Control / Combo Hunter
- Last updated Aug 7, 2017 (Quest Rogue Nerf)
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Wild
- 21 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Hunter
- Crafting Cost: 10780
- Dust Needed: Loading Collection
- Created: 8/7/2017 (Quest Rogue Nerf)
- user-4630797
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not sure how the toxic arrow synergies with the unstable groul / abormination effects
if aggro settle to be slower traps will most likely be changed into freeze or maybe removed
So having played your deck now i have to say this is probably one of my fav decks of all time <3
This control hunter works surprisingly well against aggro and control mostly seems like a good matchup aswell, just combo decks and OTK is what this deck struggles with.
The deck has great a lot of great synergy Feugen,Stallag gives a really great boost for the control matchup and stitched tracker makes it so that you can consistently get AOE against aggro and more value (Nzoth, Stallag, Feugen,Gahz Rilla) against control.
Another surprising thing is how often i killed my opponent with a 90+atk Gahz Rilla, an abomination with x2 play dead can make wonders not only did it clear his taunts but also my gahz rillas attack rised extremly (very satisfying moments lol)
I have made some minor changes which i think greatly improved the deck, the changes are the following:
- Toxic Arrow x1 (reason for this is that it is not needed the deck has a ton of AOE in the early game and toxic arrow is a little bit trickier to use as hard removal with the deck)
- Acolyte of Pain x1 (i never ran out of cards especially after the DK so this feels a bit too much)
- Prince Valanar (i don't have him yet but i imagine he would be fine but i prefer healbot over him personally)
+ Doomsayer x1 (as i stated in my previous post and my feeling was right a second doomsayer can make wonders for the early game)
+ Antique Healbot x1 (in my opinion more reliable than Valanar, great card)
+ Deadly Shot x1 (usually i dislike Deadly shot due to the RNG but in this deck the rng isn't too much of a problem with this much AOE you can control it quite well)
I was very wrong about the abominations in my last post they are fantastic, seems like playing is very different from just theorycrafting :D
having said that its very impressive that you have theorycrafted the whole list without playtesting, you probably play a lot of control hunter i guess.
Anyways id love to hear some thought about the changes and how it goes for you so far :)
Thank you very much, been playing different versions of this deck since the secret paladin meta and i really feel with the new death knight hero that it is its time to shine
iv made minor changes to the deck myself aswell
- 1 doomsayer
- 1 abomination
for a terroscale stalker and snipe, and... price valarnar is trash, but i find myself without better options
Hey, this looks like a really interesting deck it could probably need some refinement but i like the overall look of it (its hard to say either way before the new expansion comes out :D)
the things i personally would put out is abomination, i feel like it isn't as great even tho the deck has a lot of synergies for it and unstable ghoul works already fine with toxic arrow.
my personal changes would be the following:
- abomination x2
- loot hoarder x2 (i feel like this can weaken nzoth heavily but i might be wrong)
+ Doomsayer x1
+ Eaglehornbow x2
+ Dreadscale x1 (i feel like this is even worth without the poison effect look at this similar to ravaging ghoul)
Anyways i love the idea and saw some insane synegies and it looks really fun to play, the only thing that will really be hard is getting enough heal as i feel like valanar alone won't be enough in wild (maybe tinkering around with healbot perhaps ?)