+6
Favorite this Deck

[LoE] Murloc Paladin (Mrglglrglgadin)

  • Last updated Nov 8, 2015 (Warsong Nerf)
  • Edit
  • |

Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 4180
  • Dust Needed: Loading Collection
  • Created: 11/8/2015 (Warsong Nerf)
View Similar Decks View in Deck Builder
  • Rubik
  • Registered User
    • 3
    • 5
    • 15
  • Battle Tag:

    Rubik#1220

  • Region:

    US

  • Total Deck Rating

    30

View 13 other Decks by Rubik
BBCode:
Export to

Rubik here, with an initial thought on how a LoE murloc Paladin might look. Let's look at a few of the ideas I have. 

-------------------------------------------------------------------------------------------------------

Brann Bronzebeard + Crazed Alchemist = This is the the fundamental power of this deck, because Brann let's our Alchemist swap attack and health twice! This allows us to buff our murlocs like mad, giving the murloc deck a potential late game if it stalls out. Let's take a look at one possible situation:

Turn 8: Brann Bronzebeard (3) + Warleader (3) + Grim. Oracle(1) 

Turn 9: Old Murk (4) + Seer (3) +  Alchemist (2) 

Result: one turn 9, the seer and alchemist trigger twice, buffing our old murk to a solid 15/16 with charge. Add to that the other buffed murlocs, and you should easily hit lethal. And that is just one of the many possible combos to boost your murlocs to a whole new level.

Additonally, Brann can help us draw more cards (like a ton of cards), buff murlocs with murloc BCs, and more. Alchemist on it's own isn't half-bad either when it comes to getting some good buffs swapped. 

-------------------------------------------------------------------------------------------------------

 

Murloc KnightSir Finley Mrrgglton = An even better Murloc Knight! Plus a solid body for the early game. 

-------------------------------------------------------------------------------------------------------

 

 Anyfin Can Happen = This gives us yet another set of chances at pulling a win in a long game. If we somehow make it to turn 10, we get to completely fill our board again. And then again. Not sure if 1 or 2 copies would be best, would suck to get them in hand too early. But this card opens up the deck a lot. 

-------------------------------------------------------------------------------------------------------

 

Also, considering maybe adding Emperor Thaurissan, because it helps set up the big combos, but also would slow things down a lot. So I don't know. It's a theory deck. 

-------------------------------------------------------------------------------------------------------

 All-in-all, no idea if this deck will be good or not yet, but it will definitely be fun, and have some wonderfully crazy things happening in it.