It might not be as bad, your still losing cards with discard, which could nab some important cards, and there is the problem of running out of cards to, well, discard.
Most of them are OP, and some of the Rogue spells would make the class unbeatable imo. Also, isn't Emergency Kit just a better Ice Barrier for a cheaper cost? :/
I'd say Ice Barrier is stronger do to the fact that you will get full value with the armor, while this card can be bad if you lost only a bit of health.
Way too op for most of them. I really like mother bear but make it heal for 2 instead. The van cleef healer is a great concept but would be better/make more sense as a spell
So I decided to think up some heal cards for Hunter and Rogue for the fun of it.
Do to my non-existent editing skills, they're just texts on a screen. They may also not be that well thought out, I don't think I got the whole balancing thing down.
For Hunter:
Mother Bear
4 mana 4/4 "Battlecry: Heal hero for 3 for every beast you have on board"
Hunter has a lot token beasts, but them to good use.
2 mana secret "When a minion attacks your hero, heal for 10"
Emergency kit
A conditional heal which could save you from a hidden lethal.
The Healthy Cattle
5 mana 4/6 taunt Beast "Deathrattle: Heal your hero for 8"
A delayed heal and a taunt, what more could you want?
Now for Rogue:
Undercity Surgeon
3 mana 2/2 "Combo:Heal your hero for 2 for each card played earlier this turn"
Like Vancleef, but healthier.
The Greedy Doctor
5 mana 4/4 "Battlecry: heal your hero for 5 for every coin in your hand"
Pulling off a different miracle, or at the very least using your coins for something else.
The Blood-thirsty Dagger
3 mana 2/3 weapon "When you kill a minion with this weapon, heal for 6"
Pretty good early weapon I think, but better if buffed
Dagger Admirer
4 mana 3/4 "Battlecry: heal your hero for twice the amount of attack your weapon has"
Another reason for weapon buffs.
So here are my ideas, are they good, bad, or just okay? If you have any improvements, just say so.
3
Those cut out images just floating in the back in the golden animation.
-2
Why?
2
I once heard that a card like this would be good in purify priest...
23
I can't hate it simply for that face
4
A bit too expensive for me
2
I can hear evil cackling in wild....
0
DOES IT STACK!?
0
We already know Priest and Warlock, what do you think will be the quest and reward for the rest of the classes?
10
River Crocolisk: what?
0
Well, it might be polarizing because if it doesn't eat a small pirate, 1) it's just a 2/3, or 2) it eats your bigger pirates.
2
It might not be as bad, your still losing cards with discard, which could nab some important cards, and there is the problem of running out of cards to, well, discard.
1
I'd say it might see play in Reno Mage, I've seen situations that people play Reno Jackson on turn six just for tempo
0
0
0
Hello,
So I decided to think up some heal cards for Hunter and Rogue for the fun of it.
Do to my non-existent editing skills, they're just texts on a screen. They may also not be that well thought out, I don't think I got the whole balancing thing down.
For Hunter:
Mother Bear
4 mana 4/4 "Battlecry: Heal hero for 3 for every beast you have on board"
Hunter has a lot token beasts, but them to good use.
2 mana secret "When a minion attacks your hero, heal for 10"
Emergency kit
A conditional heal which could save you from a hidden lethal.
The Healthy Cattle
5 mana 4/6 taunt Beast "Deathrattle: Heal your hero for 8"
A delayed heal and a taunt, what more could you want?
Now for Rogue:
Undercity Surgeon
3 mana 2/2 "Combo:Heal your hero for 2 for each card played earlier this turn"
Like Vancleef, but healthier.
The Greedy Doctor
5 mana 4/4 "Battlecry: heal your hero for 5 for every coin in your hand"
Pulling off a different miracle, or at the very least using your coins for something else.
The Blood-thirsty Dagger
3 mana 2/3 weapon "When you kill a minion with this weapon, heal for 6"
Pretty good early weapon I think, but better if buffed
Dagger Admirer
4 mana 3/4 "Battlecry: heal your hero for twice the amount of attack your weapon has"
Another reason for weapon buffs.
So here are my ideas, are they good, bad, or just okay? If you have any improvements, just say so.