Yes, I know, its strange. It runs buzzard and unleash and all sorts of other cards usually deemed bad, but it has been preforming fairly well and I think that, with a few modifications, I could begin pushing the gold ranks with it.
(and no, taking out all the combo cards and putting in Skill Command and Animal Companion does not count as "Modifications")
--- Quick Summary Of How The Deck Plays Out ---
The deck plays out fairly slowly at first, usually playing Tracking into Loot Hoarder/Mad Scientist/Nerubian Egg. It begins to deal with opposing threats turn 3 with Eaglehorn Bow, Explosive trap, and Wild Pyromancer + Hunter's Mark. It can get board presence with the Eggs and buff cards including Defender of Argus and Dire Wolf Alpha, using Hunter's Mark to kill their threats and get a 4/4.
Eventually, this deck does one of two things. It either keeps board control and wins through Savannah Highmane, other threats, and the hunter hero power, or it loses board control and combo's with Unleash the Hounds + Buzzard/Dire Wolf Alpha/Cult Master, drawing through its deck and executing powerful mini-combos such as Tundra Rhino + Savannah Highmane. It later wins by getting board control and not letting your opponent catch up.
So what do you think? What changes should I make to make it more competitive? As of now, it's mainly losing when it fails to deal with the opponent's threats and when you fatigue yourself and run out of damage, so any help with that would be fantastic.
Thanks beforehand to those of you who help.
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I made this deck a few days ago and have been mucking around rank 7 since.
Yes, I know, its strange. It runs buzzard and unleash and all sorts of other cards usually deemed bad, but it has been preforming fairly well and I think that, with a few modifications, I could begin pushing the gold ranks with it.
(and no, taking out all the combo cards and putting in Skill Command and Animal Companion does not count as "Modifications")
--- Quick Summary Of How The Deck Plays Out ---
The deck plays out fairly slowly at first, usually playing Tracking into Loot Hoarder/Mad Scientist/Nerubian Egg. It begins to deal with opposing threats turn 3 with Eaglehorn Bow, Explosive trap, and Wild Pyromancer + Hunter's Mark. It can get board presence with the Eggs and buff cards including Defender of Argus and Dire Wolf Alpha, using Hunter's Mark to kill their threats and get a 4/4.
Eventually, this deck does one of two things. It either keeps board control and wins through Savannah Highmane, other threats, and the hunter hero power, or it loses board control and combo's with Unleash the Hounds + Buzzard/Dire Wolf Alpha/Cult Master, drawing through its deck and executing powerful mini-combos such as Tundra Rhino + Savannah Highmane. It later wins by getting board control and not letting your opponent catch up.
So what do you think? What changes should I make to make it more competitive? As of now, it's mainly losing when it fails to deal with the opponent's threats and when you fatigue yourself and run out of damage, so any help with that would be fantastic.
Thanks beforehand to those of you who help.