+1
Favorite this Deck

Casino Druid

  • Last updated Apr 8, 2016 (Explorers)
  • Edit
  • |

Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 7300
  • Dust Needed: Loading Collection
  • Created: 4/8/2016 (Explorers)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    2

View 2 other Decks by creardon19
BBCode:
Export to

The main reason why Druid could work with Yogg-Saron, Hope's End is because of the amount of cheap spells they have. With double Innervate, double Wild Growth and double Living Roots, you already have six spells. You just play with a control playstyle and make sure to keep their board clear. Use your Healing Touch when you need health, and only play Ancient Harbringer when you know the opponent can't clear him. If you are having trouble getting Yogg-Saron, Hope's End into your hand, save a Wild Growth until turn 10+. You get two ticks on Yogg-Saron, Hope's End's effect, and you draw a card. Almost always use Raven's Idol to get a spell. Lastly, try to hold off on Yogg-Saron, Hope's End until you've played around 10 spells. This is still really rough so if you have any suggestions, post below!