Everyone, get BACK in here! Resurrect Patron
- Last updated Feb 9, 2016 (Explorers)
- Edit
- |
Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2240
- Dust Needed: Loading Collection
- Created: 1/22/2016 (Explorers)
- Ahabalo
- Registered User
-
- 2
- 10
- 21
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
89
Resurrect Patron
"Everyone, get BACK in here!"
This deck is arranged similarly to other post-Warsong nerf Patron builds, but instead it takes a few steps towards controlling the board through the midgame rather than solely working toward that one combo.
Whatever you can get out by turn 7, whether that be a board full of Grim Patrons, a Piloted Shredder and a Fierce Monkey, or perhaps equipped a Death's Bite and dropped in two free Dread Corsairs - - your opponent will be incredibly surprised after you clear their board with your minions, drop in Kel'Thuzad and promptly click "End Turn". If that works out, the game is typically over as they cannot recover from a wipe and a resurrect of your own board.
The taunts here are key for hiding Kel'Thuzad and they also help you get to turn 8 or 9 against aggro often enough to play one or two of your larger threats.
I originally had Grommash Hellscream in place of Arch-Thief Rafaam, but I've actually found that the guaranteed 10-mana play following the Rafaam turn more reliable than being able to enrage Grom that late in the game. It felt like I'd already used my self-inflicting damage cards on Patron turns well before turn 8.
Here's an example below: playing against a Druid (on my phone), I cleared a Druid of the Claw and a Keeper of the Grove with 2 Grim Patrons and a damaged Fierce Monkey, coined out Kel'Thuzad (on turn 7), brought them all back, after a brief pause the concede.
One more example below: playing against a fellow Patron Warrior (always on the phone it seems), I cleared a board of opposing Grim Patrons with mine as well as a Dread Corsair with my Acolyte of Pain and Armorsmith, dropped Kel'Thuzad, brought it all back, another pause - another concede.
Sir Finley Mrrgglton Hero Power Guide
- Mage (ping your Grim Patron, Acolyte of Pain, or an enemy minion to setup Execute)
- Priest (heal your damaged Grim Patrons to spawn more, or anything else damaged)
Then these are not nearly as good: 3. Warlock, more cards are good, but usually you take a lot damage already with your weapons. Below that, 4. Hunter and 5. Druid if you have to, they give bit more damage. Then 6. Shaman on the remote chance you'll pull up a Healing Totem for your Grim Patrons. And finally, 7. Paladin and 8. Rogue, never choose them! (Thanks to eliasfajardo for the feedback on Finley choices!)
Mulligan Guide
- Druid: Death's Bite > Grim Patron > Fiery War Axe
- Hunter: Fiery War Axe > Armorsmith > Death's Bite > Unstable Ghoul
- Mage: Fiery War Axe > Death's Bite > Armorsmith
- Paladin: Death's Bite > Unstable Ghoul > Fiery War Axe = Whirlwind
- Priest: Fiery War Axe = Death's Bite > Execute
- Rogue: Fiery War Axe > Death's Bite > Armorsmith
- Shaman: Fiery War Axe > Unstable Ghoul > Armorsmith
- Warlock: Death's Bite = Fiery War Axe > Armorsmith
- Warrior: Death's Bite > Grim Patron > Armorsmith
Give it a try! Let me know if you have any other suggestions!
Love this list, just a question, why no Frothing Berserker?
Really love how this has several win conditions, more taunts than usual, kelthuzad for keeping your patrons safe from board clears and for the taunts. With combo decks i find you often end up drawing dead card after dead card in the late game, so having arch thief rafaam in there to essentially get you a board of patrons is very very good. I'll have to replace boom, will propably do so with either obsidian destroyer or emperor thaurisan.
I still need to practice with it more, but I like that there's a variation of this deck without Grommash. I know Mr. Hellscream is a pretty big warrior staple in general, but with Standard mode being inevitable, I want to be sparing with my gold and dust.
Welp, I'm following the guide to a T, but I'm at about a 30% winrate after 15 or so games. I don't think this particular patron variation is very good against any aggro decks (Hunter, Shaman, Druid, Zoolock, Secrets) which are super prevalent right now. I only seem to win vs Renolocks and Priests.
I have won 5 games and got to 12 rank from 14. Actually I was looking for deck that will help me to complete 2 warrior quests with cards that i have and this one end up well. I was lucky to face 3 aggro decks 1 CW and 1 egg-druid, no one was even close to beat me. Probably got some luck.
Thank you for this list, I personally enjoeyd it and will continue to play with it further.
Good luck!
Can you briefly explain the mulligan choices? I dont see why deaths bite is so importante to mulligan :(
Ideally you want to mulligan for Deaths Bite and Fiery War axe as it's your early game removal. Deaths Bite for Patron generating and War Axe for knocking anything out so you can develop your minions.
Like Calinis said, the weapons are for early removal.
Death's Bite specifically is more appealing in some matchups instead of Fiery War Axe. Against Paladin, the second swing will not only give you Grim Patrons, but will also wipe out a board of Silver Hand Recruits. Against Warlock, the 4 attack is good against Imp Gang Boss. Against Warrior, the 4 attack is good for Armorsmith. Against Druid, you need the Death's Bite and Grim Patron ASAP before you die to the combo.
This build will become unplayable within a few months or less (in standard) so as far as the 5 Naxx cards go is there anything that can replace them in order to make the deck both playable and viable? Also as far as Arch Thief goes isn't it a small bit inconsistent getting this deck to turn 9 and only dropping the 9 mana card? You either want to have won by then or you want to win within a turn or 2 with large amounts of burst damage. Right?
You are correct. Once Standard mode launches, this deck will not be at all playable. You could however continue to play it in Wild.
As far as Arch-Thief Rafaam is concerned, I have found it helpful against control matchups, particularly Priest since they've likely used Entomb on Dr. Boom and/or Kel'Thuzad by that point. Otherwise, I would just run Grommash Hellscream as a finisher like in some other Patron decks.
Wow, Kel Thuzad and Rafaam! I'm a Patron lover, made a guide just recently, and i'm impressed with ur decklist! Gratz!
It goes well on ladder (just 11 games 7 wins 4 losses) but i think that Sir Finley Mrrgglton and Arch-Thief Rafaam dont fit well in the deck... I will try putting in a Cruel Taskmaster instead of Finley and see how it works.
Sounds good. What are you going replace Arch-Thief Rafaam with? I'm assuming Grommash Hellscream?
Nice variation!
Thanks for trying it!
I disagree with some of your Dr. 1 choices:
You have some good points, I definitely think you always are crossing your fingers for Mage, Priest or maybe Warlock.
I put Shaman 4th (though after number three in some ways they are all much lower than "4th") because Shaman has a chance to bring up a Healing Totem, which works great with Grim Patrons and Armorsmiths. I sort of disagree with moving Paladin up though, those 1/1 dudes die to the Whirlwinds, Death's Bites and Unstable Ghouls.
But you're right, Hunter and Druid are probably better than Shaman. I'm updating the mini-guide.
Glad you've enjoyed it, it's like after one good KT drop, you're hooked!
This deck is way more fun then the usual patron based decks
Hey I really like your variant of patron! Is there any way you could write a full write-up guide since this deck is becoming more popular?
Thanks for the deck!