Knights of the Frozen Throne brought us an amazing warrior card - Dead Man's Hand. While it single-handedly allows warrior to become another infinite value class, is also enables its mill archetype. Mill warrior has been seen serveral times in Hearthstone since the beginning, but with the help of Dead Man's Hand it became a truly powerful deck. As a control player I love playing warrior, but since the rise of notorious Jade Druid it basically died off, which is sad. Not to mention the fact that mill decks were never truly powerful enough to step into the ranked mode. Right now mill warrior is rather strong - I've played about 70 games during the last four days and I enjoy it much more than other decks. It is fun, it is very clever in decision-making and hand management. And it is a pure control deck. Nevertheless it still needs help, especially against Jade Druids which are impossible to be milled since a one-mana card enlarges their deck by three cards while my three-mana card thins their deck out only by two cards. Mathematically impossible. That's why I came up with a card concept which is aimed particularly to help mill decks. If Blizzard thinks it's finally OK to print disruptive cards such as Death Grip or Gnomeferatu, why can't this card be possible, right? What do you think about it?
P.S. Please, don't recommend me to play Skulking Geist, I hate this card. Not only it is bad design-wise, it also targets my own deck since I focus on shuffling multiple Shield Slams and Bring It On!s into my deck as sources of removal and survival. Also people targeting numerous Jade Druids in ladder hurt me with Skulking Geist as well.
Knights of the Frozen Throne brought us an amazing warrior card - Dead Man's Hand. While it single-handedly allows warrior to become another infinite value class, is also enables its mill archetype. Mill warrior has been seen serveral times in Hearthstone since the beginning, but with the help of Dead Man's Hand it became a truly powerful deck. As a control player I love playing warrior, but since the rise of notorious Jade Druid it basically died off, which is sad. Not to mention the fact that mill decks were never truly powerful enough to step into the ranked mode. Right now mill warrior is rather strong - I've played about 70 games during the last four days and I enjoy it much more than other decks. It is fun, it is very clever in decision-making and hand management. And it is a pure control deck. Nevertheless it still needs help, especially against Jade Druids which are impossible to be milled since a one-mana card enlarges their deck by three cards while my three-mana card thins their deck out only by two cards. Mathematically impossible. That's why I came up with a card concept which is aimed particularly to help mill decks. If Blizzard thinks it's finally OK to print disruptive cards such as Death Grip or Gnomeferatu, why can't this card be possible, right? What do you think about it?
P.S. Please, don't recommend me to play Skulking Geist, I hate this card. Not only it is bad design-wise, it also targets my own deck since I focus on shuffling multiple Shield Slams and Bring It On!s into my deck as sources of removal and survival. Also people targeting numerous Jade Druids in ladder hurt me with Skulking Geist as well.
I would use this in mill rogue. Not only does it provide some much needing 'healing' to the deck, but it strengthens its win condition while also being a good turn 7 play after a coldlight oracle to become a 6/6 assuming it is buffed by cards drawn by your opponent too.
Also I completely agree that jade idol is a giant pile of shit.
Knights of the Frozen Throne brought us an amazing warrior card - Dead Man's Hand. While it single-handedly allows warrior to become another infinite value class, is also enables its mill archetype. Mill warrior has been seen serveral times in Hearthstone since the beginning, but with the help of Dead Man's Hand it became a truly powerful deck. As a control player I love playing warrior, but since the rise of notorious Jade Druid it basically died off, which is sad. Not to mention the fact that mill decks were never truly powerful enough to step into the ranked mode. Right now mill warrior is rather strong - I've played about 70 games during the last four days and I enjoy it much more than other decks. It is fun, it is very clever in decision-making and hand management. And it is a pure control deck. Nevertheless it still needs help, especially against Jade Druids which are impossible to be milled since a one-mana card enlarges their deck by three cards while my three-mana card thins their deck out only by two cards. Mathematically impossible. That's why I came up with a card concept which is aimed particularly to help mill decks. If Blizzard thinks it's finally OK to print disruptive cards such as Death Grip or Gnomeferatu, why can't this card be possible, right? What do you think about it?
P.S. Please, don't recommend me to play Skulking Geist, I hate this card. Not only it is bad design-wise, it also targets my own deck since I focus on shuffling multiple Shield Slams and Bring It On!s into my deck as sources of removal and survival. Also people targeting numerous Jade Druids in ladder hurt me with Skulking Geist as well.
"The Naaru have not forgotten us!"
I'm here to kick ass and play cards, and I'm all out of ass.