OTK decks mostly lose to aggro and therefore I don't see the value of Divine Favor in your list. Also with Beardo + Tour Guide you can OTK with exactly 10 mana, therefore why Thaurissan? Maybe adding the new 0-mana First Day of School is enough?
I understand why you don't add the other cards from the Libram package (you want to draw Beardo quickly after playing Polkelt), but I am thinking whether Exodia Paladin would work just as well with just the Tour Guide + lots of card draw
I don't see what Aldor Attendant, Divine Favor and Libram of Wisdom add to the deck. I'd rather add more draw or survival.
Preferably with Polkelt, you'll draw your combo pieces or major survival tools first. The combo exists of Auctionmasters Beardo, 2x Tour Guide and 1x a 1-mana cost spell. Beardo and Call to Adventure cost 3, so we're looking for draw and survival cards that preferably cost 0-2 mana:
- Sphere of Sapience, Crystology, Bloodmage Thalnos, Loot Hoarder, Novice Engineer, Flash of Light.
- Forbidding Healing, Noble Sacrifice, Annoy-o-tron, Air Raid, Doomsayer.
Doomsayer could be played on turn 2 or maybe later combined with Air Raid or Annoy-O-Tron. Even if he gets killed atleast your hero got less damage. Crystology finds Thalnos, Novice Engineer, Annoy-O-Tron and Tour Guide.
Time Out is also a good inclusion because it's hard survival, so you can use it until you can do the combo.
In my opinion, a typical turn 9 would be Thaurissan + Time Out, followed by turn 10 Uther + Time Out and then combo on turn 11. Unless they are not aggressive and you can play Uther on 8/9 without risking dying that turn. Than you can do the combo on turn 9/10. Thaurissan also reduces your 2-mana spells to 1 for the combo btw.
I don't feel like this deck is very strong compared to other OTK decks like Mecha'Thun Warlock or Malygos Druid, but atleast it's something different. It might be a bit better against control because if the only Dirty Rat target to destroy your combo is Auctionmaster Beardo.
OTK decks mostly lose to aggro and therefore I don't see the value of Divine Favor in your list. Also with Beardo + Tour Guide you can OTK with exactly 10 mana, therefore why Thaurissan? Maybe adding the new 0-mana First Day of School is enough?
I understand why you don't add the other cards from the Libram package (you want to draw Beardo quickly after playing Polkelt), but I am thinking whether Exodia Paladin would work just as well with just the Tour Guide + lots of card draw
Divine Favour works to accelerate the OTK so you can finish faster than other combo decks, also really helpful against decks like Even Warlock or Big Priest, you play as many cards as possible the first couple of turns, like Aldor, Crystology, even the Tour Guide but you refrain from using the hero power after until you combo.
Thaurissan is helpful for many reasons, one of them happened with me today, I had Uther and Thaurissan in hand, plus 2×Time Out, if I played Uther I would be dead (opponent had a board full of demons with lethal, and playing 2×Time Out on 2 turns changes nothing, eventually I had to play Uther alone in a turn, so I played Thaurissan with 1xTime Out and Uther for 8 mana and Time Out for 2 mana the next turn and pulled off the OTK.
Librams are 0 cost spells that can buff you minions (from Air raid, the Aldors and the tour Guide) and they return to your hand for when you need them with Beardo.
Also, First day of school sabotages Divine Favour but I still thought of it as being viable, but the entire game plan changes if I had to include it, as it is really bad if drawn in later turns compared to drawing really anything else.
Beardo is usually drawn before polkelt due to it being a prime target for call to adventure (after drawing 1 mana minions with Crystology, hopefully)
I don't see what Aldor Attendant, Divine Favor and Libram of Wisdom add to the deck. I'd rather add more draw or survival.
Preferably with Polkelt, you'll draw your combo pieces or major survival tools first. The combo exists of Auctionmasters Beardo, 2x Tour Guide and 1x a 1-mana cost spell. Beardo and Call to Adventure cost 3, so we're looking for draw and survival cards that preferably cost 0-2 mana:
- Sphere of Sapience, Crystology, Bloodmage Thalnos, Loot Hoarder, Novice Engineer, Flash of Light.
- Forbidding Healing, Noble Sacrifice, Annoy-o-tron, Air Raid, Doomsayer.
Doomsayer could be played on turn 2 or maybe later combined with Air Raid or Annoy-O-Tron. Even if he gets killed atleast your hero got less damage. Crystology finds Thalnos, Novice Engineer, Annoy-O-Tron and Tour Guide.
Time Out is also a good inclusion because it's hard survival, so you can use it until you can do the combo.
In my opinion, a typical turn 9 would be Thaurissan + Time Out, followed by turn 10 Uther + Time Out and then combo on turn 11. Unless they are not aggressive and you can play Uther on 8/9 without risking dying that turn. Than you can do the combo on turn 9/10. Thaurissan also reduces your 2-mana spells to 1 for the combo btw.
I don't feel like this deck is very strong compared to other OTK decks like Mecha'Thun Warlock or Malygos Druid, but atleast it's something different. It might be a bit better against control because if the only Dirty Rat target to destroy your combo is Auctionmaster Beardo.
Thalnos, Hoarder, Doomsayer, Annoy-o and Engineer defeat the purpose of Call to Adventure, which is to specifically draw Beardo or Polkelt after having drawn the four 1 mana minions using Crystology. Also, they go against the philosophy behind the deck, which is not having to draw all 30 cards to combo, since that is why it uses Polkelt and Sphere of Sapience.
