Here I've compiled a mid-budget deck meant to score an easy win from a variety of classes. You will notice that outside of Piloted Shredder and Ironbeak Owl, every minion here has more hit-points than attack points. This is the trademark of an aggro deck that can trade efficiently as well as go face with cards to buff minions such as Inner Rage and Cruel Taskmaster.
Something I intend to do with this deck is to generate card-draw from a mech-centric aggro deck. Since most mech mage variations have a hard time drawing cards and eventually run out of team, low-cost cards that work individually as well as working in a combo can refill your hand a substantial amount. Totaling 4 mana, Commanding Shout and Battle Rage have been introduced to help you keep up the pressure through-out the game. Dr. Boom and Grommash Hellscream are your big finishers if your small minions alone can't take the pressure.
Fiery War Axe is best saved for trading with enemy minions. This allows us to use our health pool as a resource rather than a count-down timer to a loss so that we can trade early in the game and give space to our tiny robotic friends. If you're still struggling to keep pressure off of your minions, you can safely trade out a Spider Tank or a Tinkertown Technician for a Death's Bite, which can potentially have you using Battle Rage once its deathrattle procs.
A more in-depth guide will be given if this deck gains traction.