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    posted a message on Most Ridiculous Combo You've Pulled Off

    Double Iron Juggernaut Mine with Brann on the field to opponent playing Reno next turn into a no heal for him as there were two copies of the same card on his deck. Just hilarious.

    Posted in: General Discussion
  • 0

    posted a message on "Evolving" minions through Inspire effects.
    Quote from LarryMoments >>

    I like the mechanic, but the card seems too OP, as you can get a 7/7 on turn 5, and that is not good, maybe reducing the stats of all by -1/-1 should be fine?

     hi! Thanks for the feedback :D I do believe the stats are quite strong, but hey 4 mana 7/7 xD May reduce the attack of 5/5 to 4/5 or 3/5 and 7/7 to 6/7 or 5/7 as it works too good with the transformation, so you would only be pinging some minions and still works against most aggro minions.
    Quote from GreenSting >>

    Wasn't there an Yu-Gi-Oh! card effect like this?

    It is still good-looking and doable, which makes it totally fine by me.

    True! the LVL1, LVL3, etc dragon and magician and a giant bird I think. Thanks :D 
    Quote from Boethion >>

    Really awesome idea and another reason as to why blizzard should make more Inspire cards. Reminds me of Werwolfs from MTG's recent sets and every time I see suggestions like that I have to wonder what blizzard is even doing with the game and how different things would look like if it was a developer, who actually gives a shit about their games.

    Can someone just make a Hearthstone clone that is exactly the same but in a different setting? I don't like these other card games, that try too hard to be different, when the base is already provided by blizzard themselfs.

    Hello! I don't play Magic but I do agree with you, HS needs more interesting mechanics apart from those seen in the Old Gods set. Having a custom HS environment would be awesome! Most of the time the dreams reminds just as that and people never actually experience the whole balancing process so it would be fun to have a place to test all the crazy stuff haha
    Quote from thebangzats >>

    Looks pretty fine to me. Sure, not exactly super if you think about pure stats. 5-mana 5/5 or 7-mana 7/7 when you Inspire on the same turn, but think about it this way: It transforms into a 7/7, so it has pseudo-Taunt. If you don't remove it, it'll get bigger.

    Will be an auto-include, probably not. But it's not garbage.

     Yes! I think it could fit some current archetypes and maybe with more cards like these push a midrange-ish (close to that old demolock) less annoying-zoo warlock, other than the C'thun attempts or the discard thing there is now out there. Just ideas though :D
    Posted in: Fan Creations
  • 2

    posted a message on What is your excuse of not playing a face deck today?

    Im depressed enough to play no fun decks

    Posted in: General Discussion
  • 0

    posted a message on When was your first duplicate legendary?

    VELEN. THREE TIMES NOW.

    Posted in: Card Discussion
  • 1

    posted a message on "Evolving" minions through Inspire effects.

    Hello there, I don't normally post here but when I do:


    I had this idea of "growing" minions that would "transform" into "stronger" minions through using your Hero Power. So its no new Keyword but its a "new" mechanic that would be interesting to see in the future :D

    Benefits:

    -Play minions either on turn X or turn X+2 (HP Mana Cost) and get an "ok body" in either case.
    -Play a minion turn X, then next turn you trade/ping and then transform it into a stronger "full health" dude.
    -blah blah

    An example:

    So the final version is like not very likely to be seen as it may die as when during the 2nd phase or maybe as a 7/7 but dies before you can even Inspire it, don't know.

    Anyways, what do you think? :) 

    Posted in: Fan Creations
  • 3

    posted a message on What is your favourite card from Karazhan?

    Purify. It shows how much Blizzard doesn't care <3

    Posted in: Card Discussion
  • 5

    posted a message on Rank 5 Priest for Non-PROS

    This is one of the decks that throw me from rank 1 to 5 as midrange hunter :(

    I didn't know this existed, thanks for crushing my dreams :D

    Posted in: Rank 5 Priest for Non-PROS
  • 0

    posted a message on [S26 Legend] Midrange Hunter

    Thanks for the tip! that Warrior loss was at 1 HP away from the win but I miss played in one Unleash the Hounds play, so yeah, it should be winning like crazy haha. 