Librams are good for buffing your minions, which should along with the secrets help keep aggro at check. Also, the Aldors are cheap and so are their librams, which means you can empty your hand fast for a high value Divine Favour, they also don't need to be reduced in cost by Thaurissan.
The problem is, the deck really struggles with removal, so an extremely aggressive deck like Pirate Warrior or Token Druid is really hard to deal with, especially when card draw isn't in your favor. Lord Barov seems great, but I don't know whether including him is worth it or not, since I don't own him.
I might seem stubborn, but I want to make the deck work as it is, not change it to another deck, otherwise I would have just copied the code of any other deck and never made this thread.
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I just made this decklist and I need the thoughts of the community before I begin trying it, so that I make the desirable changes beforehand.
Any feedback is appreciated, even a harsh one.
http://www.hearthpwn.com/decks/1361110-polkelt-exodia-paladin
OTK decks mostly lose to aggro and therefore I don't see the value of Divine Favor in your list. Also with Beardo + Tour Guide you can OTK with exactly 10 mana, therefore why Thaurissan? Maybe adding the new 0-mana First Day of School is enough?
I understand why you don't add the other cards from the Libram package (you want to draw Beardo quickly after playing Polkelt), but I am thinking whether Exodia Paladin would work just as well with just the Tour Guide + lots of card draw
I don't see what Aldor Attendant, Divine Favor and Libram of Wisdom add to the deck. I'd rather add more draw or survival.
Preferably with Polkelt, you'll draw your combo pieces or major survival tools first. The combo exists of Auctionmasters Beardo, 2x Tour Guide and 1x a 1-mana cost spell. Beardo and Call to Adventure cost 3, so we're looking for draw and survival cards that preferably cost 0-2 mana:
- Sphere of Sapience, Crystology, Bloodmage Thalnos, Loot Hoarder, Novice Engineer, Flash of Light.
- Forbidding Healing, Noble Sacrifice, Annoy-o-tron, Air Raid, Doomsayer.
Doomsayer could be played on turn 2 or maybe later combined with Air Raid or Annoy-O-Tron. Even if he gets killed atleast your hero got less damage. Crystology finds Thalnos, Novice Engineer, Annoy-O-Tron and Tour Guide.
Time Out is also a good inclusion because it's hard survival, so you can use it until you can do the combo.
In my opinion, a typical turn 9 would be Thaurissan + Time Out, followed by turn 10 Uther + Time Out and then combo on turn 11. Unless they are not aggressive and you can play Uther on 8/9 without risking dying that turn. Than you can do the combo on turn 9/10. Thaurissan also reduces your 2-mana spells to 1 for the combo btw.
So, I'd make the deck like this:
https://www.hearthpwn.com/deckbuilder/paladin#158:2;395:2;435:2;467:2;525:1;12181:2;14454:1;33126:2;49659:1;62906:1;89847:2;90164:2;90262:2;90617:2;184657:2;329906:1;329907:1;329972:2;
I don't feel like this deck is very strong compared to other OTK decks like Mecha'Thun Warlock or Malygos Druid, but atleast it's something different. It might be a bit better against control because if the only Dirty Rat target to destroy your combo is Auctionmaster Beardo.
Divine Favour works to accelerate the OTK so you can finish faster than other combo decks, also really helpful against decks like Even Warlock or Big Priest, you play as many cards as possible the first couple of turns, like Aldor, Crystology, even the Tour Guide but you refrain from using the hero power after until you combo.
Thaurissan is helpful for many reasons, one of them happened with me today, I had Uther and Thaurissan in hand, plus 2×Time Out, if I played Uther I would be dead (opponent had a board full of demons with lethal, and playing 2×Time Out on 2 turns changes nothing, eventually I had to play Uther alone in a turn, so I played Thaurissan with 1xTime Out and Uther for 8 mana and Time Out for 2 mana the next turn and pulled off the OTK.
Librams are 0 cost spells that can buff you minions (from Air raid, the Aldors and the tour Guide) and they return to your hand for when you need them with Beardo.
Also, First day of school sabotages Divine Favour but I still thought of it as being viable, but the entire game plan changes if I had to include it, as it is really bad if drawn in later turns compared to drawing really anything else.
Beardo is usually drawn before polkelt due to it being a prime target for call to adventure (after drawing 1 mana minions with Crystology, hopefully)
Thalnos, Hoarder, Doomsayer, Annoy-o and Engineer defeat the purpose of Call to Adventure, which is to specifically draw Beardo or Polkelt after having drawn the four 1 mana minions using Crystology. Also, they go against the philosophy behind the deck, which is not having to draw all 30 cards to combo, since that is why it uses Polkelt and Sphere of Sapience.
Librams are good for buffing your minions, which should along with the secrets help keep aggro at check. Also, the Aldors are cheap and so are their librams, which means you can empty your hand fast for a high value Divine Favour, they also don't need to be reduced in cost by Thaurissan.
The problem is, the deck really struggles with removal, so an extremely aggressive deck like Pirate Warrior or Token Druid is really hard to deal with, especially when card draw isn't in your favor. Lord Barov seems great, but I don't know whether including him is worth it or not, since I don't own him.
I might seem stubborn, but I want to make the deck work as it is, not change it to another deck, otherwise I would have just copied the code of any other deck and never made this thread.