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XtaC's Blood Knight Domination

  • Last updated Mar 4, 2014 (Beta Patch 4482)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5540
  • Dust Needed: Loading Collection
  • Created: 3/4/2014 (Beta Patch 4482)
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  • XtaC
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I haven't lost a game with this deck yet so I thought I'd share it with you guys.

This deck has very strong early game AND late game. Because of the high amount of divine shields that are in this deck, your opponent is forced to use ALOT of removal often using 2 or more cards to get rid of one of your minions. I have also found that card draw isn't really a problem in this deck even with only 1x Divine Favor and 1x Nat Pagle.

The idea is to open strong (ideally you want a 6/6 Blood Knight on turn 3) so your opponent is left in the dust. Even if your opponent keeps up with you, he will burn all his removal early allowing you to slowly take him apart in the late game.

Opening hand

Mulligan hard for Squires and Blood Knights and ALWAYS keep Pagle. The nice thing about Paladins is that even if you get a bad starting hand, you will always have a 1/1 minion to play on turn 2 which buys you some time until you have something else to play.

Removal

This deck has awesome removal with the 2x Equality + Consecration combo or even just using the cards by themselves. Equality on its own is insanely useful and synergizes well with your 1/1 recruits giving you the ability to take out pretty much anything. You can also pull alot of fancy shit with the crazed alchemist and aldor peacekeepers (for example aldor peacekeeper + crazed alchemist on a molten giant, then using a 1 attack minion to get rid of it) which is why I chose to include them in the deck. I also included 2x Spellbreakers because silence is always handy, especially if you need to get past a taunt to finish your opponent off.

Late game

The 2x Ancient Brewmasters are strong minions even without the battlecry, but being able to constantly take back minions for fresh divine shields or even saving low health minions makes this card highly valuable.. Tirion is awesome for late game once your opponent has wasted his removals. 2x Argent Commanders should also come in handy towards the end if your opponent is sitting at low health.

Legendary replacements

I would replace Tirion for another Sunwalker and you should be fine. Pagle is obviously much harder to replace but I would probably go with a Blessing of Wisdom since you are pretty much guaranteed to get at least 1 card draw out of it for 1 mana cost.

I've had a lot of success with this deck and I'm really interested in what you guys think.

Is it godlike or does it suck donkey ass? Please give it a shot and let me know how you do!