So a card that if you draw it early randomly wins vs. aggro and completely slows down any deck going for board control or the finish by 4 attacks. So spell damage storm meta? Both player's sit behind their wall and do nothing until one player can go off and deal w30?
Even decks like zoo could play it to avoid trades on their board... annoy-o-tron was played mainly in mech mage despite being a defensive card, and this is way more powerful.
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I used to be a control player like you, then I took a quick shot to the knee.
considering the best aggro deck in the meta atm can just run earth shock and laugth at you its not even really good.
Its Anti zoo/token pally/face hunter type decks and it would force aggro shaman to run earth shock when it doesn't and then it would need to run 2 in place of aggro cards and draw them
Its a legendary. legendaries do not adhere to the power creep rules. its counterable by Owl and spell breaker as well as earth shock and keeper of the grove.
you can also trade into it twice and do a cheap board wipe like ravaging ghoul/whirlwind etc.
Its not as good as you think. its just meant to continue with blizzards idea of slowing the meta down. If you play this, it forces aggro to have to run removal for it which means they are not playing tempo cards, meaning you have a better chance of winning. Obviously this would be good with the 3/3 in pally that gives divine shield, its supposed to have broken interactions like all legendaries do
it also can be good INSIDE of zoo, so not only is it a counter for zoo, it helps zoo, but it also means they can't vomit their hand as easily if the monster gets killed and fills their board with 1/1s
Basically its just a card that Like Dr.7 can fit in all decks, but opposed to dr. 7 and the new dr. 4 all it does is slow down games, it doesn't destroy the match on the spot when played, it just means you're going to get at least another turn if they dont have a silence.
Even decks like zoo could play it to avoid trades on their board... annoy-o-tron was played mainly in mech mage despite being a defensive card, and this is way more powerful.
Its a 1 of legendary. its supposed to be powerful. Annoy-o-tron also was a basically a 2mana common 1/1 death rattle summon a 1/2 with taunt
this is equal to a 3 mana legendary 1/1 summon 4 1/1s with taunt. (divine shield acts as if the minion deathrattled the minion under the divine shield)
at most annoy-o-tron = 2/3 of stats with taunt which is basic for a 2mana minion
this monster obviously equals 5/5 taunt in stats however. the common 3 mana legendary is at least 3/4 with an ability. the light bane sisters for instance.
so the light bane sisters abilities have to = 2/1 + taunt worth of stats to be considered equal
well 4 mana fiora+3 attack bless = 6/4 divine shield which= 5/5 divine shield essentially which is yeti+1 attack and divine shield
so 1attack and divine shield has to be = to 2/1 with taunt. and we have argent squire + tournament attendee. therefore they are equal in strength as 3 cost legenadries when used to their fullest ability. however, since this guy requires 1 card. he is obviously more playable.
Even decks like zoo could play it to avoid trades on their board... annoy-o-tron was played mainly in mech mage despite being a defensive card, and this is way more powerful.
Its a 1 of legendary. its supposed to be powerful.
Still seems a bit too OP.. It would fit into anti-aggro without breaking anything.. but if you play it in zoo, and your opponent doesn't have a counter, its an auto-win
Even decks like zoo could play it to avoid trades on their board... annoy-o-tron was played mainly in mech mage despite being a defensive card, and this is way more powerful.
Its a 1 of legendary. its supposed to be powerful.
Still seems a bit too OP.. It would fit into anti-aggro without breaking anything.. but if you play it in zoo, and your opponent doesn't have a counter, its an auto-win
I just wrote up an explanation, please read it :) and requote, Its a good card for a variety of decks. Which is why it should be in the game. Its best interactions obviously happen with certain decks, but its there to do a job. If you consecrate a zoo player you win, if you brawl a zoo player you win, if you blizzard a zoo player you win xD
Essentially the only thing that makes this insanely good is the 3/3 in pally which this can hide behind very well. but thats 1 deck, and its a 2 card combo. obviously its also good with councilmen, but like i said this guy is 3mana for a reason. if you play him on turn 3, you can't play these other cards and it doesn't trade into anything
Actually I like the concept a lot. It might become an auto-include in every deck though, which might lead for some weird Blizzard nerfs as we've seen for most auto-include cards (with the exception of the broken ass Dr.Boom). Great taunt though, and definitely a deathrattle taunt the game needs with the exclusion of Sludge Belcher
Thanks for the feedback xD I'm glad some people are taking to it kindly
Of course. Everyone always thinks about some new idea as a broken card but this one seems just fine, more of an auto-include than broken. It won't change the game around completely in one turn or the whole meta much. Aggro can still wreak this to hell if it wanted too. This would be a great tech card.
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Curious about the rest of the community and their legends, tell me about yours in the link below!
3 Mana legendary card
1/1 taunt divine shield deathrattle
summon 3 1/1s with taunt
It shouldn't be class exclusive so everyone can play it.
Essentially you play it out like a piece of shit annoy-o-tron. he eats 2 aggro attacks and eats 3 more when he dies.
Basically something like this
I don't know if we need it, I like the concept though it'd def fit into taunt warrior.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
So a card that if you draw it early randomly wins vs. aggro and completely slows down any deck going for board control or the finish by 4 attacks.
So spell damage storm meta? Both player's sit behind their wall and do nothing until one player can go off and deal w30?
This + Bolster in the top 2 tavern brawl would've been bonkers.
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good hex target.
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
that card is ridiculous string, its just broken.
Even decks like zoo could play it to avoid trades on their board... annoy-o-tron was played mainly in mech mage despite being a defensive card, and this is way more powerful.
I used to be a control player like you, then I took a quick shot to the knee.
I mean, if zoo wants a board full of 1/1s when they should be playing councilmen on turn 3
considering the best aggro deck in the meta atm can just run earth shock and laugth at you its not even really good.
its kinda silly that you probably made this card to weaken aggro but rely its more of a overpowered zoo card then anything else
plus its 4 mana 7/7 levl of dumb powercreep
Seems ok.
Actually I like the concept a lot. It might become an auto-include in every deck though, which might lead for some weird Blizzard nerfs as we've seen for most auto-include cards (with the exception of the broken ass Dr.Boom). Great taunt though, and definitely a deathrattle taunt the game needs with the exclusion of Sludge Belcher
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
Thanks for the feedback xD I'm glad some people are taking to it kindly
Curious about the rest of the community and their legends, tell me about yours in the link below!
So How Many Legends Do You Have?
maybe at 4 mana it would be fine, but at 3 mana seems a bit too powerful