QQ threads there'd be if everyone who got hungry crab from Webspinner ran to the forum to make a thread named 'ERMHGOD BUFF WEBSPINNER'
The value you get from webspinner, on a scale of 1 to 10, is about 0 (Hungry Crab) to 8 (King Krush).
Bane of doom gives you a value of about 1 (Blood Imp) to 7 (Dread Infernal) (I rate Infernal so high because you instantly get it on the field). And considering the 5 mana cost, yeah Bane of dome is a shitty card.
But if it could poof any Demon right on the board the value you get would be somewhere between 1 (Blood Imp) and... a 15 or something? (Lord Jaraxxus) and Mal'Ganis).
Learn the difference between making a card viable and making it game breaking NRG. The whole difference between Bane and Webspinner/Summoning portal/Neptulon is that it throws the minion on the board without having to pay for it...