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DevilSaur Smackdown.

  • Last updated Nov 22, 2017 (Marin's Treasure)
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Wild

  • 24 Minions
  • 3 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: N'Zoth Hunter
  • Crafting Cost: 13580
  • Dust Needed: Loading Collection
  • Created: 11/22/2017 (Marin's Treasure)
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Hey guys! This is my first deck and theorycraft on Hearthpwn for the upcoming expansion; Kobolds and Catacombs!

I'm a long time fan of Deathrattle Hunter and I have designed that deck to take advantage of the deathrattle aspect of Abominable Bowmen, Kathrena and N'zoth to summon a charging devilsaur each time that one of these buggers die. 

Now I think the first question that will strike you is; Why are you not using Highmane? Well, my reasoning for this is simply; I don't want a 2/2 token to pollute my spawning pool of Devilsaurs. 

The devil is played as survival and trade game until the 6-mana mark after which the big things will start to hit the board and if you're lucky with barnes, you will be able to either drag a 1/1 King Krush, Charged Devilsaur or Kathrena out of the deck that will either thin the deck or improve the spawning pool. 

If you get Hemet, you will be able to thin out your deck and find the big beasts and start the beat down of your opponent. Late game N'zoth will resummon a board of Abominable Bowmen and Kathrena which will result in atleast 14/14 charge damage on the board if cleared - if your opponent can't clear a abominable bowman, you can use the Carnivious Cube to make even more of them. 

The deck will be good against any control deck due to the stickness of the board, but so far; will suffer against aggro/tempo. 

Please post your suggestions and comments for improvements, I'm looking forward to see if Blizzard will continue to support the deathrattle aspect of hunter in the coming releases. 

Dear regards, OniEyes - EU