Since this expansion is expected to heavily slow down the meta and counter aggro, it's gonna be dominated by control decks and with KOFT being a deathrattle heavy expansion i'm guessing n'zoth is gonna be in most if not all decks
So my questions for this thread are do you have him? is it worth crafting and are you gonna craft him for KOFT?
Fingers crossed to some viable control decks. That said, this WILL NOT be a control meta. Which is a good thing so long as Face decks that win by t5 aren't around.
I don't personally see aggro getting pushed out and I don't want it too, but I believe the variety of control and combo decks will increase, and that very few/no new aggro decks will arise. I believe n'zoth will be good, but there will be decks that don't run him, including slow decks. I am gonna be making myself a dead man's hand mill warrior early on, and the only legendary I think has a significant impact on it is curator, and since that deck will cost me around 3000 dust unless I get lucky, I am not planning on making any legendaries early in the next expansion. I also must say, I think that n'zoth might be a little clunky in some of the control decks for this expansion, there are a bunch of effects that allow control to win in crazy combos, and n'zoth just gives them a board that might get cleared inctead of actually winning. druid might run it because it seems like druid will be filling board several times in it's control variant so that the n'zoth board might live, or a later one might. But for the most part n'zoth feels like it forces you to run slightly worse minions for an inconsistent win condition.
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Just fill your deck with one drops, that is creative deck design, right?
The expansion set is full of midrange and control cards but nothing has been showed that can counter heavy aggro decks (Pirate Warrior, Token Druid and similar ones) so they won't disappear and probably will be something that will limit the chance of play with all these new, slower, cards because you won't even survive to use them.
Also no powerfull deathrattle minions (I use as comparison something like Sludge Belcher when i speak of "powerfull") for the early and mid game, so it'll be hard to see a N'zoth deck that use only late game minions.
Wouldn't be surprised to see some N'Zoth plays, although given he'll be rotated out next year (is this correct?), there's an argument not to craft him if a player would rather invest in longer term cards.
On the wild side, KT and Baron Rivendale would be nice cards to play.
Mage and Rogue are getting some interesting cards and will still see quite a bit of play, so that should be really enjoyable to play against (was already an RNG bannanza w/ Book, Tome, Glyph, Hallucination, Swashburglar, etc.). N'Zoth is still good in Wild, but the paucity of decent, playable deathrattles in standard will keep it from seeing much play.
The expansion set is full of midrange and control cards but nothing has been showed that can counter heavy aggro decks (Pirate Warrior, Token Druid and similar ones)
Yea...plenty of anti aggro cards have been shown...I thought it was pretty obvious. Lots of those slow the decks you mention.
Since this expansion is expected to heavily slow down the meta and counter aggro, it's gonna be dominated by control decks and with KOFT being a deathrattle heavy expansion i'm guessing n'zoth is gonna be in most if not all decks
So my questions for this thread are do you have him? is it worth crafting and are you gonna craft him for KOFT?
Fingers crossed to some viable control decks. That said, this WILL NOT be a control meta. Which is a good thing so long as Face decks that win by t5 aren't around.
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A) the meta will NOT slow down, no idea where you saw anything that stops aggro.
B) the deathrattles released are weak.
In short I dont think nzoth will see play.
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A control meta would mean all the freeze mages would be coming back out to play. Slower but not slow is the best thing here.
I'm hoping there's a viable nzoth deck or two, at least a tier 2 quality. Priest? Pretty please!
I don't personally see aggro getting pushed out and I don't want it too, but I believe the variety of control and combo decks will increase, and that very few/no new aggro decks will arise. I believe n'zoth will be good, but there will be decks that don't run him, including slow decks. I am gonna be making myself a dead man's hand mill warrior early on, and the only legendary I think has a significant impact on it is curator, and since that deck will cost me around 3000 dust unless I get lucky, I am not planning on making any legendaries early in the next expansion. I also must say, I think that n'zoth might be a little clunky in some of the control decks for this expansion, there are a bunch of effects that allow control to win in crazy combos, and n'zoth just gives them a board that might get cleared inctead of actually winning. druid might run it because it seems like druid will be filling board several times in it's control variant so that the n'zoth board might live, or a later one might. But for the most part n'zoth feels like it forces you to run slightly worse minions for an inconsistent win condition.
Just fill your deck with one drops, that is creative deck design, right?
Had a gold one since WOG. Should be a lot of fun to play this expansion.
Ready for action!
The expansion set is full of midrange and control cards but nothing has been showed that can counter heavy aggro decks (Pirate Warrior, Token Druid and similar ones) so they won't disappear and probably will be something that will limit the chance of play with all these new, slower, cards because you won't even survive to use them.
Also no powerfull deathrattle minions (I use as comparison something like Sludge Belcher when i speak of "powerfull") for the early and mid game, so it'll be hard to see a N'zoth deck that use only late game minions.
For what profit is it to a man, if he gains the world and loses his own soul?
Wouldn't be surprised to see some N'Zoth plays, although given he'll be rotated out next year (is this correct?), there's an argument not to craft him if a player would rather invest in longer term cards.
On the wild side, KT and Baron Rivendale would be nice cards to play.
Mage and Rogue are getting some interesting cards and will still see quite a bit of play, so that should be really enjoyable to play against (was already an RNG bannanza w/ Book, Tome, Glyph, Hallucination, Swashburglar, etc.). N'Zoth is still good in Wild, but the paucity of decent, playable deathrattles in standard will keep it from seeing much play.
Crafted him back in WOG for a deathrattle Paladin wasn't great though N'zoth is