[Top 10 Legend] Crush the meta with Tempo Druid
- Last updated Nov 11, 2015 (Warsong Nerf)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5760
- Dust Needed: Loading Collection
- Created: 11/8/2015 (Warsong Nerf)
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Total Deck Rating
96
Hi, I am a Hearthstone Player from Germany and want to give you my Tempo Druid which I have played to Rank 9 Legend this season with a solide winrate of 75-80%.
After a long break I will start to stream on twitch again, soon (English and German). http://www.twitch.tv/zunariel77
So what is this deck. There are currently two really strong Druid archetypes: Aggro Fel Reaver and Combo Midrange. I played both especially midrange now for a long time and I couldnt stand the inconsistancy anymore. Aggro Druid loses hard to many Control decks and defensive midrange decks, while midrange either has really good matchups or really bad ones and sometimes you just draw a shitty start or run out of cards in the lategame and try to survive from topdeck to topdeck. So I tried to solve this problem. I noticed that aggro druid provides a really strong early game which is new in my opinion for druid, while the midrange version gives you good control and draw options to keep a constant advantage.
I tried to combine these two aspects to improve the chances to win in more matchups and it worked. Of course you decrease your chances in already favored matchups, but it is more like decreasing your chances from 60% to 55% of this matchup while increasing your chances from 40% to 55% in this other matchup and this really worked out for me in this Control Warrior/ Secret Pala/ Aggro Druid/ ~Freeze Mage Meta.
This deck is for me similar to Hybrid/Tempo Hunter. You play an aggressive early game and pressure your opponent to bait out his defensive spells and measurements to make the transmission into a strong mid game to finish it in the best case with (FoN plus) Savage Roar.
One important note: This deck isnt easy to play, but more effective in my opion. You always have to track your remaining resources. Play around your opponents removals and counters and play really aggressive. Sometimes you should just play Savage Roar to deal a lot of face damage as long as you have minions on the board even if you dont have lethal.
The thing about this deck is that I hated these really stupid starting hands like FoN, BGH, Innervate and Savage Roar in midrange and therefore added this big amont of other early game cards, so the mulligan is pretty simple: Just search for the low mana cards and maybe some innervate + big minion combinations. Without the coin I would always only search for living roots and a two drop. If you got the coin and play for example against Control Warrior you can even keep shredder in your starting hand.
Good Matchups are: Facehunter, Midrange Hunter, Secret Pala, Demonzoo, Freeze Mage, Control Warrior, Handlock, Control Priest, Midrange Druid and Aggro Druid (why ever).
Bad Matchups are: Mid Pala, Tempo Mage, Dragon Priest
The rest are descent or I am just not able to mind them right now.
To win matches with this deck it is important to understand the value of your minions. A lot of inexperienced players make the mistake by not knowing that removals like swipe and wrath dont expand your board, so it is often better to calculate first what really brings more value for you on the board: Is it for example the shredder or swipe? And I can tell you that it is shredder in 80% of the cases, especially if you arent ahead on the board. That's also a reason why only 1 wrath and 1 wild growth because they are simply tempo losses and darnassus and saber druid do more.
But your minion value is limited and your minions are overall really weak, so you have to transform shit into gold by knowing how to use them and by playing around board clears. Even with Nourish and double Ancient of Lore it is very likely that any midrange and control deck will outvalue you the longer the game lasts, so you have to defeat them earlier.
Replacements: Of course I am aware of the fact that some will probably think why this card and this card? So I offer some replacements which are up to you.
Nourish: Nourish wins you aggro and midrange games where both players have fired all their shots without getting ahead on board. You have nothing, your opponent has nothing, you play nourish and win and this happens quite often. Sometimes you play against control and dont have a play because you dont want to overextend and keep your minions, so you just utilise the mana by playing nourish.
You can replace Nourish with Loathep or Azure Drake if you dont like the card.
Sylvanas: This card is so strong against Priest and Control Warrior, but you can also replace it with Loathep if control decks get rare in your environment. I woulnt recommend to replace it with sludge belcher or something, because its attack power is just not good. You need aggression.
Wrath: I am really thinking about exchanging warth, too and thought about knife juggler. You can try that if you want.
I played to legend and everybody asked me how it is possible that I climbed so fast although I hardly play (I played 2 hours a day since the season start because I have huge ladder anxiety and just started serious climbing at the 4th of November, but I hardly lost a game and never dropped a rank), so I gave them my decklist and many tried but told me that they couldnt win a game, so I played this deck with them and suddenly it works. They made a lot of mistakes like keeping a keeper in hand at turn 4 while playing the heropower or getting in this defense position by just playing removals, searching for the wrong cards in their mulligan and by not playing around the opponents counters and removals and that's why I think that this deck is really difficult to play, but it is a lot of fun, because it has potential and you can unleash it by using your brain. So to conclude it: This isnt a deck for people who just like to play decks like aggro druid or secret pala where you just have to play all the highlighted cards in every turn and hope to win.
So feel free to comment and to rate this deck now.
GL HF.
If I am missing only the second ancient of lore, what would be a decent replacement?
There isn't one. I'll be frank, without 2x Lore I wouldn't play Druid. It's the primary card draw of the class, it's like playing Priest with 1 Cleric.
I play all my druid decks without Ancient of Lore it's too slow for my taste. I rather play Dr. Boom on turn 7. :D
Playing Lores doesn't impede your ability to play Boom on 7..
Isn't this just a mid-range combo druid with sylvanas and nourish? Am i missing something crucial?
At first i was losing a lot of games but after a while climbed up few ranks :) thanks! this deck seems to be really nice in current meta
Thank you.
Nourish IS SO GOOD, OMFG
Have you tested any of the new cards in the deck?
I'm playing a fairly altered list but I've been 68% winrate with the deck consistently at rank 4.
Good deck. Is there merit to having 1 sludge belcher and 1 druid of the claw? You mention in your guide the whole comparison of Swipe vs. shredder and that shredder is likely the better play 80% of the time due to it's board presence and stickiness. I find you get that same situation with belcher and not with Druid of the Claw. Thoughts?
Like the deck either way, keep up the good work!
Sorry, one other thing, you mentioned this is good vs. midrange hunter and I'm actually finding that matchup harder than even dragon priest. I must be playing the deck wrong, but can you suggest hunter mulligans?
Deck has been good for me so far. Only been playing HS for a few weeks but hopefully the deck will take me to legend this season.
Maybe a stupid question but what replaces Sylvanas and Boom? People say that Dr.Boom is worth crafting but I'm not going to disenchant all my epics (all of them good) for one card no matter how good it is.
Yeah... Don't go disenchanting your whole collection or anything. But it's certainly worth crafting if you have the dust lying around, or if you can acquire the dust without too much sacrifice.
Alright thanks guys glad that you two (not saying just these two because many people might agree but did not see the comment) didn't say "just craft Dr Boom not rocket science skrub".
there are a ton of control heavy decks lately what do you think of instead of nourish running coldlight oracle as it can mill the enemy who often seems to be very close to overdrawing
very nice deck, enjoying it so far
Really like this deck. Playing second drake instead of nourish. Works great so far. +1
80% winrate so far with 2 drakes too. nourish too situational