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(STANDARD) HOLYWALLS NEW ERA OF PALADIN

  • Last updated Mar 16, 2016 (Explorers)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8280
  • Dust Needed: Loading Collection
  • Created: 3/17/2016 (Explorers)
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  • Total Deck Rating

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OK You guys maybe thinking this deck is from BoomX9! You maybe right so here is the link of where I got inspired to make this type of deck!

http://www.hearthpwn.com/decks/446009-handlock-doesnt-matter-new-giant-paladin

I have played this deck for the past 2 days and I know its not a huge sample size but I was able to reach rank 7 from rank 10 and went 15-4. 

This is a Standard Deck as well so to me that's pretty impressive. 

I've made a little tweaks here and there while playing BoomX9's  Deck!

 

Let's talk about the card choices:__________________________Copyed by BoomX9_______________


Equality - One of the most efficient removal cards in the whole game, especially when used with pyromancer or consecration.
Holy Light - As you can probably see the deck is really slow, so you need as much cheap healing as you can fit, also it activates pyromancer's effect, which is a really important in aggro match-ups
Sunfury Protector - Twilight Drake, Mountain Giant, Molten Giant - Perfect minions to taunt up, this card can win you more games than any other card in this deck.
Wild Pyromancer - Clears whole board in combination with Equality. Turns out 4 mana twisting nether is pretty good.  
Aldor Peacekeeper -
 As it rurns out Dr. Boom is in every deck.

Earthen Ring Farseer- Early game drop/heal replacement for Antique Healbot .
Big game hunter - Did i mention Dr. Boom?
Truesilver Champion - 8 damage, 4 Health, can kill 2 minions. Also let's you not fall behind that much.
Consecration - With that many paladins 2 mana AoE is really good, also works great with equality.
Keeper of Uldaman - Helps you remove stuff, sometimes you can buff one of your tokens to trade favorably. Not good enough to play 2.
Twilight Drake - You are not going to play anything before turn 3 anyway, so it's huge.

Tuskarr Jouster- Healbot replacement, should be able to win most joust since so much huge minions in this deck.
Sylvanas Windrunner - Just a great value card overall, makes your opponent play inefficiently.
Guardian of Kings - 12 more health, just relax, they're not going to kill you.
Lay on Hands - At this point you can feel like a heroic adventure boss. Also it makes you draw cards, so it's really good.
Tirion Fording - Really big minion, opponent has to kill it, Also in every pally deck Kappa.
Alexstrasza - So yeah... if you for some reason are out of healing, here is some more + You can kill your opponent in one turn with alexstrasza and a few big minions.
Mountain Giant - You are playing very slowly, so Mountain Giant is often really cheap.
Molten Giant - Well what can I say?  Molten giant has a perfect synergy with alexstrasza, holy light, Farseer, guardian of kings and lay on hands. Play it, taunt it, heal yourself... Yeah, it's not bad.

Just out heal your opponent and WIN!

 

I will make a full guide 20 upvotes. THANKS BOOMX9