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Legendary Miracle Rogue

  • Last updated May 29, 2014 (Live Patch 5506)
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Wild

  • 12 Minions
  • 17 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6720
  • Dust Needed: Loading Collection
  • Created: 5/29/2014 (Live Patch 5506)
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  • Total Deck Rating

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I have been Hearthstone for one month and just reached Legend yesterday (5/28) playing Miracle Rogue. The list I used to reach Legend is card for card the same list as Tides' current list he runs in tournaments. I like this list better than the Cold Blood version(s) because it's more resilient and can grind out opponents because of Assassin's blade. If you want to play a Cold Blood version, I'd suggest you play Blackacre's list on this site. 

  • Notable card choices:

0x Cold Blood: I don't understand the love for cold blood in Miracle. Yes, it does add an additional four damage to your Leeroy/Shadowstep combos, but often times it is unneeded and it doesn't help you with board position. And if you get more than four damage out of a single Cold Blood, you already won anyways. 

1x Conceal: I played Malygod Miracle earlier in the season and played zero conceals. But after playing a few games with this card, I soon realized how important it is. From rank 1 to legend, I won three games in a row due to turn five and six Auctioneer + Conceals. However, I wouldn't run a second one because you often times only need to conceal Auctioneer once to win and the second one will often times be a dead card. 

2x Blade Flurry: Most Miracle Rogue players play one Blade Flurry. This is normally because Blade Flurry is a worse Fan of Knives if you don't have a Deadly Poisoned weapon. However, in this list, we play an Assassin's Blade to go along with 2x Deadly Poison's, giving Blade Flurry more value. The third sweeper improves your aggro matchups (Zoolock and Token Druid). While also giving you more reach against taunt heavy decks (Handlock and Ramp Druid). 

1x Sap: With the increase in charge decks on ladder recently, I decided to drop a Sap and only play one. I found Sap'ing a second time against most decks was just win more. However, if you see a lot of Ramp Druid and Handlock, it's almost mandatory to have a second Sap. (The second Sap is the card I add/remove the most)

1x Assassin's Blade: I loved having a singleton assassin's blade in my deck. It helps grind out games vs. Control Warrior, Handlock, and other Miracle opponents while giving you another 3+ damage outlet for your Blade Flurry's. It also helps finish games that you failed to draw an Auctioneer. 

  • Possible additions:

Novice Engineer:  Loot Hoarder and Novice Engineer are very similar cards and fill the same role in this deck. And since you don't have many targets your opponent can silence, your lone Loot Hoarder often times get silenced and nets you zero cards. That's why I'm thinking about replacing him with Novice Engineer because the two attack on Hoarder doesn't come up all the often. 

Fan of Knives: I haven't added a forth board sweeper (2x Blade Flurry and 2x FoK), but if I keep seeing more Shockadins, Zoolocks, and other various aggro decks, I might add it in and remove one Shiv. 

  • Mulligan Guide:

(Will be added later)