Legend Healadin (29/07/2015)
- Last updated Jul 29, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7040
- Dust Needed: Loading Collection
- Created: 7/29/2015 (Blackrock Launch)
- Grumhul
- Registered User
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- 5
- 21
- 45
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Battle Tag:
LeChuck#21794
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Region:
EU
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Total Deck Rating
67
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More heals than classic midrange, making early rank matchups easier. Used Sylvanas a lot, swapped it with Black Knight when I started facing more druids on rank 5 and up. Not impressed by TBK, but also Sylvanas wasn't too exciting in higher ranks (too slow to matter).
Healing helped a lot. I may have gone over the top with Holy Light, but never really looked back since it gave me many games I shouldn't win (especially when I saw that I was losing to Mages and Hunters for one-two turns).
Two equalities to battle Warlocks, two Chows to battle aggros.
This just may be something of personal preference, but I chopped a Zombie Chow to make room for an acolyte of pain, strictly for draw purposes. There just seems to be too many incidents in which by turn 5 you're left with too few cards to expend efficiently on curve.
Personally I don't like Acolyte. He usually ends up being a 1for1 trade that you paid 3. If you are looking for a draw one card effect with a body left on the board, try Azure drake. Another thing is that you need to be conservative with your plays in games that cards matter (i.e. you are not trying to stay alive from the early rush). Don't play Juggler if you don't have a same turn follow-up, sometimes stall for just Recruiting etc. Paladin's weak card draw is its only weakness right now.
I actually think I faced this on ladder a week or two ago. Game almost went to fatigue, and my opponent was still topped off, haha. If I had Lay on Hands I'd give this a try!
If I can ask, what exactly is the win condition in most cases?
Definitely running the other player down after you get board control. Fatique happens against certain decks namely Priest and slow mages (not only Freeze ones, since I usually see the Echo version of slow mage lately). Bottomline, I never try to go to fatique, although it happens.
Lay on hands is quite important, but if you don't have it you can give the concept a try by adding more midgame draw (Azure Drakes/Vigils) instead of TBK and a Bulcher, and probably dedicate the big slot to another Guardian or a big threat. However, if you want to stick to Paladin, go ahead and collect dust for that Lay on Hands. In the majority of Paladin decks one Lay on Hands is more than enough.
Thanks for stopping by.
Really solid deck so far small sample size but 7-1
Switched out the zombie chows for annoy -Os
The infinite healing is really catching opponents by surprise and it is causing quite a few rage quits and people messaging me asking about this awesome deck
Thanks for the comment.
Have you tried running Annoyotrons, on top of Chows? The Chows are important early game, and it seems from the switch you made, you are trying to battle aggro. I don't know what rank you are playing currently, but if you are climbing pre-5, everything you do to battle mages, Zoo-variants and Hunters is worth it.
Consider this version a post-rank 5 version of the midrange variant. If you face too many of the aforementioned decks, then one less Equality and one less TBK for 2 Trons would serve you far far better. You can change them back when you feel like you need to battle control more than you need to battle aggro, or you feel confident with less 2 drops.