    Posted in: [S26 Legend] Midrange Hunter
  • 1

    posted a message on [S26 Legend] Midrange Hunter

    Hey! This deck is great, it helped me to get rank 5 when I was stuck at 7-8 like forever. Here is the log:

    I was lucky in a couple of games top decking lethal but I think I managed to find the threshold of going all in or staying at bay keeping board control :D

    I did -1 Carrion Grub, -1 King's Elekk, +1 Stampeding Kodo, +1 Explosive Trap.

    Just to counter the majority of decks you find around those ranks. I keep Kodo against Warrior now as it gives huge tempo swings killing the Bloodhoof Brave and the Armorsmiths. 

    Thank you!

    Posted in: [S26 Legend] Midrange Hunter
  • 1

    posted a message on Is Power Overwhelming broken? nerf?

    It is a bit too powerful, people are comparing this to Blessing of Might and Cold Blood, etc. barely by saying "1 mana 3 damage, need a minion, 1 mana, 3 damage, more flexible, etc." but its incorrect, as the class is completely different. There are several problems with Warlock/Zoo having this card:

    1.- You can generate any number of 1/1 minions from lots of cards, Forbidden Ritual, Imp Gang Boss, (Implosion in Wild), etc. Neither Rogue or Paladin can generate that amount of "free minions" that come with almost no loss of tempo or resources. Thus loosing the minion in the process is irrelevant, as you will always have a minion on board if playing Zoo correctly.

    2.- Dark Peddler and Warlock hero power, as you can generate ton of resources to synergize with those 1/1 from past point.

    3.- It doesn't matter if you loose the minion if you win the game in that same moment. (Leeroy)


    Rockbiter also has some of these problems as Doomhammer increases its damage dramatically but its as well a specific scenario that can make you rage quit (or make a rage post in Hearthpwn) if you are unlucky enough to face all combo pieces in one turn with a bad hand on your own. Specially with 2 extra PO coming from Dark Peddler. 


    I hate zoo deeply because of those reasons but I also love this game, so you can cry, then feel better, then face some non-zoo decks then repeating the process forever. Bye, im leaving to cry in a corner.

    Posted in: Card Discussion
  • 1

    posted a message on NEW - Achievements in Hearthstone!

    This sounds like the perfect excuse for the janky decks players out there, mainly because of the variety of cards and decks that you need to play to get the most of this. I imagine players like Noxious would find a new purpose in life with this system other than casual funky decks for the sake of playing them. I haven't seen all the Achievements as I skip a couple forum pages to write this asap, but it would be cool to have a "Randuin Wrynn" deck related achievement, as play X number of cards from your opponent's deck (through Lorewalker or Mind vision/Mind games) or play both Lorewalker and Millhouse in the same turn or something crazy like that. 

    Cheers and keep the good work :)

    Posted in: Fan Creations
  • 0

    posted a message on FREEZE MAGE LEGEND *UPDATED*

    It would be good to have the alternatives list around for new players.

    Posted in: FREEZE MAGE LEGEND *UPDATED*
  • 3

    posted a message on Card Nerf - Ancient of Lore

    People are saying "7 mana 5/5 draw a card, its garbage". Wrong.

    Design wise it is an OK card because of the flexibility implied on Choose One. Which represents around 0.5 to 1 mana of the value. It may not see as much play as before but that's what a nerf is about, the card is not dead as Blade Flurry though.

    Posted in: Card Discussion
  • 0

    posted a message on Madlock - Spreading the Clown Fiesta

    Madlocj?

    Hi. This is my first theorycrafting deck, I usually build everything inside the game so its as well my first Hearthpwn deck.

    The idea is simple, inspired by those crazy Noxious random decks, this is built around Spreading Madness and all that pew pew that we love. With a Yogg-Saron in the top of it for more fun. Hopefully you can pull some Worgen pseudo-combos to win.. or not. Just for casual scrubs :D 


    Madlock
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (12)
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    Any opinions are appreciated, I wanted to keep it at 12 spells as it seems like a fair amount to keep the original intention of the deck as well as giving Yoggy some fuel to cast with. The problem is that I couldn't justify some of them like Soulfire or Shadowflame for the original idea of the deck, but may work well as burst/control respectively for when needed, who knows, would love to test the deck like ASAP.


    P.d: Weeeeeee

     

    Posted in: General Deck Building
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