So I know this is basically me dreaming about what could have been, but its good to dream right?
Again and again I hear people asking blizzard to give the rogue class healing, but I have to agree with everyone that says that doesn't make sense thematically. It could also potentially make hearthstone a bland game, where the class you choose makes little to no impact on your playstyle. However Rogue sorely lacks mechanics that help it reach the late game and actually get ahead on the board. As hearthstone already has problem with classes having tons of spells that can simply be thrown in people faces, requiring little interaction with the board, I don't think Rogue should be heading down that road either, just to be nerfed in a later expansion. Cards like backstab and shadow strike that only dmg minions (undamaged ones) are a much better tool for Rogue to have that prevents otk, rush, all in the face like decks. Still that might not be enough.
There are a many paths that could potentially lead to disaster for the game, but secrets might be a saving grace for Rogue. As seen with hunter, their secrets is one of the ways that helps them avoid taking a ton of dmg and potentially reaching a late game (although it could be argued that most hunter decks are aggro rushy, so late game means very little to them). With secrets there are many ways for Rogue to avoid dying before reaching turn 10 and potentially gain some presence on the board. The question is, can hearthstone support more than 3 secret classes and if not would it be ok if one of the other classes lost theirs. I'm looking at you paladin! Without secret paladin being a thing anymore, secrets are hardly played in that class anyways. Paladin is also a class that needs a lot of help right now, but doubling down on the secret mechanics in that class has lead to disaster before. Even if it would mean the loss of many cool cards in paladin, there is the potential to give Paladin awesome new tools, that doubles down on other mechanics of that class (more deathrattle and buffs are a thematically right direction for that class to head in).
So I know this is basically me dreaming about what could have been, but its good to dream right?
Again and again I hear people asking blizzard to give the rogue class healing, but I have to agree with everyone that says that doesn't make sense thematically. It could also potentially make hearthstone a bland game, where the class you choose makes little to no impact on your playstyle. However Rogue sorely lacks mechanics that help it reach the late game and actually get ahead on the board. As hearthstone already has problem with classes having tons of spells that can simply be thrown in people faces, requiring little interaction with the board, I don't think Rogue should be heading down that road either, just to be nerfed in a later expansion. Cards like backstab and shadow strike that only dmg minions (undamaged ones) are a much better tool for Rogue to have that prevents otk, rush, all in the face like decks. Still that might not be enough.
There are a many paths that could potentially lead to disaster for the game, but secrets might be a saving grace for Rogue. As seen with hunter, their secrets is one of the ways that helps them avoid taking a ton of dmg and potentially reaching a late game (although it could be argued that most hunter decks are aggro rushy, so late game means very little to them). With secrets there are many ways for Rogue to avoid dying before reaching turn 10 and potentially gain some presence on the board. The question is, can hearthstone support more than 3 secret classes and if not would it be ok if one of the other classes lost theirs. I'm looking at you paladin! Without secret paladin being a thing anymore, secrets are hardly played in that class anyways. Paladin is also a class that needs a lot of help right now, but doubling down on the secret mechanics in that class has lead to disaster before. Even if it would mean the loss of many cool cards in paladin, there is the potential to give Paladin awesome new tools, that doubles down on other mechanics of that class (more deathrattle and buffs are a thematically right direction for that class to head in).