The meme of this deck is dealing 24 burst damage in one turn with Gul'dan hero power, playing the following in one turn:
Summoning Portal (4 mana; minions now cost two less; 6 mana remaining),
Another Summoning Portal (2 mana; minions now cost four mana less; four mana remaining)
Clockwork Automaton (1 mana; three mana remaining)
Another Clockwork Automaton (1 mana, two mana remaining)
If we do not have the coin, then that is 12 burst damage using Gul'dan's hero power. If we have the coin, then we can play:
Faceless Manipulator (copying the Clockwork Automaton, costing 1 mana and having 1 mana remaining)
Use the coin and hero power for 24 burst damage and healing.
Getting into position for a six card combo after transforming into a Death Knight Warlock has been a rough journey. Does anyone have suggestions for improving this deck? Thanks.
I tried this a while back using Glinda Crowskin to lower the number of combo pieces required in-hand. I could never get it to work unless I used Emperor Thaurissan to put the mana down a tick on one portal and one clockwork. Then I had to get Glinda to stick on the turn before the combo, which is dang near impossible. Sometimes I could hide her behind a voidlord or whatever.
BUT... if she stays on the board, AND you have room on the board, you could play 1. portal 2. portal 3. clockwork 4. clockwork 5. clockwork 6. clockwork, hero power for 48 damage and 96 healing (not that you'd need it)
Its total theory craft, the most damage I ever pulled of was 24, but it was basically impossible to get that far. Good luck, I know from experience that this is an insanely difficult combo to pull off.
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### Clockwork Portal
# Class: Warlock
# Format: Standard
# Year of the Raven
#
# 2x (1) Kobold Librarian
# 2x (2) Defile
# 2x (2) Doomsayer
# 2x (2) Plated Beetle
# 2x (2) Vulgar Homunculus
# 2x (3) Drain Life
# 2x (3) Stonehill Defender
# 2x (4) Hellfire
# 2x (4) Lifedrinker
# 2x (4) Summoning Portal
# 2x (5) Clockwork Automaton
# 2x (5) Faceless Manipulator
# 2x (5) Rotten Applebaum
# 1x (6) Siphon Soul
# 2x (9) Voidlord
# 1x (10) Bloodreaver Gul'dan
#
AAECAfqUAwLMCJfTAg6KAZMElwe2B8kHm8IC58sC8dAC8tAC6uYC6OcC7/ECz/ICxfMCAA==
The meme of this deck is dealing 24 burst damage in one turn with Gul'dan hero power, playing the following in one turn:
Summoning Portal (4 mana; minions now cost two less; 6 mana remaining),
Another Summoning Portal (2 mana; minions now cost four mana less; four mana remaining)
Clockwork Automaton (1 mana; three mana remaining)
Another Clockwork Automaton (1 mana, two mana remaining)
If we do not have the coin, then that is 12 burst damage using Gul'dan's hero power. If we have the coin, then we can play:
Faceless Manipulator (copying the Clockwork Automaton, costing 1 mana and having 1 mana remaining)
Use the coin and hero power for 24 burst damage and healing.
Getting into position for a six card combo after transforming into a Death Knight Warlock has been a rough journey. Does anyone have suggestions for improving this deck? Thanks.
I tried this a while back using Glinda Crowskin to lower the number of combo pieces required in-hand. I could never get it to work unless I used Emperor Thaurissan to put the mana down a tick on one portal and one clockwork. Then I had to get Glinda to stick on the turn before the combo, which is dang near impossible. Sometimes I could hide her behind a voidlord or whatever.
BUT... if she stays on the board, AND you have room on the board, you could play 1. portal 2. portal 3. clockwork 4. clockwork 5. clockwork 6. clockwork, hero power for 48 damage and 96 healing (not that you'd need it)
Its total theory craft, the most damage I ever pulled of was 24, but it was basically impossible to get that far. Good luck, I know from experience that this is an insanely difficult combo to pull off.