>>With experience I can tell that this tip is wrong. if you pass the turn you're super likely to take at least 15 damage from hand with charges. You're always better off clearing.
And with experience I can tell this tip is wrong. 15 damage doesn't matter if you're at a good life total. Clear his board with Igneous Elementals and with the Rogue having a full hand. Next turn, his board is filled with exactly the same 5/5 minions.
If you had wait patiently for a turn waiting for the opponent to barf out his hand, you would now have the card advantage and board control.
How to counter Quest Rogue with Priest?