To clarify the above, with all this talk about Class Identity, which do you prefer, that all classes have tools for all situations? or should classes have clear strengths and weaknesses?
I voted for diversity, but even more than diversity, the designers should pay more attention to class flavours. There is nothing Warlock-like in playing only one copy of each card, or creating a generic custom spell. You should really be feeling like you are playing the class you're playing, and that is something I can't currently achieve in the game.
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To clarify the above, with all this talk about Class Identity, which do you prefer, that all classes have tools for all situations? or should classes have clear strengths and weaknesses?
Stenghts and weaknesses for sure, what is the fun of every match being the same?
I voted for diversity, but even more than diversity, the designers should pay more attention to class flavours. There is nothing Warlock-like in playing only one copy of each card, or creating a generic custom spell. You should really be feeling like you are playing the class you're playing, and that is something I can't currently achieve in the game.