I made my first pally deck (please see attached image), and I wanted to see if you guys had any suggestions or comments. Basically, it's favorable trades and then blood kight/divine shield combo. I'm thinking of taking out conc and replacing it with something, since conc can rarely wipe the board. Or Maybe I should put in equality, so conc and combo with something?
1. I don't think that Argent squire is good to have without some way to make it more effective early game. Sure, it can trade with a 3-2 over two turns, but it is utterly useless outside of your starting hands 2. Hand of protection is not something you want to run, two argent protectors is enough divine shield. Hand of protection is very mana effecient, but having it will cause you to run out of cards. 3. I think having absolutely 0 card draw is a bad idea. 4. Two blood knights is a tad on the gimmicky side, I would drop one. 5. Scarlet crusader is another fantastic card that I think you should add, especially with blood knight. 6. I'd take two consecrates. 7. This may be just me, but I like having only one hammer of wrath. 8. Not a fan of sunwalker, I'd replace it with a stormwind champion. 9. Sword of justice is fantastic, but your deck seems ill suited to make full use of it. I'd take at least one out. 10. In my deck, I ran into the problem of having too many buffs, and not enough creatures to actually get control in the first place. It looks like you have the same problem. I'd remove blessed champion and maybe some other buffs to replace them with strong, beefy minions.
It's important to always remember to evaluate your cards, and try to keep mental track of how useful a card is. If you find a card isn't coming in handy as often as you want, remove it and try something new. I wound up removing an argent protector, a dark iron dwarf, a blessing of kings, and stormwind champion and a sun cleric (I had two of each) because I just couldn't use the buffs, and my win rate shot up.
Hi everyone,
I made my first pally deck (please see attached image), and I wanted to see if you guys had any suggestions or comments. Basically, it's favorable trades and then blood kight/divine shield combo. I'm thinking of taking out conc and replacing it with something, since conc can rarely wipe the board. Or Maybe I should put in equality, so conc and combo with something?
Thanks!
1. I don't think that Argent squire is good to have without some way to make it more effective early game. Sure, it can trade with a 3-2 over two turns, but it is utterly useless outside of your starting hands
2. Hand of protection is not something you want to run, two argent protectors is enough divine shield. Hand of protection is very mana effecient, but having it will cause you to run out of cards.
3. I think having absolutely 0 card draw is a bad idea.
4. Two blood knights is a tad on the gimmicky side, I would drop one.
5. Scarlet crusader is another fantastic card that I think you should add, especially with blood knight.
6. I'd take two consecrates.
7. This may be just me, but I like having only one hammer of wrath.
8. Not a fan of sunwalker, I'd replace it with a stormwind champion.
9. Sword of justice is fantastic, but your deck seems ill suited to make full use of it. I'd take at least one out.
10. In my deck, I ran into the problem of having too many buffs, and not enough creatures to actually get control in the first place. It looks like you have the same problem. I'd remove blessed champion and maybe some other buffs to replace them with strong, beefy minions.
It's important to always remember to evaluate your cards, and try to keep mental track of how useful a card is. If you find a card isn't coming in handy as often as you want, remove it and try something new. I wound up removing an argent protector, a dark iron dwarf, a blessing of kings, and stormwind champion and a sun cleric (I had two of each) because I just couldn't use the buffs, and my win rate shot up.
Want a cool signature like mine? Click Here!