!whole new meta deck-worgen combo warrior after...
- Last updated Aug 27, 2016 (Karazhan)
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Wild
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Worgen OTK Warrior
- Crafting Cost: 1520
- Dust Needed: Loading Collection
- Created: 7/13/2016 (Old Gods)
- kimsaw
- Registered User
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- 6
- 12
- 18
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Battle Tag:
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Total Deck Rating
312
New version of worgen has released after karazhan week3 , and this is really awesome give it a try!
Hi guys today I have an awesome deck I would like to introduce to you.
Before I begin, please bear with me as English is not my first language. If you have any questions, add me in game and I will be glad to answer (Battle tag: Faith#31891(recently changed battle code for english speakers) ).
and also i`m streaming on twitch so you guys can find me http://www.twitch.com/bs7707
Normal combos
The main combo in this deck is Wild Pyromancer used in tandem with Commanding Shout. Think of this combo as the main dish and Battle Rage plus Blood to Ichor as the sauce.Theoretically, the best combo is Wild Pyromancer+Commanding Shout+Blood to Ichor+Battle Rage giving you 4 cards, dealing 3 points of aoe damage to your opponent's board, all while preserving your own minions. Keeping advantage of the board gives you more time to get all the combo pieces you need to OTK your opponent. Please keep this all in mind as you read the following. Let’s take a look at the mulligan.
Best mulligan
Since this deck is combo deck, we need to survive until we get the pieces to combo our opponent down.Generally, this means we are looking for cards that increase our ability to survive.The best mulligan in general is Fiery War Axe, some removal ( i.e. Slam) minions that draw cards (i.e. Loot Hoarder or Acolyte of Pain).
Now let’s look at class specific mulligans.
Warrior is by far the hardest matchup for this deck. Not counting warrior I recorded more than 85 % win-rate so i will categorize the following into two categories: Versus warrior and Versus Non-warrior.
vs Warrior
Both Dragon Tempo and C’thun warrior are hard to win, but not impossible.
vs C’thun warrior
Because of the ability of C’thun Warrior to stack armor, we must wait to play Emperor until we have all of our OTK combo pieces (2 Inner Rage,Raging Worgen,Cruel Taskmaster, Rampage, Faceless Manipulator, and Charge). If you have coin, having only four pieces is fine. In order to win this matchup, you must empty your hand as fast as possible to cycle through your deck before they accumulate too much armor.(Keep in mind, this deck can dish out a maximum of 60 damage in one turn with the combo).
vs Tempo Warriors
Tempo Warrior decks are basically aggro decks with high hp minions, which can be quite hard to remove with the pyro combo, making this a very difficult matchup. The key to this match-up is to act like a control deck for the first five turns in hopes that they play low HP minion all while trying to draw as much as possible.
Hey there,
really fun and interactive deck you made there. Kappa
Fun aside, I really like playing this deck, enjoyed playing Patron Warrior when it was at its peak too, but sadly I have problems vs. Hunters, everyone and their mother is playing Hunter on EU. -_-
Even if they dont have perfect curve, they usually close out the game with double CotW within the first 10-11 turns.
It's insane that EVERY Hunter I face has double CotW within the first 15 cards, I know, and I guess I just can't do anything against it, but especially with this deck there is not really that much armor gain and mostly my combo piece and Thaurissan are not all in the first 20-25 cards..
Any tips despite my bad RNG?
EDIT: I really think I'm one of the unluckiest players wtf... How often can the Faceless or Thaurissan be the LAST CARD OF MY DECK? Holy shit fuck off RNGesus.
Any possible replacements for Commanding Shout? I dot have it at all and I am not willing to us 200 Dust for it.
You should. It's the draw engine of the deck.
Yeah, youre right. I saw savyz play this deck and saw how important it is. The problem is I just recraft ed Thaurisaan and now I don't have spare dust and so have to wait for the 200 dus. OH well. At least then it would be super fun. But one more question,Savyz uses Brawl. Is it necessary or not?
I guess it's his version. There's no brawl here. Also you shouldn't be crafting legendaries from adventures, especially the first wing. Spending 700 gold for a wing is a really good investment. as on average it's something around 350 dust you get from the packs for that much gold.
