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(Legend) Oil/Miracle-Tempo/Control Rogue!

  • Last updated Jul 18, 2016 (Old Gods)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5560
  • Dust Needed: Loading Collection
  • Created: 12/30/2015 (Explorers)
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  • Total Deck Rating

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Edit: logical deckbuilding tip if I ever play hs again:
- use cards that directly counter cards common in the meta at the same mana-cost with good value, this is what makes a deck strong: being able to counterplay most of the decks very popular in the meta right now,
- use the curve and accept that normal good is not good enough, neither is perfect answers to very specific threats not used by most very popular decks in the meta, so if you plan to kill someone in the first 8 turns and Ancient of War and Ragnaros are the only big creatures in the meta, not required to run execute unless there is much synergy, if you plan to control the board till N'Zoth turn 10-11, consider running Siphon Soul or other stall,
- cards like Savage Roar, Battle Rage, might not be reliable, but sometimes you can run them anyway - just because they can win you the game when you otherwise wouldn't, which is the premium ability of cards,
- if certain cards form a combo; like Pyromancer and Equality, it becomes better with more draw and vice versa!