[TGT] 70% Win Rate. NO LEGENDARY CARDS!!
- Last updated Sep 1, 2015 (TGT Launch)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1220
- Dust Needed: Loading Collection
- Created: 9/1/2015 (TGT Launch)
- clicksaffron1
- Registered User
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- 2
- 7
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Battle Tag:
N/A
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Region:
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Total Deck Rating
4
Hey, my name is countertenor!
I mainly play priest. (I hit legendary, just in case)
After TGT patch, I came to realize that there are so many aggro to mid-range players out there. This deck can played in so many styles and it is strong against aggro and mid-ranged. I think most of the players can figure it out how to play this deck, but let me explain just in case for new players out there. (I wish this cheap deck could help new players away from playing hunter XD)
Combo 1: Buff Deathlord and swap its attack/health for tons of damage.
Combo 2: Buff Holy Champion and Lightwarden from LOTN by using heals and buff cards.
Combo 3: Deal damage with Auchenai Soulpriest. ex) circle, light of naaru, etc...
Against aggro: look for Deathlord or Auchenai Soulpriest/circle
Against Midrange: Dark Cultist/ Deathlord
Against Control: Northshire Cleric for draws.
I will be updating this deck, and if you are willing, please help me out! ENJOY!
This is not a bad deck as long as you want to be helpless vs. any variety of control deck. If you only queue against paladin, totem shaman, and face decks, you will have a high winrate, although you still need good mulligans.
But this deck has 16 spells, which is massive for a deck that doesn't have a lategame. Most of the spells rely on combos. It has no big minions. You can actually get lucky and achieve your massive draw engine vs. control and still just run into fatigue without putting a dent in them.
since pally lacks board clear, try to have more minions on the board.