I remember when I was a beginner and I started playing neirea's version of this deck even when I didn't even have naxx or shield slams, brawls, etc :D But eventually stacked up on that. Gl with that.
Brawl is warrior's best board-clear, and is usually run in decks like this that need to stall out the game for a combo. I'm honestly surprised it isn't in this list. The only reason you wouldn't run brawl is if you are against a lot of control, which is when the card is a 5 mana "kill one or two random minions." If you see a fair bit of Zoo, Shaman, Yogg Druid, or Paladin, then brawl is amazing. If you are running against Rogue, Warrior, Priest, and C'thun Druid then brawl is sub par. If you just hop on to play for funsies, then I'd run one to be safe, but it isn't the end of the world if you don't have it. It's definitely worth crafting if you play control or midrange warrior, and it will never rotate out. Hope that helped :)
I have already all adventures. I dissentchantd him for dust for Edwin Van Cleef. I like Edwin but I regret dissentchanting Thau,so I recrated him yesterday. And sa the this deck is higly liked and very awesome. By the way I now ran the 4 mana basic 2/4 which draws a card and instead of the 2 mana guy I have Yogg inside
this deack sux.... way too many spells and not enough minions... the only way to win is to get the right spells at the right time according to the other players cards..... terribad
there is another way to win, but it involves learning how to play so prob not a viable option for you.
The whole point is to use efficient spells and creatures to cycle through the deck quickly. I almost always hit fatigue by turn 10. If you are using the draw engines effectively you are clearing enemy minions at the same time while your hand is being sculpted for the OTK.
Aside from Thaurissan, Worgen, and Faceless, all your other creatures are doing is taking down enemy minions and drawing you cards. You don't go to the face unless there aren't any threats for you to remove.
If you play it properly you can beat taunts. One example is using Commanding Shout with the worgen. This deck is pretty good and it is probably Tier 1, a lot of pros are using it on tournaments or even just to ladder.
mmm free wins with hunter
can confirm midrange hunter DESTROYS this deck
Hunters aren't hard to beat with this deck, however, the deck will sometimes troll you and hide your removal pieces when they are needed. If they curve out and you don't keep up the removal, it's a loss. Otherwise, no problem.
You simply can't wait to get 'value' out of blood to ichor and slam, if you don't get a bonus don't try to save them. Kill shit immediately.
In board enemy's minion: Drake Azure, Agent IV:
Rogue: 23 HP
My Warrior: 2 HP
End turn enemy.
My combo: Raging + Charge + Inner (x2) + Rampage + Faceles
I win! Lol
Ok, so I DO like this deck, I'm sure it's fun to be on the playing side of this deck, but... it's BS. I recognize this deck on the first turn, when my opponent coins out a Loot Hoarder, and I STILL can't do anything about it. I'm trying to play around it FROM TURN ONE and I can't beat it. I know I'm not the best player ever... but I usually finish around rank 5 (don't feel like grinding it out much higher), so I'm not fresh off the boat. This deck is right up there with the old patron warrior decks for me: utter BS
At 30 health... dead.
At 23 Health... SUPER dead.
If I don't draw enough taunts... dead. If I'm playing a deck without taunts... dead.
Don't like playing warrior so I can't a) beat you at this game first or b) gain 50 extra armor = DEAD.
I thought the developers said they were trying to move away from a meta where OTKs popped out of the woodwork. Seems like the only options are play one of the other annoying aggro decks and kill them before they can pull off the combo, hope the burn a key combo card cause of too many cards in hand when they draw or play a deck with a bunch of taunts (which I do) AND hope to have enough of them in place by combo time.Yeah. Wee. Please let me know how you're stopping this deck.
Kudos to whoever the original inventor of the beck is. It's good... if you can last that long.
TLDR: Super fun for you. #FeelsBadMan for me... #yesI'mSalty... #goingToSitInTheCornerNowAndSulkMore:P
how many languages do u speak? not everyone is a native speaker...
Pretty tired of netdecking nerds playing this ez mode garbage. Make your own deck, be your own man.
I hate playing against this deck. As soon as Thaurrasen drops its pretty much game over next turn if I dont have taunts that survive.